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[MIRROR] Fixes borg light overlays [MDB IGNORE] (#8645)
* Fixes borg light overlays (#61920) * Fixes borg light overlays Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
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@@ -314,11 +314,11 @@
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if(lamp_enabled || lamp_doom)
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eye_lights.icon_state = "[model.special_light_key ? "[model.special_light_key]":"[model.cyborg_base_icon]"]_l"
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eye_lights.color = lamp_doom? COLOR_RED : lamp_color
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eye_lights.plane = 19 //glowy eyes
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eye_lights.plane = ABOVE_LIGHTING_PLANE //glowy eyes
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else
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eye_lights.icon_state = "[model.special_light_key ? "[model.special_light_key]":"[model.cyborg_base_icon]"]_e"
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eye_lights.color = COLOR_WHITE
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eye_lights.plane = -1
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eye_lights.plane = GAME_PLANE
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eye_lights.icon = icon
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add_overlay(eye_lights)
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@@ -612,6 +612,7 @@
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diag_hud_set_health()
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diag_hud_set_aishell()
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update_health_hud()
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update_icons() //Updates eye_light overlay
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/mob/living/silicon/robot/revive(full_heal = FALSE, admin_revive = FALSE)
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if(..()) //successfully ressuscitated from death
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