Fixes #13277 Lasers beams spawning after the holdout sim ends

This commit is contained in:
Vincent
2015-11-28 17:39:02 -05:00
parent 0218d51938
commit 7bfa03a5ee
+3 -2
View File
@@ -91,11 +91,12 @@
for(var/obj/O in T)
var/obj/O2 = DuplicateObject(O , 1, newloc = X, nerf=nerf_weapons)
if(!O2) continue
copiedobjs += O2.contents + O2
copiedobjs += O2.GetAllContents() + O2
for(var/mob/M in T)
if(istype(M, /mob/camera)) continue // If we need to check for more mobs, I'll add a variable
copiedobjs += DuplicateObject(M , 1, newloc = X)
var/mob/SM = DuplicateObject(M , 1, newloc = X)
copiedobjs += SM.GetAllContents() + SM
var/global/list/forbidden_vars = list("type","stat","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity")
for(var/V in T.vars - forbidden_vars)