diff --git a/code/game/gamemodes/gang/gang_datum.dm b/code/game/gamemodes/gang/gang_datum.dm
index 2acf7856acc..d5d431073b9 100644
--- a/code/game/gamemodes/gang/gang_datum.dm
+++ b/code/game/gamemodes/gang/gang_datum.dm
@@ -42,8 +42,6 @@
name = (gangname ? gangname : pick(gang_name_pool))
gang_name_pool -= name
- if(name == "Sleeping Carp")
- fighting_style = "martial"
ganghud = new()
log_game("The [name] Gang has been created. Their gang color is [color].")
diff --git a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm
index 42e35796611..35860748dfa 100644
--- a/code/game/gamemodes/gang/recaller.dm
+++ b/code/game/gamemodes/gang/recaller.dm
@@ -107,30 +107,6 @@
dat += "
"
- //////////////////
- // MARTIAL ARTS //
- //////////////////
-
- else if(gang.fighting_style == "martial")
- dat += "(10 Influence) "
- if(points >= 10)
- dat += "Bo Staff
"
- else
- dat += "Bo Staff
"
-
- dat += "(20 Influence) "
- if(points >= 20)
- dat += "Wrestling Belt
"
- else
- dat += "Wrestling Belt
"
-
- dat += "(30 Influence) "
- if(points >= 30)
- dat += "Sleeping Carp Scroll (one-use)
"
- else
- dat += "Sleeping Carp Scroll (one-use)
"
- dat += "
"
-
////////////////////////
// STANDARD EQUIPMENT //
////////////////////////
diff --git a/code/game/objects/items/weapons/pneumaticCannon.dm b/code/game/objects/items/weapons/pneumaticCannon.dm
index 7c4e0dcce55..a3fee8b4079 100644
--- a/code/game/objects/items/weapons/pneumaticCannon.dm
+++ b/code/game/objects/items/weapons/pneumaticCannon.dm
@@ -88,9 +88,6 @@
if(!istype(user) && !target)
return
var/discharge = 0
- if(is_in_gang(user, "Sleeping Carp"))
- user << "Use of ranged weaponry would bring dishonor to the clan."
- return
if(!loadedItems || !loadedWeightClass)
user << "\The [src] has nothing loaded."
return