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[MIRROR] Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) [MDB IGNORE] (#22937)
* Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) * Update nukeops.dm * Update clownops.dm * Modular fixes --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
@@ -1,33 +1,33 @@
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// 7.12x82mm (SAW)
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// 7mm (SAW)
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/obj/item/ammo_casing/mm712x82
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name = "7.12x82mm bullet casing"
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desc = "A 7.12x82mm bullet casing."
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/obj/item/ammo_casing/m7mm
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name = "7mm bullet casing"
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desc = "A 7mm bullet casing."
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icon_state = "762-casing"
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caliber = CALIBER_712X82MM
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projectile_type = /obj/projectile/bullet/mm712x82
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caliber = CALIBER_A7MM
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projectile_type = /obj/projectile/bullet/a7mm
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/obj/item/ammo_casing/mm712x82/ap
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name = "7.12x82mm armor-piercing bullet casing"
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desc = "A 7.12x82mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
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projectile_type = /obj/projectile/bullet/mm712x82/ap
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/obj/item/ammo_casing/m7mm/ap
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name = "7mm armor-piercing bullet casing"
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desc = "A 7mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
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projectile_type = /obj/projectile/bullet/a7mm/ap
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/obj/item/ammo_casing/mm712x82/hollow
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name = "7.12x82mm hollow-point bullet casing"
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desc = "A 7.12x82mm bullet casing designed to cause more damage to unarmored targets."
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projectile_type = /obj/projectile/bullet/mm712x82/hp
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/obj/item/ammo_casing/m7mm/hollow
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name = "7mm hollow-point bullet casing"
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desc = "A 7mm bullet casing designed to cause more damage to unarmored targets."
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projectile_type = /obj/projectile/bullet/a7mm/hp
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/obj/item/ammo_casing/mm712x82/incen
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name = "7.12x82mm incendiary bullet casing"
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desc = "A 7.12x82mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
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projectile_type = /obj/projectile/bullet/incendiary/mm712x82
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/obj/item/ammo_casing/m7mm/incen
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name = "7mm incendiary bullet casing"
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desc = "A 7mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
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projectile_type = /obj/projectile/bullet/incendiary/a7mm
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/obj/item/ammo_casing/mm712x82/match
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name = "7.12x82mm match bullet casing"
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desc = "A 7.12x82mm bullet casing manufactured to unfailingly high standards, you could pull off some cool trickshots with this."
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projectile_type = /obj/projectile/bullet/mm712x82/match
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/obj/item/ammo_casing/m7mm/match
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name = "7mm match bullet casing"
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desc = "A 7mm bullet casing manufactured to unfailingly high standards, you could pull off some cool trickshots with this."
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projectile_type = /obj/projectile/bullet/a7mm/match
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/obj/item/ammo_casing/mm712x82/bouncy
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name = "7.12x82mm rubber bullet casing"
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desc = "A 7.12x82mm rubber bullet casing manufactured to unfailingly disastrous standards, you could piss off a lot of people spraying this down a hallway."
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projectile_type = /obj/projectile/bullet/mm712x82/bouncy
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/obj/item/ammo_casing/m7mm/bouncy
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name = "7mm rubber bullet casing"
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desc = "A 7mm rubber bullet casing manufactured to unfailingly disastrous standards, you could piss off a lot of people spraying this down a hallway."
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projectile_type = /obj/projectile/bullet/a7mm/bouncy
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@@ -14,6 +14,14 @@
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desc = "A .357 bullet casing, manufactured to exceedingly high standards."
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projectile_type = /obj/projectile/bullet/a357/match
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/obj/item/ammo_casing/a357/phasic
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name = ".357 phasic bullet casing"
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projectile_type = /obj/projectile/bullet/a357/phasic
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/obj/item/ammo_casing/a357/heartseeker
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name = ".357 heartseeker bullet casing"
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projectile_type = /obj/projectile/bullet/a357/heartseeker
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// 7.62x38mmR (Nagant Revolver)
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/obj/item/ammo_casing/n762
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@@ -15,21 +15,21 @@
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/obj/item/ammo_casing/a762/enchanted
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projectile_type = /obj/projectile/bullet/a762/enchanted
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// 5.56mm (M-90gl Carbine)
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// .223 (M-90gl Carbine)
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/obj/item/ammo_casing/a556
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name = "5.56mm bullet casing"
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desc = "A 5.56mm bullet casing."
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caliber = CALIBER_A556
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projectile_type = /obj/projectile/bullet/a556
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/obj/item/ammo_casing/a223
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name = ".223 bullet casing"
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desc = "A .223 bullet casing."
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caliber = CALIBER_A223
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projectile_type = /obj/projectile/bullet/a223
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/obj/item/ammo_casing/a556/phasic
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name = "5.56mm phasic bullet casing"
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desc = "A 5.56mm phasic bullet casing."
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projectile_type = /obj/projectile/bullet/a556/phasic
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/obj/item/ammo_casing/a223/phasic
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name = ".223 phasic bullet casing"
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desc = "A .223 phasic bullet casing."
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projectile_type = /obj/projectile/bullet/a223/phasic
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/obj/item/ammo_casing/a556/weak
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projectile_type = /obj/projectile/bullet/a556/weak
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/obj/item/ammo_casing/a223/weak
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projectile_type = /obj/projectile/bullet/a223/weak
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// 40mm (Grenade Launcher)
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@@ -39,3 +39,8 @@
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caliber = CALIBER_40MM
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icon_state = "40mmHE"
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projectile_type = /obj/projectile/bullet/a40mm
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/obj/item/ammo_casing/a40mm/rubber
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name = "40mm rubber shell"
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desc = "A cased rubber slug. The big brother of the beanbag slug, this thing will knock someone out in one. Doesn't do so great against anyone in armor."
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projectile_type = /obj/projectile/bullet/shotgun_beanbag/a40mm
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@@ -32,6 +32,11 @@
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desc = "A .45 bullet casing."
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projectile_type = /obj/projectile/bullet/c45/ap
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/obj/item/ammo_casing/c45/hp
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name = ".45 hollow point bullet casing"
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desc = "A .45 bullet casing."
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projectile_type = /obj/projectile/bullet/c45/hp
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/obj/item/ammo_casing/c45/inc
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name = ".45 incendiary bullet casing"
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desc = "A .45 bullet casing."
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@@ -6,11 +6,28 @@
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max_ammo = 7
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multiple_sprites = AMMO_BOX_PER_BULLET
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item_flags = NO_MAT_REDEMPTION
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ammo_band_icon = "+357_ammo_band"
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ammo_band_color = null
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/obj/item/ammo_box/a357/match
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name = "speed loader (.357 Match)"
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desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
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ammo_type = /obj/item/ammo_casing/a357/match
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ammo_band_color = "#77828a"
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/obj/item/ammo_box/a357/phasic
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name = "speed loader (.357 Phasic)"
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desc = "Designed to quickly reload revolvers. Holds phasic ammo, also known as 'Ghost Lead', allowing it to pass through non-organic material."
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ammo_type = /obj/item/ammo_casing/a357/phasic
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ammo_band_color = "#693a6a"
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/obj/item/ammo_box/a357/heartseeker
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name = "speed loader (.357 Heartseeker)"
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desc = "Designed to quickly reload revolvers. Holds heartseeker ammo, which veers into targets with exceptional precision using \
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an unknown method. It apparently predicts movement using neural pulses in the brain, but that's less marketable. \
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As seen in the hit NTFlik horror-space western film, Forget-Me-Not! Brought to you by Roseus Galactic!"
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ammo_type = /obj/item/ammo_casing/a357/heartseeker
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ammo_band_color = "#a91e1e"
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/obj/item/ammo_box/c38
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name = "speed loader (.38)"
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@@ -84,6 +101,20 @@
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max_ammo = 4
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multiple_sprites = AMMO_BOX_PER_BULLET
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/obj/item/ammo_box/a40mm/rubber
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name = "ammo box (40mm rubber slug)"
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ammo_type = /obj/item/ammo_casing/a40mm/rubber
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/obj/item/ammo_box/rocket
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name = "rocket bouquet (84mm HE)"
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icon_state = "rocketbundle"
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ammo_type = /obj/item/ammo_casing/rocket
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max_ammo = 3
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multiple_sprites = AMMO_BOX_PER_BULLET
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/obj/item/ammo_box/rocket/can_load(mob/user)
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return FALSE
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/obj/item/ammo_box/a762
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name = "stripper clip (7.62mm)"
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desc = "A stripper clip."
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@@ -1,34 +1,34 @@
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/obj/item/ammo_box/magazine/mm712x82
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name = "box magazine (7.12x82mm)"
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icon_state = "a762-50"
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ammo_type = /obj/item/ammo_casing/mm712x82
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caliber = CALIBER_712X82MM
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/obj/item/ammo_box/magazine/m7mm
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name = "box magazine (7mm)"
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icon_state = "a7mm-50"
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ammo_type = /obj/item/ammo_casing/m7mm
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caliber = CALIBER_A7MM
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max_ammo = 50
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/obj/item/ammo_box/magazine/mm712x82/hollow
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name = "box magazine (Hollow-Point 7.12x82mm)"
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ammo_type = /obj/item/ammo_casing/mm712x82/hollow
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/obj/item/ammo_box/magazine/m7mm/hollow
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name = "box magazine (Hollow-Point 7mm)"
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ammo_type = /obj/item/ammo_casing/m7mm/hollow
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/obj/item/ammo_box/magazine/mm712x82/ap
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name = "box magazine (Armor Penetrating 7.12x82mm)"
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ammo_type = /obj/item/ammo_casing/mm712x82/ap
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/obj/item/ammo_box/magazine/m7mm/ap
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name = "box magazine (Armor Penetrating 7mm)"
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ammo_type = /obj/item/ammo_casing/m7mm/ap
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/obj/item/ammo_box/magazine/mm712x82/incen
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name = "box magazine (Incendiary 7.12x82mm)"
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ammo_type = /obj/item/ammo_casing/mm712x82/incen
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/obj/item/ammo_box/magazine/m7mm/incen
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name = "box magazine (Incendiary 7mm)"
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ammo_type = /obj/item/ammo_casing/m7mm/incen
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/obj/item/ammo_box/magazine/mm712x82/match
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name = "box magazine (Match 7.12x82mm)"
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ammo_type = /obj/item/ammo_casing/mm712x82/match
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/obj/item/ammo_box/magazine/m7mm/match
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name = "box magazine (Match 7mm)"
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ammo_type = /obj/item/ammo_casing/m7mm/match
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/obj/item/ammo_box/magazine/mm712x82/bouncy
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name = "box magazine (Rubber 7.12x82mm)"
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ammo_type = /obj/item/ammo_casing/mm712x82/bouncy
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/obj/item/ammo_box/magazine/m7mm/bouncy
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name = "box magazine (Rubber 7mm)"
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ammo_type = /obj/item/ammo_casing/m7mm/bouncy
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/obj/item/ammo_box/magazine/mm712x82/bouncy/hicap
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name = "hi-cap box magazine (Rubber 7.12x82mm)"
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/obj/item/ammo_box/magazine/m7mm/bouncy/hicap
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name = "hi-cap box magazine (Rubber 7mm)"
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max_ammo = 150
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/obj/item/ammo_box/magazine/mm712x82/update_icon_state()
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/obj/item/ammo_box/magazine/m7mm/update_icon_state()
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. = ..()
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icon_state = "a762-[min(round(ammo_count(), 10), 50)]" //Min is used to prevent high capacity magazines from attempting to get sprites with larger capacities
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icon_state = "a7mm-[min(round(ammo_count(), 10), 50)]" //Min is used to prevent high capacity magazines from attempting to get sprites with larger capacities
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@@ -10,14 +10,14 @@
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. = ..()
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icon_state = "[base_icon_state]-[LAZYLEN(stored_ammo) ? "full" : "empty"]"
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/obj/item/ammo_box/magazine/m556
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name = "toploader magazine (5.56mm)"
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icon_state = "5.56m"
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ammo_type = /obj/item/ammo_casing/a556
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caliber = CALIBER_A556
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/obj/item/ammo_box/magazine/m223
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name = "toploader magazine (.223)"
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icon_state = ".223"
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ammo_type = /obj/item/ammo_casing/a223
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caliber = CALIBER_A223
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max_ammo = 30
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multiple_sprites = AMMO_BOX_FULL_EMPTY
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/obj/item/ammo_box/magazine/m556/phasic
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name = "toploader magazine (5.56mm Phasic)"
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ammo_type = /obj/item/ammo_casing/a556/phasic
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/obj/item/ammo_box/magazine/m223/phasic
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name = "toploader magazine (.223 Phasic)"
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ammo_type = /obj/item/ammo_casing/a223/phasic
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@@ -90,6 +90,10 @@
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name = "SMG magazine (Armour Piercing .45)"
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ammo_type = /obj/item/ammo_casing/c45/ap
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/obj/item/ammo_box/magazine/smgm45/hp
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name = "SMG magazine (Hollow Point .45)"
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ammo_type = /obj/item/ammo_casing/c45/hp
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/obj/item/ammo_box/magazine/smgm45/incen
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name = "SMG magazine (Incendiary .45)"
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ammo_type = /obj/item/ammo_casing/c45/inc
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@@ -44,8 +44,8 @@
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/obj/item/ammo_box/magazine/toy/m762
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name = "donksoft box magazine"
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icon_state = "a762-toy"
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base_icon_state = "a762"
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icon_state = "a7mm-toy"
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base_icon_state = "a7mm"
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ammo_type = /obj/item/ammo_casing/foam_dart
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max_ammo = 50
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@@ -54,5 +54,5 @@
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icon_state = "[base_icon_state]-[round(ammo_count(), 10)]"
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/obj/item/ammo_box/magazine/toy/m762/riot
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icon_state = "a762-riot"
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icon_state = "a7mm-riot"
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ammo_type = /obj/item/ammo_casing/foam_dart/riot
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@@ -154,7 +154,7 @@
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "m90"
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selector_switch_icon = TRUE
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accepted_magazine_type = /obj/item/ammo_box/magazine/m556
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accepted_magazine_type = /obj/item/ammo_box/magazine/m223
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can_suppress = FALSE
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var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
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burst_size = 3
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@@ -229,7 +229,7 @@
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icon_state = "arg"
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||||
inhand_icon_state = "arg"
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||||
slot_flags = 0
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||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m556
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||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m223
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||||
can_suppress = FALSE
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||||
burst_size = 3
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||||
fire_delay = 1
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||||
@@ -238,13 +238,13 @@
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||||
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||||
/obj/item/gun/ballistic/automatic/l6_saw
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||||
name = "\improper L6 SAW"
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desc = "A heavily modified 7.12x82mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
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desc = "A heavily modified 7mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
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||||
icon_state = "l6"
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||||
inhand_icon_state = "l6closedmag"
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||||
base_icon_state = "l6"
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||||
w_class = WEIGHT_CLASS_HUGE
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||||
slot_flags = 0
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||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mm712x82
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||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m7mm
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||||
weapon_weight = WEAPON_HEAVY
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||||
burst_size = 1
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||||
actions_types = list()
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||||
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||||
@@ -24,21 +24,22 @@
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||||
/obj/projectile/bullet/syndicate_turret
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||||
damage = 20
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||||
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||||
// 7.12x82mm (SAW)
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||||
// 7mm (SAW)
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||||
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/obj/projectile/bullet/mm712x82
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||||
name = "7.12x82mm bullet"
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||||
/obj/projectile/bullet/a7mm
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||||
name = "7mm bullet"
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||||
damage = 30
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||||
armour_penetration = 5
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||||
wound_bonus = -50
|
||||
wound_falloff_tile = 0
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||||
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||||
/obj/projectile/bullet/mm712x82/ap
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||||
name = "7.12x82mm armor-piercing bullet"
|
||||
/obj/projectile/bullet/a7mm/ap
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||||
name = "7mm armor-piercing bullet"
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||||
damage = 25
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||||
armour_penetration = 75
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||||
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||||
/obj/projectile/bullet/mm712x82/hp
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||||
name = "7.12x82mm hollow-point bullet"
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||||
/obj/projectile/bullet/a7mm/hp
|
||||
name = "7mm hollow-point bullet"
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||||
damage = 50
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||||
sharpness = SHARP_EDGED
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||||
weak_against_armour = TRUE
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||||
@@ -46,20 +47,20 @@
|
||||
bare_wound_bonus = 30
|
||||
wound_falloff_tile = -8
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||||
|
||||
/obj/projectile/bullet/incendiary/mm712x82
|
||||
name = "7.12x82mm incendiary bullet"
|
||||
/obj/projectile/bullet/incendiary/a7mm
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||||
name = "7mm incendiary bullet"
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||||
damage = 15
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||||
fire_stacks = 3
|
||||
|
||||
/obj/projectile/bullet/mm712x82/match
|
||||
name = "7.12x82mm match bullet"
|
||||
/obj/projectile/bullet/a7mm/match
|
||||
name = "7mm match bullet"
|
||||
ricochets_max = 2
|
||||
ricochet_chance = 60
|
||||
ricochet_auto_aim_range = 4
|
||||
ricochet_incidence_leeway = 55
|
||||
|
||||
/obj/projectile/bullet/mm712x82/bouncy
|
||||
name = "7.12x82mm rubber bullet"
|
||||
/obj/projectile/bullet/a7mm/bouncy
|
||||
name = "7mm rubber bullet"
|
||||
damage = 20
|
||||
ricochets_max = 40
|
||||
ricochet_chance = 500 // will bounce off anything and everything, whether they like it or not
|
||||
|
||||
@@ -109,6 +109,20 @@
|
||||
damage = 60
|
||||
wound_bonus = -30
|
||||
|
||||
/obj/projectile/bullet/a357/phasic
|
||||
name = ".357 phasic bullet"
|
||||
icon_state = "gaussphase"
|
||||
damage = 35
|
||||
armour_penetration = 100
|
||||
projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
|
||||
|
||||
/obj/projectile/bullet/a357/heartseeker
|
||||
name = ".357 heartseeker bullet"
|
||||
icon_state = "gauss"
|
||||
damage = 50
|
||||
homing = TRUE
|
||||
homing_turn_speed = 120
|
||||
|
||||
// admin only really, for ocelot memes
|
||||
/obj/projectile/bullet/a357/match
|
||||
name = ".357 match bullet"
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
// 5.56mm (M-90gl Carbine)
|
||||
// .223 (M-90gl Carbine)
|
||||
|
||||
/obj/projectile/bullet/a556
|
||||
name = "5.56mm bullet"
|
||||
/obj/projectile/bullet/a223
|
||||
name = ".223 bullet"
|
||||
damage = 35
|
||||
armour_penetration = 30
|
||||
wound_bonus = -40
|
||||
|
||||
/obj/projectile/bullet/a556/weak //centcom
|
||||
/obj/projectile/bullet/a223/weak //centcom
|
||||
damage = 20
|
||||
|
||||
/obj/projectile/bullet/a556/phasic
|
||||
name = "5.56mm phasic bullet"
|
||||
/obj/projectile/bullet/a223/phasic
|
||||
name = ".223 phasic bullet"
|
||||
icon_state = "gaussphase"
|
||||
damage = 20
|
||||
armour_penetration = 70
|
||||
damage = 30
|
||||
armour_penetration = 100
|
||||
projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
|
||||
|
||||
// 7.62 (Nagant Rifle)
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
sharpness = NONE
|
||||
embedding = null
|
||||
|
||||
/obj/projectile/bullet/shotgun_beanbag/a40mm
|
||||
name = "rubber slug"
|
||||
icon_state = "cannonball"
|
||||
damage = 20
|
||||
stamina = 160 //BONK
|
||||
wound_bonus = 30
|
||||
weak_against_armour = TRUE
|
||||
|
||||
/obj/projectile/bullet/incendiary/shotgun
|
||||
name = "incendiary slug"
|
||||
icon_state = "pellet"
|
||||
|
||||
@@ -10,6 +10,11 @@
|
||||
name = ".45 armor-piercing bullet"
|
||||
armour_penetration = 50
|
||||
|
||||
/obj/projectile/bullet/c45/hp
|
||||
name = ".45 hollow point bullet"
|
||||
damage = 50
|
||||
weak_against_armour = TRUE
|
||||
|
||||
/obj/projectile/bullet/incendiary/c45
|
||||
name = ".45 incendiary bullet"
|
||||
damage = 15
|
||||
|
||||
@@ -26,13 +26,15 @@
|
||||
var/random_crits_enabled = TRUE // Worst thing Valve ever added
|
||||
|
||||
/obj/projectile/bullet/rocket/on_hit(atom/target, blocked = FALSE)
|
||||
var/random_crit_gib = FALSE
|
||||
if(isliving(target) && prob(1) && random_crits_enabled)
|
||||
var/mob/living/gibbed_dude = target
|
||||
if(gibbed_dude.stat < HARD_CRIT)
|
||||
gibbed_dude.say("Is that a fucking ro-", forced = "hit by rocket")
|
||||
random_crit_gib = TRUE
|
||||
..()
|
||||
|
||||
do_boom(target)
|
||||
do_boom(target, random_crit_gib)
|
||||
if(anti_armour_damage && ismecha(target))
|
||||
var/obj/vehicle/sealed/mecha/M = target
|
||||
M.take_damage(anti_armour_damage)
|
||||
@@ -43,11 +45,15 @@
|
||||
|
||||
/** This proc allows us to customize the conditions necesary for the rocket to detonate, allowing for different explosions for living targets, turf targets,
|
||||
among other potential differences. This granularity is helpful for things like the special rockets mechs use. */
|
||||
/obj/projectile/bullet/rocket/proc/do_boom(atom/target)
|
||||
/obj/projectile/bullet/rocket/proc/do_boom(atom/target, random_crit_gib = FALSE)
|
||||
if(!isliving(target)) //if the target isn't alive, so is a wall or something
|
||||
explosion(target, heavy_impact_range = 1, light_impact_range = 2, flame_range = 3, flash_range = 4, explosion_cause = src)
|
||||
else
|
||||
explosion(target, light_impact_range = 2, flame_range = 3, flash_range = 4, explosion_cause = src)
|
||||
if(random_crit_gib)
|
||||
var/mob/living/gibbed_dude = target
|
||||
new /obj/effect/temp_visual/crit(get_turf(gibbed_dude))
|
||||
gibbed_dude.gib()
|
||||
|
||||
/// PM9 HEAP rocket - the anti-anything missile you always craved.
|
||||
/obj/projectile/bullet/rocket/heap
|
||||
|
||||
Reference in New Issue
Block a user