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Refactors some borg inventory code and removes a bunch of unused references to borgs taking oxy/tox damage (#52265)
* Removing a bunch of oxygen stuff * breaking works * completely functional yes * reverts some old changes * thanks based shiz * i said 'thanks' god damn it * oops * another one bites the dust * they told me math was of variable difficulty
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@@ -72,11 +72,9 @@
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restoring = FALSE
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return
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ai_slot.locked =TRUE
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A.adjustOxyLoss(-5, 0)
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A.adjustFireLoss(-5, 0)
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A.adjustToxLoss(-5, 0)
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A.adjustOxyLoss(-5, 0, FALSE)
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A.adjustFireLoss(-5, 0, FALSE)
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A.adjustBruteLoss(-5, 0)
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A.updatehealth()
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if(A.health >= 0 && A.stat == DEAD)
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A.revive(full_heal = FALSE, admin_revive = FALSE)
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// Finished restoring
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