Fixes burnt out cyborg flashes triggering flash VFX (#93752)

## About The Pull Request

Closes #93643

## Changelog
🆑
fix: Fixed burnt out cyborg flashes triggering flash VFX
/🆑
This commit is contained in:
SmArtKar
2025-11-03 22:35:12 +01:00
committed by GitHub
parent 584a1e266d
commit 7cb01f2a2a
+7 -4
View File
@@ -276,6 +276,7 @@
return FALSE
if(!AOE_flash(user = user))
return FALSE
return TRUE
/obj/item/assembly/flash/emp_act(severity)
. = ..()
@@ -293,12 +294,14 @@
/obj/item/assembly/flash/cyborg
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
. = ..()
if (.)
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
. = ..()
if (.)
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
return