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Fixes burnt out cyborg flashes triggering flash VFX (#93752)
## About The Pull Request Closes #93643 ## Changelog 🆑 fix: Fixed burnt out cyborg flashes triggering flash VFX /🆑
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@@ -276,6 +276,7 @@
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return FALSE
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if(!AOE_flash(user = user))
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return FALSE
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return TRUE
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/obj/item/assembly/flash/emp_act(severity)
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. = ..()
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@@ -293,12 +294,14 @@
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/obj/item/assembly/flash/cyborg
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/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
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..()
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new /obj/effect/temp_visual/borgflash(get_turf(src))
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. = ..()
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if (.)
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new /obj/effect/temp_visual/borgflash(get_turf(src))
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/obj/item/assembly/flash/cyborg/attack_self(mob/user)
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..()
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new /obj/effect/temp_visual/borgflash(get_turf(src))
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. = ..()
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if (.)
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new /obj/effect/temp_visual/borgflash(get_turf(src))
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/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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return
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