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Adds a modular bitrunning map, changes safehouse spawns (#79937)
## About The Pull Request Primarily, this adds one new map to bitrunning that uses modular rooms. <details> <summary>pictures</summary>    </details> I also added in some changes: - Safehouses are now loaded using the modular map system rather than the bespoke solution qservers had. - Lowers the difficulty of psyker shuffle (which I felt was a little too nightmarish) and boosts its rewards. ## Why It's Good For The Game New maps More integration with prior systems ## Changelog 🆑 add: Added a new modular bitrunning domain - Starfront Saloon. balance: Psyker shuffle domain was made slightly easier and has been given more rewards. /🆑
This commit is contained in:
@@ -7,4 +7,3 @@
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key = "ash_drake"
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map_name = "ash_drake"
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reward_points = BITRUNNER_REWARD_MEDIUM
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safehouse_path = /datum/map_template/safehouse/lavaland_boss
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@@ -6,7 +6,6 @@
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Maybe a few drinks of liquid charm will get the spirits up. As the saying goes, if you can't beat 'em, join 'em."
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key = "beach_bar"
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map_name = "beach_bar"
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safehouse_path = /datum/map_template/safehouse/mine
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/datum/lazy_template/virtual_domain/beach_bar/setup_domain(list/created_atoms)
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. = ..()
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@@ -7,4 +7,3 @@
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key = "blood_drunk_miner"
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map_name = "blood_drunk_miner"
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reward_points = BITRUNNER_REWARD_MEDIUM
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safehouse_path = /datum/map_template/safehouse/lavaland_boss
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@@ -5,7 +5,6 @@
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key = "breeze_bay"
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map_name = "breeze_bay"
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reward_points = BITRUNNER_REWARD_LOW
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safehouse_path = /datum/map_template/safehouse/wood
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/datum/lazy_template/virtual_domain/breeze_bay/setup_domain(list/created_atoms)
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. = ..()
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@@ -8,4 +8,3 @@
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key = "bubblegum"
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map_name = "bubblegum"
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reward_points = BITRUNNER_REWARD_HIGH
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safehouse_path = /datum/map_template/safehouse/lavaland_boss
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@@ -10,4 +10,3 @@
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key = "clown_planet"
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map_name = "clown_planet"
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reward_points = BITRUNNER_REWARD_LOW
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safehouse_path = /datum/map_template/safehouse/mine
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@@ -7,5 +7,3 @@
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key = "colossus"
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map_name = "colossus"
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reward_points = BITRUNNER_REWARD_HIGH
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safehouse_path = /datum/map_template/safehouse/lavaland_boss
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@@ -6,7 +6,6 @@
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I bet there's a way to move it myself."
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key = "gondola_asteroid"
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map_name = "gondola_asteroid"
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safehouse_path = /datum/map_template/safehouse/shuttle_space
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/// Very pushy gondolas, great for moving loot crates.
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/obj/structure/closet/crate/secure/bitrunning/encrypted/gondola
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@@ -7,4 +7,3 @@
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key = "hierophant"
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map_name = "hierophant"
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reward_points = BITRUNNER_REWARD_HIGH
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safehouse_path = /datum/map_template/safehouse/lavaland_boss
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@@ -15,7 +15,6 @@
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/datum/modular_mob_segment/hivebots_strong
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)
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reward_points = BITRUNNER_REWARD_LOW
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safehouse_path = /datum/map_template/safehouse/shuttle
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// ID Trims
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/datum/id_trim/factory
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@@ -4,9 +4,8 @@
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desc = "Sneak into an abandoned corner of the virtual world, where they store all of the crates. \
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Warning -- Virtual domain does not support visual display. This mission must be completed using echolocation."
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difficulty = BITRUNNER_DIFFICULTY_MEDIUM
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forced_outfit = /datum/outfit/echolocator
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help_text = "Getting used to echolocation may be difficult. Remember to walk slowly, and carefully inspect every crate you come across."
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key = "psyker_shuffle"
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map_name = "psyker_shuffle"
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reward_points = BITRUNNER_REWARD_MEDIUM
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safehouse_path = /datum/map_template/safehouse/bathroom
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forced_outfit = /datum/outfit/echolocator
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reward_points = BITRUNNER_REWARD_HIGH
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@@ -4,11 +4,10 @@
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desc = "Another neglected corner of the virtual world. This one had to be abandoned due to zombie virus. \
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Warning -- Virtual domain does not support visual display. This mission must be completed using echolocation."
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difficulty = BITRUNNER_DIFFICULTY_MEDIUM
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extra_loot = list(/obj/item/radio/headset/psyker = 1) //Looks cool, might make your local burdened chaplain happy.
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forced_outfit = /datum/outfit/echolocator
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help_text = "This once-beloved virtual domain has been corrupted by a virus, rendering it unstable, full of holes, and full of ZOMBIES! \
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There should be a Mystery Box nearby to help get you armed. Get armed, and finish what the cyber-police started!"
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key = "psyker_zombies"
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map_name = "psyker_zombies"
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reward_points = BITRUNNER_REWARD_HIGH
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safehouse_path = /datum/map_template/safehouse/bathroom
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forced_outfit = /datum/outfit/echolocator
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extra_loot = list(/obj/item/radio/headset/psyker = 1) //Looks cool, might make your local burdened chaplain happy.
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@@ -5,13 +5,12 @@
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help_text = "Ever heard of 'Snakes and Ladders'? It's like that, but with \
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instead of ladders its stairs and instead of snakes its a steep drop down a \
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cliff into rough rocks or liquid plasma."
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extra_loot = list(/obj/item/clothing/suit/costume/snowman = 2)
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difficulty = BITRUNNER_DIFFICULTY_LOW
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extra_loot = list(/obj/item/clothing/suit/costume/snowman = 2)
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forced_outfit = /datum/outfit/job/virtual_domain_iceclimber
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key = "stairs_and_cliffs"
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map_name = "stairs_and_cliffs"
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reward_points = BITRUNNER_REWARD_MEDIUM
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safehouse_path = /datum/map_template/safehouse/ice
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/turf/open/cliff/snowrock/virtual_domain
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name = "icy cliff"
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@@ -0,0 +1,14 @@
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/datum/lazy_template/virtual_domain/starfront_saloon
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name = "Starfront Saloon"
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cost = BITRUNNER_COST_MEDIUM
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desc = "Looks like you stepped onto the wrong street, partner. Hope you brought your gunslinging skills."
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difficulty = BITRUNNER_DIFFICULTY_HIGH
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help_text = "One of these rooms has the cache we're looking for. Find it and get out."
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is_modular = TRUE
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key = "starfront_saloon"
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map_name = "starfront_saloon"
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mob_modules = list(
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/datum/modular_mob_segment/syndicate_team,
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/datum/modular_mob_segment/syndicate_elite,
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)
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reward_points = BITRUNNER_REWARD_HIGH
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@@ -12,4 +12,3 @@
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map_name = "syndicate_assault"
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mob_modules = list(/datum/modular_mob_segment/syndicate_team)
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reward_points = BITRUNNER_REWARD_MEDIUM
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safehouse_path = /datum/map_template/safehouse/shuttle
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@@ -4,7 +4,6 @@
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key = "test_only"
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map_name = "test_only"
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test_only = TRUE
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safehouse_path = /datum/map_template/safehouse/test_only
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/datum/lazy_template/virtual_domain/test_only/expensive
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key = "test_only_expensive"
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@@ -3,8 +3,7 @@
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cost = BITRUNNER_COST_EXTREME
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desc = "Suspended in the silent void of space, the Neon Relic is a haunting echo of a retro-futuristic era. Hang out, enjoy the view."
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difficulty = BITRUNNER_DIFFICULTY_NONE
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extra_loot = list(/obj/item/stack/spacecash/c500 = 3)
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extra_loot = list(/obj/item/stack/spacecash/c500 = 4)
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key = "vaporwave"
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map_name = "vaporwave"
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reward_points = BITRUNNER_REWARD_EXTREME
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safehouse_path = /datum/map_template/safehouse/shuttle_space
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@@ -7,5 +7,3 @@
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key = "wendigo"
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map_name = "wendigo"
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reward_points = BITRUNNER_REWARD_HIGH
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safehouse_path = /datum/map_template/safehouse/lavaland_boss
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@@ -11,4 +11,3 @@
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map_name = "xeno_nest"
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mob_modules = list(/datum/modular_mob_segment/xenos)
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reward_points = BITRUNNER_REWARD_LOW
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safehouse_path = /datum/map_template/safehouse/shuttle
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@@ -1,54 +0,0 @@
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/**
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* # Safe Houses
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* The starting point for virtual domains.
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* Create your own: Read the readme file in the '_maps/safehouses' folder.
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*/
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/datum/map_template/safehouse
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name = "virtual domain: safehouse"
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/// The map file to load
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var/filename = "den"
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/datum/map_template/safehouse/New()
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mappath = "_maps/safehouses/[filename].dmm"
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..(path = mappath)
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/datum/map_template/safehouse/test_only
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filename = "test_only_safehouse.dmm"
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/// The default safehouse map template.
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/datum/map_template/safehouse/den
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filename = "den"
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/datum/map_template/safehouse/wood
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filename = "wood"
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/datum/map_template/safehouse/dig
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filename = "dig"
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/datum/map_template/safehouse/shuttle
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filename = "shuttle"
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// Has space tiles on the four corners.
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/datum/map_template/safehouse/shuttle_space
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filename = "shuttle_space"
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/datum/map_template/safehouse/mine
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filename = "mine"
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// Comes preloaded with mining combat gear.
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/datum/map_template/safehouse/lavaland_boss
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filename = "lavaland_boss"
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// Chill out
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/datum/map_template/safehouse/ice
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filename = "ice"
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/datum/map_template/safehouse/bathroom
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filename = "bathroom"
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/**
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* Your safehouse here
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* /datum/map_template/safehouse/your_type
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* filename = "your_map"
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*/
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@@ -9,8 +9,6 @@
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/// Cost of this map to load
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var/cost = BITRUNNER_COST_NONE
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/// The safehouse to load into the map
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var/datum/map_template/safehouse/safehouse_path = /datum/map_template/safehouse/den
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/// Any outfit that you wish to force on avatars. Overrides preferences
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var/datum/outfit/forced_outfit
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/// The description of the map for the console UI
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