From 7cd024fa5ee6c31f801ac07eca51a50fa405ae1d Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Mon, 27 Feb 2023 01:06:39 +0100 Subject: [PATCH] [MIRROR] [no gbp] dismantling an unplaced wallframe will now make a wrench sound [MDB IGNORE] (#19510) * [no gbp] dismantling an unplaced wallframe will now make a wrench sound (#73589) ## About The Pull Request Dismantling an unplaced wallframe will now make a wrench sound. ## Why It's Good For The Game Using a wrench almost always makes the wrench noise. Having that noise not play when you wrench something feels very weird. ## Changelog :cl: soundadd: dismantling an unplaced wallframe will now make a wrench sound /:cl: * [no gbp] dismantling an unplaced wallframe will now make a wrench sound --------- Co-authored-by: kawoppi <94711066+kawoppi@users.noreply.github.com> --- code/game/objects/items/wall_mounted.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/items/wall_mounted.dm b/code/game/objects/items/wall_mounted.dm index e6d0d7a15be..1c14dab427f 100644 --- a/code/game/objects/items/wall_mounted.dm +++ b/code/game/objects/items/wall_mounted.dm @@ -72,6 +72,7 @@ if(!metal_amt && !glass_amt) return FALSE to_chat(user, span_notice("You dismantle [src].")) + tool.play_tool_sound(src) if(metal_amt) new /obj/item/stack/sheet/iron(get_turf(src), metal_amt) if(glass_amt)