From 7cfdfe11417ed8fc429273f78bf71e725a526fbd Mon Sep 17 00:00:00 2001 From: Holoo <38228316+Holoo-1@users.noreply.github.com> Date: Mon, 3 Mar 2025 17:03:25 +0200 Subject: [PATCH] Adjusts default spell position for cult (#89730) ## About The Pull Request Cult spells don't overlap with second row of inventory Before: ![image](https://github.com/user-attachments/assets/8f21633b-b533-4153-923a-ff238cddd71f) After: ![image](https://github.com/user-attachments/assets/55026b02-6d57-49a0-9f6f-346ac02300cd) ## Why It's Good For The Game Better ui ## Changelog :cl: qol: cult spells no longer overlap with second row of inventory /:cl: --- code/__DEFINES/cult.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/__DEFINES/cult.dm b/code/__DEFINES/cult.dm index 4f77e2966ca..f713afe2728 100644 --- a/code/__DEFINES/cult.dm +++ b/code/__DEFINES/cult.dm @@ -22,7 +22,7 @@ #define BLOOD_BEAM_COST 500 #define IRON_TO_CONSTRUCT_SHELL_CONVERSION 50 //screen locations -#define DEFAULT_BLOODSPELLS "6:-29,4:-2" +#define DEFAULT_BLOODSPELLS "6:-29,4:+15" //misc #define SOULS_TO_REVIVE 3 #define BLOODCULT_EYE COLOR_RED