Merge pull request #26527 from QualityVan/mutanthands

Zombie/limb refactors/fixes
This commit is contained in:
oranges
2017-04-29 14:03:53 +12:00
committed by GitHub
9 changed files with 61 additions and 38 deletions
@@ -142,10 +142,12 @@
return not_handled //For future deeper overrides
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
var/index = get_held_index_of_item(I)
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
if(!. || !I)
return
if(index && dna.species.mutanthands)
put_in_hand(new dna.species.mutanthands(), index)
if(I == wear_suit)
if(s_store && invdrop)
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
@@ -73,6 +73,9 @@
//Ears
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
//Hands
var/obj/item/mutanthands = null
///////////
// PROCS //
///////////
@@ -139,15 +142,16 @@
qdel(lungs)
lungs = null
if(eyes)
qdel(eyes)
eyes = new mutanteyes
eyes.Insert(C)
if(C.get_bodypart("head"))
if(eyes)
qdel(eyes)
eyes = new mutanteyes
eyes.Insert(C)
if(ears)
qdel(ears)
ears = new mutantears
ears.Insert(C)
if(ears)
qdel(ears)
ears = new mutantears
ears.Insert(C)
if((!(NOBREATH in species_traits)) && !lungs)
if(mutantlungs)
@@ -169,6 +173,21 @@
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
C.dna.blood_type = exotic_bloodtype
if(old_species.mutanthands)
for(var/obj/item/I in C.held_items)
if(istype(I, old_species.mutanthands))
qdel(I)
if(mutanthands)
// Drop items in hands
// If you're lucky enough to have a NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
C.dropItemToGround(I)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
C.put_in_hands(new mutanthands())
/datum/species/proc/on_species_loss(mob/living/carbon/C)
if(C.dna.species.exotic_bloodtype)
C.dna.blood_type = random_blood_type()
@@ -13,6 +13,7 @@
name = "Infectious Zombie"
id = "memezombies"
limbs_id = "zombie"
mutanthands = /obj/item/zombie_hand
no_equip = list(slot_wear_mask, slot_head)
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 2
@@ -27,29 +28,15 @@
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
// Drop items in hands
// If you're a zombie lucky enough to have a NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
if(C.dropItemToGround(I))
var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
C.put_in_hands(zh)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
C.put_in_hands(zh)
// Next, deal with the source of this zombie corruption
// Deal with the source of this zombie corruption
// Infection organ needs to be handled separately from mutant_organs
// because it persists through species transitions
var/obj/item/organ/zombie_infection/infection
infection = C.getorganslot("zombie_infection")
if(!infection)
infection = new(C)
/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/C)
. = ..()
for(var/obj/item/I in C.held_items)
if(istype(I, /obj/item/zombie_hand))
qdel(I)
infection = new()
infection.Insert(C)
// Your skin falls off