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Abductor tools and tool sound refactor. (#22125)
* Everything in the PR * I'm taking that as a yes
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@@ -13,7 +13,7 @@
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/obj/structure/fluff/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/weapon/wrench) && deconstructible)
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user.visible_message("<span class='notice'>[user] starts disassembling [src]...</span>", "<span class='notice'>You start disassembling [src]...</span>")
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playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(user, I.usesound, 50, 1)
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if(!do_after(user, 50, target = src))
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return 0
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user.visible_message("<span class='notice'>[user] disassembles [src]!</span>", "<span class='notice'>You break down [src] into scrap metal.</span>")
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@@ -159,4 +159,4 @@
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/obj/structure/fluff/divine/shrine
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name = "shrine"
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desc = "A shrine dedicated to a deity."
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icon_state = "shrine"
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icon_state = "shrine"
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