From 7d1c42de3cdb868a314e1699d119ca1a86bb889f Mon Sep 17 00:00:00 2001 From: Fikou <23585223+Fikou@users.noreply.github.com> Date: Thu, 24 Oct 2024 14:49:22 +0200 Subject: [PATCH] teleporter turrets are no longer magical (#87397) ## About The Pull Request they are bluespace and the description says so so they no longer are stopped by antimagic ## Why It's Good For The Game figure the real puzzle solution out noob ## Changelog :cl: fix: teleport turrets are no longer magical and will not be stopped by antimagic /:cl: --- .../modules/mapfluff/ruins/spaceruin_code/hilbertshotel.dm | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/code/modules/mapfluff/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/mapfluff/ruins/spaceruin_code/hilbertshotel.dm index 0e771404225..93640a032b8 100644 --- a/code/modules/mapfluff/ruins/spaceruin_code/hilbertshotel.dm +++ b/code/modules/mapfluff/ruins/spaceruin_code/hilbertshotel.dm @@ -708,6 +708,9 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999)) /obj/machinery/porta_turret/syndicate/teleport name = "displacement turret" desc = "A ballistic machine gun auto-turret that fires bluespace bullets." - lethal_projectile = /obj/projectile/magic/teleport - stun_projectile = /obj/projectile/magic/teleport + lethal_projectile = /obj/projectile/magic/teleport/bluespace + stun_projectile = /obj/projectile/magic/teleport/bluespace faction = list(FACTION_TURRET) + +/obj/projectile/magic/teleport/bluespace + antimagic_flags = NONE