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[MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs * AA * a * AAAAAAAAAAAAAAAAAAAAAA * Update species.dm Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
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co-authored by
Watermelon914
Gandalf
parent
cd5dba4fbd
commit
7d1d0e1fad
@@ -46,20 +46,20 @@
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if(!I.tool_start_check(user, amount=2))
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return
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to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
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to_chat(user, span_notice("You begin repairing [src]."))
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if(I.use_tool(src, user, 40, volume=50, amount=2))
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obj_integrity = max_integrity
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update_appearance()
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to_chat(user, "<span class='notice'>You repair [src].</span>")
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to_chat(user, span_notice("You repair [src]."))
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else
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to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
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to_chat(user, span_warning("[src] is already in good condition!"))
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return
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else if(istype(I, /obj/item/stack/sheet/glass) && broken)
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two glass sheets to fix [src]!</span>")
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to_chat(user, span_warning("You need two glass sheets to fix [src]!"))
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return
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to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
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to_chat(user, span_notice("You start fixing [src]..."))
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if(do_after(user, 20, target = src) && G.use(2))
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broken = FALSE
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obj_integrity = max_integrity
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@@ -68,12 +68,12 @@
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if(istype(I, /obj/item/fireaxe) && !fireaxe)
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var/obj/item/fireaxe/F = I
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if(F?.wielded)
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to_chat(user, "<span class='warning'>Unwield the [F.name] first.</span>")
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to_chat(user, span_warning("Unwield the [F.name] first."))
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return
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if(!user.transferItemToLoc(F, src))
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return
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fireaxe = F
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to_chat(user, "<span class='notice'>You place the [F.name] back in the [name].</span>")
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to_chat(user, span_notice("You place the [F.name] back in the [name]."))
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update_appearance()
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return
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else if(!broken)
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@@ -129,12 +129,12 @@
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if(fireaxe)
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user.put_in_hands(fireaxe)
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fireaxe = null
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to_chat(user, "<span class='notice'>You take the fire axe from the [name].</span>")
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to_chat(user, span_notice("You take the fire axe from the [name]."))
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src.add_fingerprint(user)
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update_appearance()
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return
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if(locked)
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to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
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to_chat(user, span_warning("The [name] won't budge!"))
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return
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else
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open = !open
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@@ -152,7 +152,7 @@
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/obj/structure/fireaxecabinet/attack_tk(mob/user)
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. = COMPONENT_CANCEL_ATTACK_CHAIN
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if(locked)
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to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
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to_chat(user, span_warning("The [name] won't budge!"))
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return
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open = !open
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update_appearance()
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@@ -182,10 +182,10 @@
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. += locked ? "locked" : "unlocked"
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/obj/structure/fireaxecabinet/proc/toggle_lock(mob/user)
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to_chat(user, "<span class='notice'>Resetting circuitry...</span>")
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to_chat(user, span_notice("Resetting circuitry..."))
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playsound(src, 'sound/machines/locktoggle.ogg', 50, TRUE)
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if(do_after(user, 20, target = src))
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to_chat(user, "<span class='notice'>You [locked ? "disable" : "re-enable"] the locking modules.</span>")
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to_chat(user, span_notice("You [locked ? "disable" : "re-enable"] the locking modules."))
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locked = !locked
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update_appearance()
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@@ -195,7 +195,7 @@
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set src in oview(1)
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if(locked)
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to_chat(usr, "<span class='warning'>The [name] won't budge!</span>")
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to_chat(usr, span_warning("The [name] won't budge!"))
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return
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else
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open = !open
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