[MIRROR] Refactors most spans into span procs (#6315)

* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-06-16 00:24:49 +01:00
committed by GitHub
co-authored by Watermelon914 Gandalf
parent cd5dba4fbd
commit 7d1d0e1fad
1676 changed files with 15455 additions and 15211 deletions
+7 -7
View File
@@ -35,7 +35,7 @@
/obj/item/assembly/Destroy()
holder = null
return ..()
/obj/item/assembly/get_part_rating()
return 1
@@ -58,7 +58,7 @@
/obj/item/assembly/proc/is_secured(mob/user)
if(!secured)
to_chat(user, "<span class='warning'>The [name] is unsecured!</span>")
to_chat(user, span_warning("The [name] is unsecured!"))
return FALSE
return TRUE
@@ -100,9 +100,9 @@
if((!A.secured) && (!secured))
holder = new/obj/item/assembly_holder(get_turf(src))
holder.assemble(src,A,user)
to_chat(user, "<span class='notice'>You attach and secure \the [A] to \the [src]!</span>")
to_chat(user, span_notice("You attach and secure \the [A] to \the [src]!"))
else
to_chat(user, "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>")
to_chat(user, span_warning("Both devices must be in attachable mode to be attached together."))
return
..()
@@ -110,15 +110,15 @@
if(..())
return TRUE
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
to_chat(user, span_notice("\The [src] is ready!"))
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
to_chat(user, span_notice("\The [src] can now be attached!"))
add_fingerprint(user)
return TRUE
/obj/item/assembly/examine(mob/user)
. = ..()
. += "<span class='notice'>\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]</span>"
. += span_notice("\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]")
/obj/item/assembly/attack_self(mob/user)
if(!user)
+7 -7
View File
@@ -36,7 +36,7 @@
/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
..()
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
to_chat(user, span_notice("You disassemble [src]!"))
if(bombassembly)
bombassembly.forceMove(drop_location())
bombassembly.master = null
@@ -52,7 +52,7 @@
..()
. = FALSE
if(status)
to_chat(user, "<span class='warning'>[bombtank] already has a pressure hole!</span>")
to_chat(user, span_warning("[bombtank] already has a pressure hole!"))
return
if(!I.tool_start_check(user, amount=0))
return
@@ -60,7 +60,7 @@
status = TRUE
var/datum/gas_mixture/bomb_mix = bombtank.return_air()
log_bomber(user, "welded a single tank bomb,", src, "| Temp: [bomb_mix.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
to_chat(user, span_notice("A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited."))
add_fingerprint(user)
return TRUE
@@ -70,7 +70,7 @@
return
/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
audible_message("<span class='warning'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>")
audible_message(span_warning("[icon2html(src, hearers(src))] *beep* *beep* *beep*"))
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
sleep(10)
if(QDELETED(src))
@@ -114,11 +114,11 @@
return
if((src in user.get_equipped_items(TRUE)) && !user.canUnEquip(src))
to_chat(user, "<span class='warning'>[src] is stuck to you!</span>")
to_chat(user, span_warning("[src] is stuck to you!"))
return
if(!user.canUnEquip(assembly))
to_chat(user, "<span class='warning'>[assembly] is stuck to your hand!</span>")
to_chat(user, span_warning("[assembly] is stuck to your hand!"))
return
var/obj/item/onetankbomb/bomb = new
@@ -135,7 +135,7 @@
bomb.update_appearance()
user.put_in_hands(bomb) //Equips the bomb if possible, or puts it on the floor.
to_chat(user, "<span class='notice'>You attach [assembly] to [src].</span>")
to_chat(user, span_notice("You attach [assembly] to [src]."))
return
/obj/item/tank/proc/ignite() //This happens when a bomb is told to explode
+3 -3
View File
@@ -11,13 +11,13 @@
/obj/item/assembly/control/examine(mob/user)
. = ..()
if(id)
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
. += span_notice("Its channel ID is '[id]'.")
/obj/item/assembly/control/multitool_act(mob/living/user)
var/change_id = input("Set the shutters/blast door/blast door controllers ID. It must be a number between 1 and 100.", "ID", id) as num|null
if(change_id)
id = clamp(round(change_id, 1), 1, 100)
to_chat(user, "<span class='notice'>You change the ID to [id].</span>")
to_chat(user, span_notice("You change the ID to [id]."))
/obj/item/assembly/control/activate()
var/openclose
@@ -38,7 +38,7 @@
/obj/item/assembly/control/curtain/examine(mob/user)
. = ..()
if(id)
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
. += span_notice("Its channel ID is '[id]'.")
/obj/item/assembly/control/curtain/activate()
var/openclose
+24 -24
View File
@@ -39,12 +39,12 @@
/obj/item/assembly/flash/suicide_act(mob/living/user)
if(burnt_out)
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but it's burnt out!</span>")
user.visible_message(span_suicide("[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but it's burnt out!"))
return SHAME
else if(user.is_blind())
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
user.visible_message(span_suicide("[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!"))
return SHAME
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.visible_message(span_suicide("[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!"))
attack(user,user)
return FIRELOSS
@@ -82,7 +82,7 @@
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
if(!burnt_out)
burnt_out = TRUE
loc?.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
loc?.visible_message(span_danger("[src] burns out!"),span_userdanger("[src] burns out!"))
update_appearance()
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
@@ -155,7 +155,7 @@
M.log_message("was [targeted? "flashed(targeted)" : "flashed(AOE)"]",LOG_ATTACK)
if(generic_message && M != user)
to_chat(M, "<span class='danger'>[src] emits a blinding light!</span>")
to_chat(M, span_danger("[src] emits a blinding light!"))
var/deviation = calculate_deviation(M, user ? user : src)
@@ -175,19 +175,19 @@
// Did we try to flash them from behind?
if(deviation == DEVIATION_FULL)
// Headrevs can use a tacticool leaning technique so that they don't have to worry about facing for their conversions.
to_chat(user, "<span class='notice'>You use the tacticool tier, lean over the shoulder technique to blind [M] with a flash!</span>")
to_chat(user, span_notice("You use the tacticool tier, lean over the shoulder technique to blind [M] with a flash!"))
deviation = DEVIATION_PARTIAL
// Convert them. Terribly.
terrible_conversion_proc(M, user)
visible_message("<span class='danger'>[user] blinds [M] with the flash!</span>","<span class='userdanger'>[user] blinds you with the flash!</span>")
visible_message(span_danger("[user] blinds [M] with the flash!"),span_userdanger("[user] blinds you with the flash!"))
//easy way to make sure that you can only long stun someone who is facing in your direction
//M.adjustStaminaLoss(rand(80,120)*(1-(deviation*0.5)))
//M.Paralyze(rand(25,50)*(1-(deviation*0.5)))
M.StaminaKnockdown(rand(30,40) * (1-(deviation*0.5))) //SKYRAT EDIT CHANGE - ORIGINAL ABOVE
else if(user)
visible_message("<span class='warning'>[user] fails to blind [M] with the flash!</span>","<span class='danger'>[user] fails to blind you with the flash!</span>")
visible_message(span_warning("[user] fails to blind [M] with the flash!"),span_danger("[user] fails to blind you with the flash!"))
else
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
to_chat(M, span_danger("[src] fails to blind you!"))
else
if(M.flash_act())
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.get_confusion()
@@ -254,22 +254,22 @@
log_combat(user, flashed_borgo, "flashed", src)
update_icon(ALL, TRUE)
if(!flashed_borgo.flash_act(affect_silicon = TRUE))
user.visible_message("<span class='warning'>[user] fails to blind [flashed_borgo] with the flash!</span>", "<span class='warning'>You fail to blind [flashed_borgo] with the flash!</span>")
user.visible_message(span_warning("[user] fails to blind [flashed_borgo] with the flash!"), span_warning("You fail to blind [flashed_borgo] with the flash!"))
return
flashed_borgo.Paralyze(rand(80,120))
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.get_confusion()
flashed_borgo.add_confusion(min(5, diff))
user.visible_message("<span class='warning'>[user] overloads [flashed_borgo]'s sensors with the flash!</span>", "<span class='danger'>You overload [flashed_borgo]'s sensors with the flash!</span>")
user.visible_message(span_warning("[user] overloads [flashed_borgo]'s sensors with the flash!"), span_danger("You overload [flashed_borgo]'s sensors with the flash!"))
return
user.visible_message("<span class='warning'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
user.visible_message(span_warning("[user] fails to blind [M] with the flash!"), span_warning("You fail to blind [M] with the flash!"))
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
if(holder)
return FALSE
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
return FALSE
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
to_chat(user, span_danger("[src] emits a blinding light!"))
/obj/item/assembly/flash/emp_act(severity)
. = ..()
@@ -298,10 +298,10 @@
if(!aggressor.mind)
return
if(!victim.client)
to_chat(aggressor, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
to_chat(aggressor, span_warning("This mind is so vacant that it is not susceptible to influence!"))
return
if(victim.stat != CONSCIOUS)
to_chat(aggressor, "<span class='warning'>They must be conscious before you can convert [victim.p_them()]!</span>")
to_chat(aggressor, span_warning("They must be conscious before you can convert [victim.p_them()]!"))
return
//If this proc fires the mob must be a revhead
var/datum/antagonist/rev/head/converter = aggressor.mind.has_antag_datum(/datum/antagonist/rev/head)
@@ -310,7 +310,7 @@
victim.say("You son of a bitch! I'm in.", forced = "That son of a bitch! They're in.")
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
else
to_chat(aggressor, "<span class='warning'>This mind seems resistant to the flash!</span>")
to_chat(aggressor, span_warning("This mind seems resistant to the flash!"))
/obj/item/assembly/flash/cyborg
@@ -348,7 +348,7 @@
/obj/item/assembly/flash/armimplant/burn_out()
var/obj/item/organ/cyberimp/arm/flash/real_arm = arm.resolve()
if(real_arm?.owner)
to_chat(real_arm.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
to_chat(real_arm.owner, span_warning("Your photon projector implant overheats and deactivates!"))
real_arm.Retract()
overheat = TRUE
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
@@ -357,7 +357,7 @@
if(overheat)
var/obj/item/organ/cyberimp/arm/flash/real_arm = arm.resolve()
if(real_arm?.owner)
to_chat(real_arm.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
to_chat(real_arm.owner, span_warning("Your photon projector is running too hot to be used again so quickly!"))
return FALSE
overheat = TRUE
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
@@ -387,17 +387,17 @@
else //caused by emp/remote signal
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
if(generic_message && M != user)
to_chat(M, "<span class='notice'>[src] emits a soothing light...</span>")
to_chat(M, span_notice("[src] emits a soothing light..."))
if(targeted)
if(M.flash_act(1, 1))
var/hypnosis = FALSE
if(M.hypnosis_vulnerable())
hypnosis = TRUE
if(user)
user.visible_message("<span class='danger'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
user.visible_message(span_danger("[user] blinds [M] with the flash!"), span_danger("You hypno-flash [M]!"))
if(!hypnosis)
to_chat(M, "<span class='hypnophrase'>The light makes you feel oddly relaxed...</span>")
to_chat(M, span_hypnophrase("The light makes you feel oddly relaxed..."))
M.add_confusion(min(M.get_confusion() + 10, 20))
M.dizziness += min(M.dizziness + 10, 20)
M.drowsyness += min(M.drowsyness + 10, 20)
@@ -406,12 +406,12 @@
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
else if(user)
user.visible_message("<span class='warning'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
user.visible_message(span_warning("[user] fails to blind [M] with the flash!"), span_warning("You fail to hypno-flash [M]!"))
else
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
to_chat(M, span_danger("[src] fails to blind you!"))
else if(M.flash_act())
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
to_chat(M, span_notice("Such a pretty light..."))
M.add_confusion(min(M.get_confusion() + 4, 20))
M.dizziness += min(M.dizziness + 4, 20)
M.drowsyness += min(M.drowsyness + 4, 20)
+3 -3
View File
@@ -33,10 +33,10 @@
/obj/item/assembly/health/AltClick(mob/living/user)
if(alarm_health == HEALTH_THRESHOLD_CRIT)
alarm_health = HEALTH_THRESHOLD_DEAD
to_chat(user, "<span class='notice'>You toggle [src] to \"detect death\" mode.</span>")
to_chat(user, span_notice("You toggle [src] to \"detect death\" mode."))
else
alarm_health = HEALTH_THRESHOLD_CRIT
to_chat(user, "<span class='notice'>You toggle [src] to \"detect critical state\" mode.</span>")
to_chat(user, span_notice("You toggle [src] to \"detect critical state\" mode."))
/obj/item/assembly/health/process()
if(!scanning || !secured)
@@ -71,5 +71,5 @@
/obj/item/assembly/health/attack_self(mob/user)
. = ..()
to_chat(user, "<span class='notice'>You toggle [src] [src.scanning ? "off" : "on"].</span>")
to_chat(user, span_notice("You toggle [src] [src.scanning ? "off" : "on"]."))
toggle_scan()
+2 -2
View File
@@ -103,7 +103,7 @@
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
to_chat(user, span_notice("You disassemble [src]!"))
if(a_left)
a_left.on_detach()
a_left = null
@@ -116,7 +116,7 @@
/obj/item/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
if(!a_left || !a_right)
to_chat(user, "<span class='danger'>Assembly part missing!</span>")
to_chat(user, span_danger("Assembly part missing!"))
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(tgui_alert(usr,"Which side would you like to use?",,list("Left","Right")))
+2 -2
View File
@@ -14,7 +14,7 @@
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/obj/item/assembly/igniter/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to ignite [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.visible_message(span_suicide("[user] is trying to ignite [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
user.IgniteMob()
return FIRELOSS
@@ -44,7 +44,7 @@
add_fingerprint(user)
/obj/item/assembly/igniter/ignition_effect(atom/A, mob/user)
. = "<span class='notice'>[user] fiddles with [src], and manages to light [A].</span>"
. = span_notice("[user] fiddles with [src], and manages to light [A].")
activate()
add_fingerprint(user)
+1 -1
View File
@@ -35,7 +35,7 @@
/obj/item/assembly/infra/examine(mob/user)
. = ..()
. += "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>"
. += span_notice("The infrared trigger is [on?"on":"off"].")
/obj/item/assembly/infra/activate()
if(!..())
+17 -17
View File
@@ -23,7 +23,7 @@
/obj/item/assembly/mousetrap/examine(mob/user)
. = ..()
. += "<span class='notice'>The pressure plate is [armed?"primed":"safe"].</span>"
. += span_notice("The pressure plate is [armed?"primed":"safe"].")
/obj/item/assembly/mousetrap/activate()
if(..())
@@ -32,7 +32,7 @@
if(ishuman(usr))
var/mob/living/carbon/human/user = usr
if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
to_chat(user, span_warning("Your hand slips, setting off the trigger!"))
pulse(FALSE)
update_appearance()
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
@@ -79,15 +79,15 @@
H.update_damage_overlays()
else if(ismouse(target))
var/mob/living/simple_animal/mouse/M = target
visible_message("<span class='boldannounce'>SPLAT!</span>")
visible_message(span_boldannounce("SPLAT!"))
M.splat()
else if(israt(target))
var/mob/living/simple_animal/hostile/rat/ratt = target
visible_message("<span class='boldannounce'>Clink!</span>")
visible_message(span_boldannounce("Clink!"))
ratt.apply_damage(5) //Not lethal, but just enought to make a mark.
ratt.Stun(1 SECONDS)
else if(isregalrat(target))
visible_message("<span class='boldannounce'>Skreeeee!</span>") //He's simply too large to be affected by a tiny mouse trap.
visible_message(span_boldannounce("Skreeeee!")) //He's simply too large to be affected by a tiny mouse trap.
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
armed = FALSE
update_appearance()
@@ -96,17 +96,17 @@
/obj/item/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
to_chat(user, span_notice("You arm [src]."))
else
if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
var/which_hand = BODY_ZONE_PRECISE_L_HAND
if(!(user.active_hand_index % 2))
which_hand = BODY_ZONE_PRECISE_R_HAND
triggered(user, which_hand)
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
user.visible_message(span_warning("[user] accidentally sets off [src], breaking their fingers."), \
span_warning("You accidentally trigger [src]!"))
return
to_chat(user, "<span class='notice'>You disarm [src].</span>")
to_chat(user, span_notice("You disarm [src]."))
armed = !armed
update_appearance()
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
@@ -120,8 +120,8 @@
if(!(user.active_hand_index % 2))
which_hand = BODY_ZONE_PRECISE_R_HAND
triggered(user, which_hand)
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
user.visible_message(span_warning("[user] accidentally sets off [src], breaking their fingers."), \
span_warning("You accidentally trigger [src]!"))
return
return ..()
@@ -136,8 +136,8 @@
var/mob/living/carbon/H = AM
if(H.m_intent == MOVE_INTENT_RUN)
INVOKE_ASYNC(src, .proc/triggered, H)
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
"<span class='warning'>You accidentally step on [src]</span>")
H.visible_message(span_warning("[H] accidentally steps on [src]."), \
span_warning("You accidentally step on [src]"))
else if(ismouse(MM) || israt(MM) || isregalrat(MM))
INVOKE_ASYNC(src, .proc/triggered, MM)
else if(AM.density) // For mousetrap grenades, set off by anything heavy
@@ -146,12 +146,12 @@
/obj/item/assembly/mousetrap/on_found(mob/finder)
if(armed)
if(finder)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
finder.visible_message(span_warning("[finder] accidentally sets off [src], breaking their fingers."), \
span_warning("You accidentally trigger [src]!"))
triggered(finder, (finder.active_hand_index % 2 == 0) ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND)
return TRUE //end the search!
else
visible_message("<span class='warning'>[src] snaps shut!</span>")
visible_message(span_warning("[src] snaps shut!"))
triggered(loc)
return FALSE
return FALSE
@@ -160,7 +160,7 @@
/obj/item/assembly/mousetrap/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [AM].</span>")
visible_message(span_warning("[src] is triggered by [AM]."))
triggered(null)
+1 -1
View File
@@ -23,7 +23,7 @@
/obj/item/assembly/prox_sensor/examine(mob/user)
. = ..()
. += "<span class='notice'>The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].</span>"
. += span_notice("The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].")
/obj/item/assembly/prox_sensor/activate()
if(!..())
+1 -1
View File
@@ -24,7 +24,7 @@
/obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I)
..()
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
to_chat(user, span_notice("You disassemble [src]."))
if(helmet_part)
helmet_part.forceMove(drop_location())
helmet_part.master = null
+4 -4
View File
@@ -24,7 +24,7 @@
var/last_receive_signal_log
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] eats \the [src]! If it is signaled, [user.p_they()] will die!</span>")
user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
moveToNullspace()
suicider = user.mind
@@ -36,9 +36,9 @@
if(!istype(user))
return
if(suicide_mob == REF(user))
user.visible_message("<span class='suicide'>[user]'s [src] receives a signal, killing [user.p_them()] instantly!</span>")
user.visible_message(span_suicide("[user]'s [src] receives a signal, killing [user.p_them()] instantly!"))
else
user.visible_message("<span class='suicide'>[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!</span>")
user.visible_message(span_suicide("[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!"))
user.set_suicide(TRUE)
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(0)
@@ -179,7 +179,7 @@
/obj/item/assembly/signaler/receiver/examine(mob/user)
. = ..()
. += "<span class='notice'>The radio receiver is [on?"on":"off"].</span>"
. += span_notice("The radio receiver is [on?"on":"off"].")
/obj/item/assembly/signaler/receiver/receive_signal(datum/signal/signal)
if(!on)
+3 -3
View File
@@ -14,13 +14,13 @@
var/hearing_range = 3
/obj/item/assembly/timer/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!</span>")
user.visible_message(span_suicide("[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!"))
activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...)
addtimer(CALLBACK(src, .proc/manual_suicide, user), time SECONDS)//kill yourself once the time runs out
return MANUAL_SUICIDE
/obj/item/assembly/timer/proc/manual_suicide(mob/living/user)
user.visible_message("<span class='suicide'>[user]'s time is up!</span>")
user.visible_message(span_suicide("[user]'s time is up!"))
user.adjustOxyLoss(200)
user.death(0)
@@ -34,7 +34,7 @@
/obj/item/assembly/timer/examine(mob/user)
. = ..()
. += "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>"
. += span_notice("The timer is [timing ? "counting down from [time]":"set for [time] seconds"].")
/obj/item/assembly/timer/activate()
if(!..())
+2 -2
View File
@@ -27,7 +27,7 @@
/obj/item/assembly/voice/examine(mob/user)
. = ..()
. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
. += span_notice("Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.")
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
. = ..()
@@ -93,7 +93,7 @@
..()
mode %= modes.len
mode++
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
to_chat(user, span_notice("You set [src] into [modes[mode]] mode."))
listening = FALSE
recorded = ""
return TRUE