Removes caps from many improper items (#86759)

## About The Pull Request

Removes caps from many improper items.
For example - Heated Rebar Crossbow -> heated rebar crossbow

I've kept a lot of items untouched because for some reason or another it
felt nicer to me that they be, uh, capsed. For example Hat of the
Honkmother, anything that has 'weight' to it.

There's also some minor name changes that I think fit better, such as
Rebar Storage Quiver -> rebar quiver. I mean, we already know it's for
storage. That's the whole point of quivers.
## Why It's Good For The Game

This is one of my biggest pet peeves, Randomly Capitalized Items For No
Reason. It looks sloppy, awkward, and half-assed. This PR brings a lot
of the worst offenders in line. if your name isn't a proper noun it
almost never should have caps.
## Changelog
🆑
spellcheck: Removes caps from many improper items
/🆑

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
This commit is contained in:
carlarctg
2024-09-20 19:09:34 -03:00
committed by GitHub
parent 54068c2de5
commit 7d3004bc79
15 changed files with 28 additions and 28 deletions

View File

@@ -319,7 +319,7 @@
// Old Semi-Auto Rifle //
/obj/item/gun/ballistic/automatic/surplus
name = "Surplus Rifle"
name = "surplus rifle"
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
icon_state = "surplus"
worn_icon_state = null

View File

@@ -192,7 +192,7 @@
spread = 50
/obj/item/gun/ballistic/rifle/rebarxbow
name = "Heated Rebar Crossbow"
name = "heated rebar crossbow"
desc = "A handcrafted crossbow. \
Aside from conventional sharpened iron rods, it can also fire specialty ammo made from the atmos crystalizer - zaukerite, metallic hydrogen, and healium rods all work. \
Very slow to reload - you can craft the crossbow with a crowbar to loosen the crossbar, but risk a misfire, or worse..."
@@ -265,7 +265,7 @@
. += "[initial(icon_state)]" + "_bolt_locked"
/obj/item/gun/ballistic/rifle/rebarxbow/forced
name = "Stressed Rebar Crossbow"
name = "stressed rebar crossbow"
desc = "Some idiot decided that they would risk shooting themselves in the face if it meant they could have a draw this crossbow a bit faster. Hopefully, it was worth it."
// Feel free to add a recipe to allow you to change it back if you would like, I just wasn't sure if you could have two recipes for the same thing.
can_misfire = TRUE
@@ -274,7 +274,7 @@
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/force
/obj/item/gun/ballistic/rifle/rebarxbow/syndie
name = "Syndicate Rebar Crossbow"
name = "syndicate rebar crossbow"
desc = "The syndicate liked the bootleg rebar crossbow NT engineers made, so they showed what it could be if properly developed. \
Holds three shots without a chance of exploding, and features a built in scope. Compatible with all known crossbow ammunition."
icon_state = "rebarxbowsyndie"