Removes caps from many improper items (#86759)

## About The Pull Request

Removes caps from many improper items.
For example - Heated Rebar Crossbow -> heated rebar crossbow

I've kept a lot of items untouched because for some reason or another it
felt nicer to me that they be, uh, capsed. For example Hat of the
Honkmother, anything that has 'weight' to it.

There's also some minor name changes that I think fit better, such as
Rebar Storage Quiver -> rebar quiver. I mean, we already know it's for
storage. That's the whole point of quivers.
## Why It's Good For The Game

This is one of my biggest pet peeves, Randomly Capitalized Items For No
Reason. It looks sloppy, awkward, and half-assed. This PR brings a lot
of the worst offenders in line. if your name isn't a proper noun it
almost never should have caps.
## Changelog
🆑
spellcheck: Removes caps from many improper items
/🆑

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
This commit is contained in:
carlarctg
2024-09-20 19:09:34 -03:00
committed by GitHub
parent 54068c2de5
commit 7d3004bc79
15 changed files with 28 additions and 28 deletions

View File

@@ -1,5 +1,5 @@
/obj/item/etherealballdeployer /obj/item/etherealballdeployer
name = "Portable Ethereal Disco Ball" name = "portable ethereal disco ball"
desc = "Press the button for a deployment of slightly-unethical PARTY!" desc = "Press the button for a deployment of slightly-unethical PARTY!"
icon = 'icons/obj/devices/remote.dmi' icon = 'icons/obj/devices/remote.dmi'
icon_state = "ethdisco" icon_state = "ethdisco"
@@ -11,7 +11,7 @@
qdel(src) qdel(src)
/obj/structure/etherealball /obj/structure/etherealball
name = "Ethereal Disco Ball" name = "ethereal disco ball"
desc = "The ethics of this discoball are questionable." desc = "The ethics of this discoball are questionable."
icon = 'icons/obj/machines/floor.dmi' icon = 'icons/obj/machines/floor.dmi'
icon_state = "ethdisco_head_0" icon_state = "ethdisco_head_0"

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@@ -79,7 +79,7 @@
reagents.add_reagent(extra_reagent, 3) reagents.add_reagent(extra_reagent, 3)
/obj/item/food/donut/meat /obj/item/food/donut/meat
name = "Meat Donut" name = "meat donut"
desc = "Tastes as gross as it looks." desc = "Tastes as gross as it looks."
icon_state = "donut_meat" icon_state = "donut_meat"
food_reagents = list( food_reagents = list(

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@@ -339,7 +339,7 @@
crafting_complexity = FOOD_COMPLEXITY_5 crafting_complexity = FOOD_COMPLEXITY_5
/obj/item/food/branrequests /obj/item/food/branrequests
name = "Bran Requests Cereal" name = "bran requests cereal"
desc = "A dry cereal that satiates your requests for bran. Tastes uniquely like raisins and salt." desc = "A dry cereal that satiates your requests for bran. Tastes uniquely like raisins and salt."
icon_state = "bran_requests" icon_state = "bran_requests"
food_reagents = list( food_reagents = list(
@@ -422,7 +422,7 @@
w_class = WEIGHT_CLASS_TINY w_class = WEIGHT_CLASS_TINY
/obj/item/food/crab_rangoon /obj/item/food/crab_rangoon
name = "Crab Rangoon" name = "crab rangoon"
desc = "Has many names, like crab puffs, cheese won'tons, crab dumplings? Whatever you call them, they're a fabulous blast of cream cheesy crab." desc = "Has many names, like crab puffs, cheese won'tons, crab dumplings? Whatever you call them, they're a fabulous blast of cream cheesy crab."
icon = 'icons/obj/food/meat.dmi' icon = 'icons/obj/food/meat.dmi'
icon_state = "crabrangoon" icon_state = "crabrangoon"

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@@ -575,7 +575,7 @@
new /obj/item/ammo_casing/harpoon(src) new /obj/item/ammo_casing/harpoon(src)
/obj/item/storage/bag/rebar_quiver /obj/item/storage/bag/rebar_quiver
name = "Rebar Storage Quiver" name = "rebar quiver"
icon = 'icons/obj/weapons/bows/quivers.dmi' icon = 'icons/obj/weapons/bows/quivers.dmi'
icon_state = "rebar_quiver" icon_state = "rebar_quiver"
worn_icon_state = "rebar_quiver" worn_icon_state = "rebar_quiver"

View File

@@ -1,5 +1,5 @@
/obj/item/clothing/neck/heretic_focus /obj/item/clothing/neck/heretic_focus
name = "Amber Focus" name = "amber focus"
desc = "An amber focusing glass that provides a link to the world beyond. The necklace seems to twitch, but only when you look at it from the corner of your eye." desc = "An amber focusing glass that provides a link to the world beyond. The necklace seems to twitch, but only when you look at it from the corner of your eye."
icon_state = "eldritch_necklace" icon_state = "eldritch_necklace"
w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_SMALL
@@ -10,7 +10,7 @@
AddElement(/datum/element/heretic_focus) AddElement(/datum/element/heretic_focus)
/obj/item/clothing/neck/heretic_focus/crimson_medallion /obj/item/clothing/neck/heretic_focus/crimson_medallion
name = "Crimson Medallion" name = "crimson medallion"
desc = "A blood-red focusing glass that provides a link to the world beyond, and worse. Its eye is constantly twitching and gazing in all directions. It almost seems to be silently screaming..." desc = "A blood-red focusing glass that provides a link to the world beyond, and worse. Its eye is constantly twitching and gazing in all directions. It almost seems to be silently screaming..."
icon_state = "crimson_medallion" icon_state = "crimson_medallion"
/// The aura healing component. Used to delete it when taken off. /// The aura healing component. Used to delete it when taken off.
@@ -105,7 +105,7 @@
. += span_red("You can also squeeze it to recover a large amount of health quickly, at a cost...") . += span_red("You can also squeeze it to recover a large amount of health quickly, at a cost...")
/obj/item/clothing/neck/eldritch_amulet /obj/item/clothing/neck/eldritch_amulet
name = "Warm Eldritch Medallion" name = "warm eldritch medallion"
desc = "A strange medallion. Peering through the crystalline surface, the world around you melts away. You see your own beating heart, and the pulsing of a thousand others." desc = "A strange medallion. Peering through the crystalline surface, the world around you melts away. You see your own beating heart, and the pulsing of a thousand others."
icon = 'icons/obj/antags/eldritch.dmi' icon = 'icons/obj/antags/eldritch.dmi'
icon_state = "eye_medalion" icon_state = "eye_medalion"
@@ -134,7 +134,7 @@
user.update_sight() user.update_sight()
/obj/item/clothing/neck/eldritch_amulet/piercing /obj/item/clothing/neck/eldritch_amulet/piercing
name = "Piercing Eldritch Medallion" name = "piercing eldritch medallion"
desc = "A strange medallion. Peering through the crystalline surface, the light refracts into new and terrifying spectrums of color. You see yourself, reflected off cascading mirrors, warped into impossible shapes." desc = "A strange medallion. Peering through the crystalline surface, the light refracts into new and terrifying spectrums of color. You see yourself, reflected off cascading mirrors, warped into impossible shapes."
heretic_only_trait = TRAIT_XRAY_VISION heretic_only_trait = TRAIT_XRAY_VISION
@@ -149,7 +149,7 @@
// The amulet conversion tool used by moon heretics // The amulet conversion tool used by moon heretics
/obj/item/clothing/neck/heretic_focus/moon_amulet /obj/item/clothing/neck/heretic_focus/moon_amulet
name = "Moonlight Amulet" name = "moonlight amulet"
desc = "A piece of the mind, the soul and the moon. Gazing into it makes your head spin and hear whispers of laughter and joy." desc = "A piece of the mind, the soul and the moon. Gazing into it makes your head spin and hear whispers of laughter and joy."
icon = 'icons/obj/antags/eldritch.dmi' icon = 'icons/obj/antags/eldritch.dmi'
icon_state = "moon_amulette" icon_state = "moon_amulette"

View File

@@ -12,7 +12,7 @@
attachment_slot = GROIN attachment_slot = GROIN
/obj/item/clothing/accessory/skilt /obj/item/clothing/accessory/skilt
name = "Sinew Skirt" name = "sinew skirt"
desc = "For the last time. IT'S A KILT not a skirt." desc = "For the last time. IT'S A KILT not a skirt."
icon_state = "skilt" icon_state = "skilt"
minimize_when_attached = FALSE minimize_when_attached = FALSE

View File

@@ -417,7 +417,7 @@
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/costume/gi /obj/item/clothing/under/costume/gi
name = "Martial Artist Gi" name = "martial gi"
desc = "Assistant, nukie, whatever. You can beat anyone; it's called hard work!" desc = "Assistant, nukie, whatever. You can beat anyone; it's called hard work!"
icon_state = "martial_arts_gi" icon_state = "martial_arts_gi"
greyscale_config = /datum/greyscale_config/gi greyscale_config = /datum/greyscale_config/gi
@@ -434,13 +434,13 @@
update_icon(UPDATE_OVERLAYS) update_icon(UPDATE_OVERLAYS)
/obj/item/clothing/under/costume/gi/goku /obj/item/clothing/under/costume/gi/goku
name = "Sacred Gi" name = "sacred gi"
desc = "Created by a man who touched the hearts and lives of many." desc = "Created by a man who touched the hearts and lives of many."
icon_state = "martial_arts_gi_goku" icon_state = "martial_arts_gi_goku"
greyscale_colors = "#f89925#3e6dd7" greyscale_colors = "#f89925#3e6dd7"
/obj/item/clothing/under/costume/traditional /obj/item/clothing/under/costume/traditional
name = "Traditional Suit" name = "traditional suit"
desc = "A full, vibrantly coloured suit. Likely with traditional purposes. Maybe the colours represent a familly, clan, or rank, who knows." desc = "A full, vibrantly coloured suit. Likely with traditional purposes. Maybe the colours represent a familly, clan, or rank, who knows."
icon_state = "tradition" icon_state = "tradition"
inhand_icon_state = null inhand_icon_state = null
@@ -448,7 +448,7 @@
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/costume/loincloth /obj/item/clothing/under/costume/loincloth
name = "Leather Loincloth" name = "leather loincloth"
desc = "Just a piece of leather to cover private areas. Itchy to the touch. Whoever made this must have been desperate, or savage." desc = "Just a piece of leather to cover private areas. Itchy to the touch. Whoever made this must have been desperate, or savage."
icon_state = "loincloth" icon_state = "loincloth"
inhand_icon_state = null inhand_icon_state = null

View File

@@ -15,7 +15,7 @@
icon_state = "blue_pyjamas" icon_state = "blue_pyjamas"
/obj/item/clothing/under/misc/patriotsuit /obj/item/clothing/under/misc/patriotsuit
name = "Patriotic Suit" name = "patriotic suit"
desc = "Motorcycle not included." desc = "Motorcycle not included."
icon_state = "ek" icon_state = "ek"
inhand_icon_state = null inhand_icon_state = null

View File

@@ -66,7 +66,7 @@
//Bunny Suit //Bunny Suit
/obj/item/clothing/head/costume/bunnyhead /obj/item/clothing/head/costume/bunnyhead
name = "Easter Bunny Head" name = "Easter Bunny head"
icon_state = "bunnyhead" icon_state = "bunnyhead"
inhand_icon_state = null inhand_icon_state = null
desc = "Considerably more cute than 'Frank'." desc = "Considerably more cute than 'Frank'."
@@ -75,7 +75,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
/obj/item/clothing/suit/costume/bunnysuit /obj/item/clothing/suit/costume/bunnysuit
name = "Easter Bunny Suit" name = "easter bunny suit"
desc = "Hop Hop Hop!" desc = "Hop Hop Hop!"
icon_state = "bunnysuit" icon_state = "bunnysuit"
icon = 'icons/obj/clothing/suits/costume.dmi' icon = 'icons/obj/clothing/suits/costume.dmi'
@@ -88,7 +88,7 @@
//Bunny bag! //Bunny bag!
/obj/item/storage/backpack/satchel/bunnysatchel /obj/item/storage/backpack/satchel/bunnysatchel
name = "Easter Bunny Satchel" name = "easter bunny satchel"
desc = "Good for your eyes." desc = "Good for your eyes."
icon_state = "satchel_carrot" icon_state = "satchel_carrot"
inhand_icon_state = null inhand_icon_state = null

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@@ -603,7 +603,7 @@
SEND_SIGNAL(target, COMSIG_ATOM_RESTYLE, user, target, user.zone_selected, EXTERNAL_RESTYLE_PLANT, 6 SECONDS) SEND_SIGNAL(target, COMSIG_ATOM_RESTYLE, user, target, user.zone_selected, EXTERNAL_RESTYLE_PLANT, 6 SECONDS)
/obj/item/geneshears /obj/item/geneshears
name = "Botanogenetic Plant Shears" name = "botanogenetic plant shears"
desc = "A high tech, high fidelity pair of plant shears, capable of cutting genetic traits out of a plant." desc = "A high tech, high fidelity pair of plant shears, capable of cutting genetic traits out of a plant."
icon = 'icons/obj/service/hydroponics/equipment.dmi' icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "genesheers" icon_state = "genesheers"

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@@ -222,7 +222,7 @@
inhand_icon_state = null inhand_icon_state = null
/obj/item/clothing/suit/chaplainsuit/armor/crusader /obj/item/clothing/suit/chaplainsuit/armor/crusader
name = "Crusader's Armour" name = "crusader's armour"
desc = "Armour that's comprised of metal and cloth." desc = "Armour that's comprised of metal and cloth."
icon_state = "crusader" icon_state = "crusader"
w_class = WEIGHT_CLASS_BULKY w_class = WEIGHT_CLASS_BULKY

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@@ -329,7 +329,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list(
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src) new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
/obj/item/book/bible/syndicate /obj/item/book/bible/syndicate
name = "Syndicate Tome" name = "syndicate tome"
desc = "A very ominous tome resembling a bible." desc = "A very ominous tome resembling a bible."
icon_state ="ebook" icon_state ="ebook"
item_flags = NO_BLOOD_ON_ITEM item_flags = NO_BLOOD_ON_ITEM

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@@ -319,7 +319,7 @@
// Old Semi-Auto Rifle // // Old Semi-Auto Rifle //
/obj/item/gun/ballistic/automatic/surplus /obj/item/gun/ballistic/automatic/surplus
name = "Surplus Rifle" name = "surplus rifle"
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing." desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
icon_state = "surplus" icon_state = "surplus"
worn_icon_state = null worn_icon_state = null

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@@ -192,7 +192,7 @@
spread = 50 spread = 50
/obj/item/gun/ballistic/rifle/rebarxbow /obj/item/gun/ballistic/rifle/rebarxbow
name = "Heated Rebar Crossbow" name = "heated rebar crossbow"
desc = "A handcrafted crossbow. \ desc = "A handcrafted crossbow. \
Aside from conventional sharpened iron rods, it can also fire specialty ammo made from the atmos crystalizer - zaukerite, metallic hydrogen, and healium rods all work. \ Aside from conventional sharpened iron rods, it can also fire specialty ammo made from the atmos crystalizer - zaukerite, metallic hydrogen, and healium rods all work. \
Very slow to reload - you can craft the crossbow with a crowbar to loosen the crossbar, but risk a misfire, or worse..." Very slow to reload - you can craft the crossbow with a crowbar to loosen the crossbar, but risk a misfire, or worse..."
@@ -265,7 +265,7 @@
. += "[initial(icon_state)]" + "_bolt_locked" . += "[initial(icon_state)]" + "_bolt_locked"
/obj/item/gun/ballistic/rifle/rebarxbow/forced /obj/item/gun/ballistic/rifle/rebarxbow/forced
name = "Stressed Rebar Crossbow" name = "stressed rebar crossbow"
desc = "Some idiot decided that they would risk shooting themselves in the face if it meant they could have a draw this crossbow a bit faster. Hopefully, it was worth it." desc = "Some idiot decided that they would risk shooting themselves in the face if it meant they could have a draw this crossbow a bit faster. Hopefully, it was worth it."
// Feel free to add a recipe to allow you to change it back if you would like, I just wasn't sure if you could have two recipes for the same thing. // Feel free to add a recipe to allow you to change it back if you would like, I just wasn't sure if you could have two recipes for the same thing.
can_misfire = TRUE can_misfire = TRUE
@@ -274,7 +274,7 @@
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/force accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/force
/obj/item/gun/ballistic/rifle/rebarxbow/syndie /obj/item/gun/ballistic/rifle/rebarxbow/syndie
name = "Syndicate Rebar Crossbow" name = "syndicate rebar crossbow"
desc = "The syndicate liked the bootleg rebar crossbow NT engineers made, so they showed what it could be if properly developed. \ desc = "The syndicate liked the bootleg rebar crossbow NT engineers made, so they showed what it could be if properly developed. \
Holds three shots without a chance of exploding, and features a built in scope. Compatible with all known crossbow ammunition." Holds three shots without a chance of exploding, and features a built in scope. Compatible with all known crossbow ammunition."
icon_state = "rebarxbowsyndie" icon_state = "rebarxbowsyndie"

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@@ -4,7 +4,7 @@
#define DOAFTER_IMPLANTING_HEART "implanting" #define DOAFTER_IMPLANTING_HEART "implanting"
/obj/item/organ/internal/heart/cybernetic/anomalock /obj/item/organ/internal/heart/cybernetic/anomalock
name = "Voltaic Combat Cyberheart" name = "voltaic combat cyberheart"
desc = "A cutting-edge cyberheart, originally designed for Nanotrasen killsquad usage but later declassified for normal research. Voltaic technology allows the heart to keep the body upright in dire circumstances, alongside redirecting anomalous flux energy to fully shield the user from shocks and electro-magnetic pulses. Requires a refined Flux core as a power source." desc = "A cutting-edge cyberheart, originally designed for Nanotrasen killsquad usage but later declassified for normal research. Voltaic technology allows the heart to keep the body upright in dire circumstances, alongside redirecting anomalous flux energy to fully shield the user from shocks and electro-magnetic pulses. Requires a refined Flux core as a power source."
icon_state = "anomalock_heart" icon_state = "anomalock_heart"
bleed_prevention = TRUE bleed_prevention = TRUE