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Gun sound revamp (#46689)
* shitload of new sounds * dme fix * file fixes * more file fixes * more file fixes * volume tweaks + better pistol sounds * more new sounds + no through walls suppressed * better suppressed * more work * pistol handling sounds * small tweaks
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@@ -155,7 +155,7 @@
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P.starting = targets_from
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P.firer = user
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P.original = target
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playsound(src, 'sound/weapons/gunshot_smg.ogg', 75, TRUE)
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playsound(src, 'sound/weapons/gun/smg/shot.ogg', 75, TRUE)
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P.xo = target.x - targets_from.x
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P.yo = target.y - targets_from.y
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P.Angle = calculated_projectile_vars[1] + rand(-9, 9)
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@@ -192,7 +192,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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icon_state = "morgue4" // Cloneable
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if(mob_occupant.stat == DEAD && beeper)
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if(world.time > next_beep)
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playsound(src, 'sound/weapons/smg_empty_alarm.ogg', 50, FALSE) //Clone them you blind fucks
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playsound(src, 'sound/weapons/gun/general/empty_alarm.ogg', 50, FALSE) //Clone them you blind fucks
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next_beep = world.time + beep_cooldown
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break
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