Gun sound revamp (#46689)

* shitload of new sounds

* dme fix

* file fixes

* more file fixes

* more file fixes

* volume tweaks + better pistol sounds

* more new sounds + no through walls suppressed

* better suppressed

* more work

* pistol handling sounds

* small tweaks
This commit is contained in:
Rob Bailey
2019-09-24 18:01:27 -04:00
committed by ShizCalev
parent 63937d37ad
commit 7d7a1e72d9
115 changed files with 116 additions and 111 deletions
@@ -155,7 +155,7 @@
P.starting = targets_from
P.firer = user
P.original = target
playsound(src, 'sound/weapons/gunshot_smg.ogg', 75, TRUE)
playsound(src, 'sound/weapons/gun/smg/shot.ogg', 75, TRUE)
P.xo = target.x - targets_from.x
P.yo = target.y - targets_from.y
P.Angle = calculated_projectile_vars[1] + rand(-9, 9)
+1 -1
View File
@@ -192,7 +192,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
icon_state = "morgue4" // Cloneable
if(mob_occupant.stat == DEAD && beeper)
if(world.time > next_beep)
playsound(src, 'sound/weapons/smg_empty_alarm.ogg', 50, FALSE) //Clone them you blind fucks
playsound(src, 'sound/weapons/gun/general/empty_alarm.ogg', 50, FALSE) //Clone them you blind fucks
next_beep = world.time + beep_cooldown
break