Escape menu improvements (#91397)

## About The Pull Request

Removes the blur of the escape menu so players can sorta see what's
going on in their game while going through, so they can react in case
something's happening while they're in menu.
Changes the font of the escape menu so it's no longer the LISA font
Makes the title only show up on the home menu, so being on the suicide
panel wont show you "another day on space station 13".
Moves the 'back' button on the suicide menu to the top left.


![image](https://github.com/user-attachments/assets/4d527059-38ab-4330-9e8c-f373e0942777)

![image](https://github.com/user-attachments/assets/23f0f230-f901-480d-9426-9ca8f33493f9)

## Why It's Good For The Game

This hopes to make the escape menu a little more easy to go through,
removing some obstruction of your game's screen so you can see what's
happening around you, and give a little generic part of submenus in case
we add more (which I do have at least one planned).

## Changelog

🆑
qol: The escape menu no longer blurs the game in the background.
qol: The escape menu now has a more readable font, and the escape menu's
back button is now smaller and in the corner.
/🆑
This commit is contained in:
John Willard
2025-05-31 22:12:05 -04:00
committed by GitHub
parent 620f1f9331
commit 7d7f284d82
12 changed files with 285 additions and 283 deletions
@@ -0,0 +1,129 @@
/atom/movable/screen/escape_menu/home_button/admin_help
VAR_PRIVATE
current_blink = FALSE
is_blinking = FALSE
last_blink_time = 0
blink_interval = 0.4 SECONDS
/atom/movable/screen/escape_menu/home_button/admin_help/Initialize(
mapload,
datum/hud/hud_owner,
datum/escape_menu/escape_menu,
button_text,
offset,
on_click_callback,
)
. = ..()
RegisterSignal(escape_menu.client, COMSIG_ADMIN_HELP_RECEIVED, PROC_REF(on_admin_help_received))
RegisterSignals(escape_menu.client, list(COMSIG_CLIENT_VERB_ADDED, COMSIG_CLIENT_VERB_REMOVED), PROC_REF(on_client_verb_changed))
var/datum/admin_help/current_ticket = escape_menu.client?.current_ticket
if (!isnull(current_ticket))
connect_ticket(current_ticket)
if (!current_ticket?.player_replied)
begin_processing()
/atom/movable/screen/escape_menu/home_button/admin_help/Click(location, control, params)
if (!enabled())
return
QDEL_IN(escape_menu, 0)
var/client/client = escape_menu.client
if (has_open_adminhelp())
client?.view_latest_ticket()
else
client?.adminhelp()
/atom/movable/screen/escape_menu/home_button/admin_help/proc/has_open_adminhelp()
var/client/client = escape_menu.client
var/datum/admin_help/current_ticket = client?.current_ticket
// This is null with a closed ticket.
// This is okay since the View Latest Ticket panel already tells you if your ticket is closed, intentionally.
if (isnull(current_ticket))
return FALSE
// If we sent a ticket, but nobody has responded, send another one instead.
// Not worth opening a menu when there's nothing to read, you're only going to want to send.
if (length(current_ticket.admins_involved - client?.ckey) == 0)
return FALSE
return TRUE
/atom/movable/screen/escape_menu/home_button/admin_help/proc/on_admin_help_received()
SIGNAL_HANDLER
begin_processing()
/atom/movable/screen/escape_menu/home_button/admin_help/proc/on_client_verb_changed(client/source, list/verbs_changed)
SIGNAL_HANDLER
if (/client/verb/adminhelp in verbs_changed)
home_button_text.update_text()
/atom/movable/screen/escape_menu/home_button/admin_help/proc/begin_processing()
if (is_blinking)
return
is_blinking = TRUE
current_blink = TRUE
START_PROCESSING(SSescape_menu, src)
home_button_text.update_text()
/atom/movable/screen/escape_menu/home_button/admin_help/proc/end_processing()
if (!is_blinking)
return
is_blinking = FALSE
current_blink = FALSE
STOP_PROCESSING(SSescape_menu, src)
home_button_text.update_text()
/atom/movable/screen/escape_menu/home_button/admin_help/proc/connect_ticket(datum/admin_help/admin_help)
ASSERT(istype(admin_help))
RegisterSignal(admin_help, COMSIG_ADMIN_HELP_REPLIED, PROC_REF(on_admin_help_replied))
/atom/movable/screen/escape_menu/home_button/admin_help/proc/on_admin_help_replied()
SIGNAL_HANDLER
end_processing()
/atom/movable/screen/escape_menu/home_button/admin_help/enabled()
if (!..())
return FALSE
if (!has_open_adminhelp())
return /client/verb/adminhelp in escape_menu.client?.verbs
return TRUE
/atom/movable/screen/escape_menu/home_button/admin_help/process(seconds_per_tick)
if (world.time - last_blink_time < blink_interval)
return
current_blink = !current_blink
last_blink_time = world.time
home_button_text.update_text()
/atom/movable/screen/escape_menu/home_button/admin_help/text_color()
if (!enabled())
return ..()
return current_blink ? "red" : ..()
/atom/movable/screen/escape_menu/home_button/admin_help/MouseEntered(location, control, params)
. = ..()
if (is_blinking)
openToolTip(usr, src, params, content = "An admin is trying to talk to you!")
/atom/movable/screen/escape_menu/home_button/admin_help/MouseExited(location, control, params)
. = ..()
closeToolTip(usr)
@@ -0,0 +1,87 @@
/atom/movable/screen/escape_menu/home_button
mouse_opacity = MOUSE_OPACITY_OPAQUE
VAR_PRIVATE
atom/movable/screen/escape_menu/home_button_text/home_button_text
datum/escape_menu/escape_menu
datum/callback/on_click_callback
/atom/movable/screen/escape_menu/home_button/Initialize(
mapload,
datum/hud/hud_owner,
datum/escape_menu/escape_menu,
button_text,
offset,
on_click_callback,
)
. = ..()
src.escape_menu = escape_menu
src.on_click_callback = on_click_callback
home_button_text = new /atom/movable/screen/escape_menu/home_button_text(
src,
/* hud_owner = */ src,
button_text,
)
vis_contents += home_button_text
screen_loc = "NORTH:-[100 + (32 * offset)],WEST:110"
transform = transform.Scale(6, 1)
/atom/movable/screen/escape_menu/home_button/Destroy()
escape_menu = null
on_click_callback = null
return ..()
/atom/movable/screen/escape_menu/home_button/Click(location, control, params)
if (!enabled())
return
on_click_callback.InvokeAsync()
/atom/movable/screen/escape_menu/home_button/MouseEntered(location, control, params)
home_button_text.set_hovered(TRUE)
/atom/movable/screen/escape_menu/home_button/MouseExited(location, control, params)
home_button_text.set_hovered(FALSE)
/atom/movable/screen/escape_menu/home_button/proc/text_color()
return enabled() ? "white" : "gray"
/atom/movable/screen/escape_menu/home_button/proc/enabled()
return TRUE
// Needs to be separated so it doesn't scale
/atom/movable/screen/escape_menu/home_button_text
maptext_width = 300
maptext_height = 50
pixel_x = -80
VAR_PRIVATE
button_text
hovered = FALSE
/atom/movable/screen/escape_menu/home_button_text/Initialize(mapload, datum/hud/hud_owner, button_text)
. = ..()
src.button_text = button_text
update_text()
/// Sets the hovered state of the button, and updates the text
/atom/movable/screen/escape_menu/home_button_text/proc/set_hovered(hovered)
if (src.hovered == hovered)
return
src.hovered = hovered
update_text()
/atom/movable/screen/escape_menu/home_button_text/proc/update_text()
var/atom/movable/screen/escape_menu/home_button/escape_menu_loc = loc
maptext = MAPTEXT_PIXELLARI("<span style='font-size: 24px; color: [istype(escape_menu_loc) ? escape_menu_loc.text_color() : "white"]'>[button_text]</span>")
if (hovered)
maptext = "<u>[maptext]</u>"
@@ -0,0 +1,24 @@
/atom/movable/screen/escape_menu/home_button/leave_body
/atom/movable/screen/escape_menu/home_button/leave_body/Initialize(
mapload,
datum/hud/hud_owner,
datum/escape_menu/escape_menu,
button_text,
offset,
on_click_callback,
)
. = ..()
RegisterSignal(escape_menu.client, COMSIG_CLIENT_MOB_LOGIN, PROC_REF(on_client_mob_login))
/atom/movable/screen/escape_menu/home_button/leave_body/enabled()
if (!..())
return FALSE
return isliving(escape_menu.client?.mob)
/atom/movable/screen/escape_menu/home_button/leave_body/proc/on_client_mob_login()
SIGNAL_HANDLER
home_button_text.update_text()
@@ -0,0 +1,141 @@
/atom/movable/screen/escape_menu/lobby_button
icon = 'icons/hud/escape_menu_leave_body.dmi'
icon_state = "template"
maptext_width = 96
maptext_y = -32
VAR_PROTECTED
font_size = 16
datum/callback/on_click_callback
hovered = FALSE
tooltip_text
/atom/movable/screen/escape_menu/lobby_button/Initialize(
mapload,
datum/hud/hud_owner,
button_text,
tooltip_text,
list/pixel_offset,
on_click_callback,
button_overlay,
)
. = ..()
src.on_click_callback = on_click_callback
src.tooltip_text = tooltip_text
add_overlay(button_overlay)
add_maptext(button_text)
screen_loc = "CENTER:[pixel_offset[1]],CENTER:[pixel_offset[2]]"
/atom/movable/screen/escape_menu/lobby_button/Destroy()
on_click_callback = null
return ..()
/atom/movable/screen/escape_menu/lobby_button/Click(location, control, params)
on_click_callback?.InvokeAsync()
/atom/movable/screen/escape_menu/lobby_button/MouseEntered(location, control, params)
if (hovered)
return
hovered = TRUE
// The UX on this is pretty shit, but it's okay enough for now.
// Regularly goes way too far from your cursor. Not designed for large icons.
openToolTip(usr, src, params, content = tooltip_text)
/atom/movable/screen/escape_menu/lobby_button/MouseExited(location, control, params)
if (!hovered)
return
hovered = FALSE
closeToolTip(usr)
/atom/movable/screen/escape_menu/lobby_button/proc/add_maptext(button_text)
animate(src,
maptext = MAPTEXT_PIXELLARI("<b style='font-size: [font_size]px; text-align: center'>[button_text]</b>"),
flags = ANIMATION_CONTINUE,
)
/atom/movable/screen/escape_menu/lobby_button/small
icon = 'icons/hud/escape_menu_icons.dmi'
font_size = 6
maptext_width = 80
maptext_x = -20
maptext_y = -14
/atom/movable/screen/escape_menu/lobby_button/small/add_maptext(button_text)
//overriding parent for a different font here.
animate(src,
maptext = MAPTEXT_GRAND9K("<b style='font-size: [font_size]px; text-align: center'>[button_text]</b>"),
flags = ANIMATION_CONTINUE,
)
///Amount of time between animations when we fade in and out.
#define COLLAPSIBLE_BUTTON_DURATION (0.4 SECONDS)
/atom/movable/screen/escape_menu/lobby_button/small/collapsible
maptext_width = 48
maptext_x = -4
maptext_y = -44 //we change this during animation to bring it up
layer = parent_type::layer - 0.01
///Reference point we animate the x from during the animation we play on its creation.
var/end_point
/atom/movable/screen/escape_menu/lobby_button/small/collapsible/Initialize(
mapload,
datum/hud/hud_owner,
button_text,
tooltip_text,
list/pixel_offset,
on_click_callback,
button_overlay,
end_point,
)
src.end_point = end_point
return ..()
/atom/movable/screen/escape_menu/lobby_button/small/collapsible/add_maptext(button_text)
//more than 6 characters, lets bump the maptext down a bit, because we're smaller buttons we would be overlaying over the icon itself otherwise.
if(length(button_text) > 6)
maptext_y -= 10
//let's take the icons out
animate(src,
transform = transform.Translate(x = end_point, y = 0),
time = COLLAPSIBLE_BUTTON_DURATION,
easing = CUBIC_EASING|EASE_OUT,
)
. = ..()
//now we'll pull out the maptext
animate(src,
maptext_y = (maptext_y + 30),
time = (COLLAPSIBLE_BUTTON_DURATION / 2),
easing = CUBIC_EASING|EASE_IN,
flags = ANIMATION_CONTINUE,
)
/atom/movable/screen/escape_menu/lobby_button/small/collapsible/proc/collapse(datum/screen_object_holder/page_holder)
//timers are delayed until MC is done, so we'll directly qdel during setup so it doesn't freeze on players.
if(MC_RUNNING())
animate(src,
maptext_y = (maptext_y -30),
time = (COLLAPSIBLE_BUTTON_DURATION / 2),
easing = CUBIC_EASING|EASE_IN,
)
animate(src,
transform = matrix(),
maptext = null,
time = COLLAPSIBLE_BUTTON_DURATION,
easing = CUBIC_EASING|EASE_OUT,
flags = ANIMATION_CONTINUE,
)
addtimer(CALLBACK(page_holder, TYPE_PROC_REF(/datum/screen_object_holder, remove_screen_object), src), COLLAPSIBLE_BUTTON_DURATION)
else
page_holder.remove_screen_object(src)
#undef COLLAPSIBLE_BUTTON_DURATION