diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm index c22ddb92a9a..9697ce1f7f4 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm @@ -14,7 +14,7 @@ /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/ruin/unpowered/ratvar) "e" = ( -/obj/item/stack/tile/bronze, +/obj/item/stack/sheet/bronze, /turf/open/floor/bronze/lavaland, /area/ruin/unpowered/ratvar) "f" = ( @@ -70,7 +70,7 @@ /turf/open/floor/bronze/lavaland, /area/ruin/unpowered/ratvar) "t" = ( -/obj/item/stack/tile/bronze, +/obj/item/stack/sheet/bronze, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/ruin/unpowered/ratvar) "u" = ( @@ -88,7 +88,7 @@ /area/ruin/unpowered/ratvar) "x" = ( /obj/structure/girder/bronze, -/obj/item/stack/tile/bronze, +/obj/item/stack/sheet/bronze, /turf/open/floor/bronze/lavaland, /area/ruin/unpowered/ratvar) "y" = ( @@ -124,7 +124,7 @@ /turf/open/floor/bronze/lavaland, /area/ruin/unpowered/ratvar) "G" = ( -/obj/item/stack/tile/bronze/thirty, +/obj/item/stack/sheet/bronze/thirty, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/ruin/unpowered/ratvar) diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index 4cad06fe31c..9d2749d14d0 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -423,7 +423,7 @@ Unless you know what you're doing, only use the first three numbers. They're in desc = "Clock Cult? Never heard of it." color = "#92661A" categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) - sheet_type = /obj/item/stack/tile/bronze + sheet_type = /obj/item/stack/sheet/bronze value_per_unit = 0.025 armor_modifiers = list(MELEE = 1, BULLET = 1, LASER = 1, ENERGY = 1, BOMB = 1, BIO = 1, RAD = 1.5, FIRE = 1.5, ACID = 1.5) beauty_modifier = 0.2 diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 55ce96d3e83..a9f4b16ac45 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -713,7 +713,7 @@ loot = list( /obj/item/stack/sheet/sandblock{amount = 30} = 25, /obj/item/stack/sheet/mineral/wood{amount = 30} = 25, - /obj/item/stack/tile/bronze/thirty = 20, + /obj/item/stack/sheet/bronze/thirty = 20, /obj/item/stack/tile/noslip{amount = 20} = 10, /obj/item/stack/sheet/plastic{amount = 30} = 10, /obj/item/stack/tile/pod{amount = 20} = 4, diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 8e000840b85..723947b96c9 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -607,7 +607,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ pixel_x = 0 pixel_y = 0 -/obj/item/stack/tile/bronze/thirty +/obj/item/stack/sheet/bronze/thirty amount = 30 /* diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm index 08a6c630730..dcf82f4e2e3 100644 --- a/code/game/objects/items/storage/bags.dm +++ b/code/game/objects/items/storage/bags.dm @@ -252,8 +252,7 @@ var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.allow_quick_empty = TRUE STR.set_holdable(list( - /obj/item/stack/sheet, - /obj/item/stack/tile/bronze + /obj/item/stack/sheet ), list( /obj/item/stack/sheet/mineral/sandstone, diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index f954776bd4f..c5f166ee4c2 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -419,7 +419,7 @@ desc = "A spinny chair made of bronze. It has little cogs for wheels!" anchored = FALSE icon_state = "brass_chair" - buildstacktype = /obj/item/stack/tile/bronze + buildstacktype = /obj/item/stack/sheet/bronze buildstackamount = 1 item_chair = null var/turns = 0 diff --git a/code/game/objects/structures/door_assembly_types.dm b/code/game/objects/structures/door_assembly_types.dm index 5fb454b5bc2..9b9e0971a62 100644 --- a/code/game/objects/structures/door_assembly_types.dm +++ b/code/game/objects/structures/door_assembly_types.dm @@ -247,7 +247,7 @@ base_name = "bronze airlock" airlock_type = /obj/machinery/door/airlock/bronze noglass = TRUE - material_type = /obj/item/stack/tile/bronze + material_type = /obj/item/stack/sheet/bronze /obj/structure/door_assembly/door_assembly_bronze/seethru airlock_type = /obj/machinery/door/airlock/bronze/seethru diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 39c865800f4..27cdcba43d1 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -422,7 +422,7 @@ to_chat(user, "You start slicing apart [src]...") if(W.use_tool(src, user, 40, volume=50)) to_chat(user, "You slice apart [src].") - var/obj/item/stack/tile/bronze/B = new(drop_location(), 2) + var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2) transfer_fingerprints_to(B) qdel(src) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 5858a4ea80c..d78ba960d88 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -534,7 +534,7 @@ icon_state = "brass_table-0" base_icon_state = "brass_table" resistance_flags = FIRE_PROOF | ACID_PROOF - buildstack = /obj/item/stack/tile/bronze + buildstack = /obj/item/stack/sheet/bronze smoothing_groups = list(SMOOTH_GROUP_BRONZE_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES canSmoothWith = list(SMOOTH_GROUP_BRONZE_TABLES) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index b0f33e8a8e6..8a5411f102d 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -844,7 +844,7 @@ desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!" icon = 'icons/obj/smooth_structures/clockwork_window.dmi' icon_state = "clockwork_window_single" - glass_type = /obj/item/stack/tile/bronze + glass_type = /obj/item/stack/sheet/bronze /obj/structure/window/bronze/unanchored anchored = FALSE diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index 706117b1fed..259c3e1b00e 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -78,7 +78,7 @@ /obj/item/stack/sheet/cloth = /datum/species/golem/cloth, /obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine, /obj/item/stack/sheet/plastic = /datum/species/golem/plastic, - /obj/item/stack/tile/bronze = /datum/species/golem/bronze, + /obj/item/stack/sheet/bronze = /datum/species/golem/bronze, /obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard, /obj/item/stack/sheet/leather = /datum/species/golem/leather, /obj/item/stack/sheet/bone = /datum/species/golem/bone,