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Hud elements and certain in-world objects will now change your cursor to indicate they are clickable (windows style) (#88470)
## About The Pull Request Basically just goes through and adds `mouse_over_pointer = MOUSE_HAND_POINTER` to a bunch of screen elements (player hud and lobby menu) Also adds it to very small wall mounted objects like buttons, fire alarms, and light switches https://github.com/user-attachments/assets/c501cd3d-8efd-4fd0-a486-a53f2102a2cb https://github.com/user-attachments/assets/89f7cdcb-b40c-4ef3-b578-fee66ddf1ce2 ## Why It's Good For The Game - Makes interacting with screen elements a bit more tactile - Makes it a bit easier to click on tiny buttons and such (being able to know when you're actually hovering the thing) - Maybe can be expanded to more world objects to indicate they are clickable vs non-interactable? ## Changelog 🆑 Melbert qol: Hovering over clickable screen elements will now update your mouse cursor to indicate they're clickable qol: Hovering over small wall mounts (light switches, buttons, fire alarms) will now update to mouse cursor indicating you're hovering them /🆑
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@@ -6,6 +6,7 @@
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alpha = 0
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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layer = TUTORIAL_INSTRUCTIONS_LAYER
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mouse_over_pointer = MOUSE_HAND_POINTER
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var/atom/movable/screen/tutorial_skip_text/skip_text
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/atom/movable/screen/tutorial_skip/Initialize(mapload, datum/hud/hud_owner)
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