Hud elements and certain in-world objects will now change your cursor to indicate they are clickable (windows style) (#88470)

## About The Pull Request

Basically just goes through and adds `mouse_over_pointer =
MOUSE_HAND_POINTER` to a bunch of screen elements (player hud and lobby
menu)

Also adds it to very small wall mounted objects like buttons, fire
alarms, and light switches


https://github.com/user-attachments/assets/c501cd3d-8efd-4fd0-a486-a53f2102a2cb


https://github.com/user-attachments/assets/89f7cdcb-b40c-4ef3-b578-fee66ddf1ce2

## Why It's Good For The Game

- Makes interacting with screen elements a bit more tactile
- Makes it a bit easier to click on tiny buttons and such (being able to
know when you're actually hovering the thing)
- Maybe can be expanded to more world objects to indicate they are
clickable vs non-interactable?

## Changelog

🆑 Melbert
qol: Hovering over clickable screen elements will now update your mouse
cursor to indicate they're clickable
qol: Hovering over small wall mounts (light switches, buttons, fire
alarms) will now update to mouse cursor indicating you're hovering them
/🆑
This commit is contained in:
MrMelbert
2024-12-12 12:32:33 -06:00
committed by GitHub
parent 1da34b9622
commit 7e55bba4fb
18 changed files with 43 additions and 4 deletions
+1
View File
@@ -6,6 +6,7 @@
alpha = 0
mouse_opacity = MOUSE_OPACITY_OPAQUE
layer = TUTORIAL_INSTRUCTIONS_LAYER
mouse_over_pointer = MOUSE_HAND_POINTER
var/atom/movable/screen/tutorial_skip_text/skip_text
/atom/movable/screen/tutorial_skip/Initialize(mapload, datum/hud/hud_owner)