[MIRROR] Reimplements bitrunning hands [NO GBP] [MDB IGNORE] (#25072)

* Reimplements bitrunning hands [NO GBP] (#79810)

## About The Pull Request
As it turns out, you cannot do that
## Why It's Good For The Game
Bitrunners need hands
Fixes #79786
## Changelog
🆑
fix: After correcting a slight miscalculation, Bit Avatars now have
hands again.
/🆑

* Reimplements bitrunning hands [NO GBP]

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-11-17 17:49:38 -05:00
committed by GitHub
co-authored by Jeremiah
parent 0232ae223a
commit 7e6a9433c5
@@ -10,7 +10,7 @@
possible_turfs.Remove(chosen_turf)
chosen_turf = validate_turf(pick(possible_turfs))
if(isnull(chosen_turf))
CRASH("vdom: after two attemps, could not find a valid turf for cache")
CRASH("vdom: after two attempts, could not find a valid turf for cache")
new /obj/structure/closet/crate/secure/bitrunning/encrypted(chosen_turf)
return TRUE
@@ -40,7 +40,8 @@
if(istype(hat))
hat.set_armor(/datum/armor/none)
QDEL_LIST(avatar.held_items)
for(var/obj/thing in avatar.held_items)
qdel(thing)
var/obj/item/storage/backpack/bag = avatar.back
if(istype(bag))