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Deathmatch modifiers (#81673)
## About The Pull Request This PR adds the base to simple modifiers that the host can select to make the minigame ~~worse~~ more entertaining for everyone. Here's the screenshot of the UI (without a few modifiers I added later):  ## Why It's Good For The Game I've seen this minigame is frankly popular lately, so I thought I could contribute to it. ## Changelog 🆑 add: Added 20+ modifiers to the deathmatch minigame, which can be enabled by the host. /🆑
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@@ -403,7 +403,7 @@
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GRANT_ACTION(/datum/action/cooldown/regurgitate)
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_GLUTTON, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
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AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheesiehonkers, /obj/item/food/cornchips), tame_chance = 30, bonus_tame_chance = 0, after_tame = CALLBACK(src, PROC_REF(tamed)))
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AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheesiehonkers, /obj/item/food/cornchips), tame_chance = 30, bonus_tame_chance = 0)
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AddElement(/datum/element/damage_threshold, 10) //lots of fat to cushion blows.
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/mob/living/basic/clown/mutant/glutton/attacked_by(obj/item/item, mob/living/user)
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@@ -461,7 +461,7 @@
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playsound(loc,'sound/items/eatfood.ogg', rand(30,50), TRUE)
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flick("glutton_mouth", src)
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/mob/living/basic/clown/mutant/glutton/proc/tamed(mob/living/tamer)
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/mob/living/basic/clown/mutant/glutton/tamed(mob/living/tamer, atom/food)
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buckle_lying = 0
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AddElement(/datum/element/ridable, /datum/component/riding/creature/glutton)
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