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Deathmatch modifiers (#81673)
## About The Pull Request This PR adds the base to simple modifiers that the host can select to make the minigame ~~worse~~ more entertaining for everyone. Here's the screenshot of the UI (without a few modifiers I added later):  ## Why It's Good For The Game I've seen this minigame is frankly popular lately, so I thought I could contribute to it. ## Changelog 🆑 add: Added 20+ modifiers to the deathmatch minigame, which can be enabled by the host. /🆑
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@@ -65,15 +65,9 @@
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make_tameable()
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/mob/living/basic/mining/wolf/proc/make_tameable()
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AddComponent(\
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/datum/component/tameable,\
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food_types = list(/obj/item/food/meat/slab),\
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tame_chance = 15,\
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bonus_tame_chance = 5,\
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after_tame = CALLBACK(src, PROC_REF(tame_wolf)),\
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)
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AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/meat/slab), tame_chance = 15, bonus_tame_chance = 5)
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/mob/living/basic/mining/wolf/proc/tame_wolf()
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/mob/living/basic/mining/wolf/tamed(mob/living/tamer, atom/food)
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new /obj/effect/temp_visual/heart(src.loc)
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// ride wolf, life good
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AddElement(/datum/element/ridable, /datum/component/riding/creature/wolf)
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