Deathmatch modifiers (#81673)

## About The Pull Request
This PR adds the base to simple modifiers that the host can select to
make the minigame ~~worse~~ more entertaining for everyone.

Here's the screenshot of the UI (without a few modifiers I added later):

![immagine](https://github.com/tgstation/tgstation/assets/42542238/95bb9414-d93b-4c45-ab8a-ed8f28856018)

## Why It's Good For The Game
I've seen this minigame is frankly popular lately, so I thought I could
contribute to it.

## Changelog

🆑
add: Added 20+ modifiers to the deathmatch minigame, which can be
enabled by the host.
/🆑
This commit is contained in:
Ghom
2024-03-16 12:06:02 +00:00
committed by GitHub
parent 790b43c16d
commit 7e907771fb
33 changed files with 775 additions and 97 deletions
@@ -65,15 +65,9 @@
make_tameable()
/mob/living/basic/mining/wolf/proc/make_tameable()
AddComponent(\
/datum/component/tameable,\
food_types = list(/obj/item/food/meat/slab),\
tame_chance = 15,\
bonus_tame_chance = 5,\
after_tame = CALLBACK(src, PROC_REF(tame_wolf)),\
)
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/meat/slab), tame_chance = 15, bonus_tame_chance = 5)
/mob/living/basic/mining/wolf/proc/tame_wolf()
/mob/living/basic/mining/wolf/tamed(mob/living/tamer, atom/food)
new /obj/effect/temp_visual/heart(src.loc)
// ride wolf, life good
AddElement(/datum/element/ridable, /datum/component/riding/creature/wolf)