Deathmatch modifiers (#81673)

## About The Pull Request
This PR adds the base to simple modifiers that the host can select to
make the minigame ~~worse~~ more entertaining for everyone.

Here's the screenshot of the UI (without a few modifiers I added later):

![immagine](https://github.com/tgstation/tgstation/assets/42542238/95bb9414-d93b-4c45-ab8a-ed8f28856018)

## Why It's Good For The Game
I've seen this minigame is frankly popular lately, so I thought I could
contribute to it.

## Changelog

🆑
add: Added 20+ modifiers to the deathmatch minigame, which can be
enabled by the host.
/🆑
This commit is contained in:
Ghom
2024-03-16 12:06:02 +00:00
committed by GitHub
parent 790b43c16d
commit 7e907771fb
33 changed files with 775 additions and 97 deletions
@@ -50,7 +50,7 @@
AddElement(/datum/element/pet_bonus, "woofs happily!")
AddElement(/datum/element/footstep, FOOTSTEP_MOB_CLAW)
AddElement(/datum/element/unfriend_attacker, untamed_reaction = "%SOURCE% fixes %TARGET% with a look of betrayal.")
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/meat/slab/human/mutant/skeleton, /obj/item/stack/sheet/bone), tame_chance = 30, bonus_tame_chance = 15, after_tame = CALLBACK(src, PROC_REF(tamed)), unique = FALSE)
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/meat/slab/human/mutant/skeleton, /obj/item/stack/sheet/bone), tame_chance = 30, bonus_tame_chance = 15, unique = FALSE)
AddComponent(/datum/component/obeys_commands, pet_commands)
var/dog_area = get_area(src)
for(var/obj/structure/bed/dogbed/dog_bed in dog_area)
@@ -64,7 +64,7 @@
speech.emote_see = string_list(list("shakes [p_their()] head.", "chases [p_their()] tail.","shivers."))
///Proc to run on a successful taming attempt
/mob/living/basic/pet/dog/proc/tamed(mob/living/tamer)
/mob/living/basic/pet/dog/tamed(mob/living/tamer, atom/food)
visible_message(span_notice("[src] licks at [tamer] in a friendly manner!"))
/// A dog bone fully heals a dog, and befriends it if it's not your friend.