Deathmatch modifiers (#81673)

## About The Pull Request
This PR adds the base to simple modifiers that the host can select to
make the minigame ~~worse~~ more entertaining for everyone.

Here's the screenshot of the UI (without a few modifiers I added later):

![immagine](https://github.com/tgstation/tgstation/assets/42542238/95bb9414-d93b-4c45-ab8a-ed8f28856018)

## Why It's Good For The Game
I've seen this minigame is frankly popular lately, so I thought I could
contribute to it.

## Changelog

🆑
add: Added 20+ modifiers to the deathmatch minigame, which can be
enabled by the host.
/🆑
This commit is contained in:
Ghom
2024-03-16 12:06:02 +00:00
committed by GitHub
parent 790b43c16d
commit 7e907771fb
33 changed files with 775 additions and 97 deletions
@@ -95,10 +95,10 @@
AddComponent(/datum/component/aggro_emote, emote_list = string_list(list("gnashes")))
AddComponent(/datum/component/regenerator, outline_colour = regenerate_colour)
if (tamer)
on_tamed(tamer, feedback = FALSE)
tamed(tamer, feedback = FALSE)
befriend(tamer)
else
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/meat), tame_chance = 10, bonus_tame_chance = 5, after_tame = CALLBACK(src, PROC_REF(on_tamed)))
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/meat), tame_chance = 10, bonus_tame_chance = 5)
teleport = new(src)
teleport.Grant(src)
@@ -119,7 +119,7 @@
set_greyscale(colors = list(pick_weight(GLOB.carp_colors)))
/// Called when another mob has forged a bond of friendship with this one, passed the taming mob as 'tamer'
/mob/living/basic/carp/proc/on_tamed(mob/tamer, feedback = TRUE)
/mob/living/basic/carp/tamed(mob/living/tamer, atom/food, feedback = TRUE)
buckle_lying = 0
AddElement(/datum/element/ridable, ridable_data)
AddComponent(/datum/component/obeys_commands, tamed_commands)