Deathmatch modifiers (#81673)

## About The Pull Request
This PR adds the base to simple modifiers that the host can select to
make the minigame ~~worse~~ more entertaining for everyone.

Here's the screenshot of the UI (without a few modifiers I added later):

![immagine](https://github.com/tgstation/tgstation/assets/42542238/95bb9414-d93b-4c45-ab8a-ed8f28856018)

## Why It's Good For The Game
I've seen this minigame is frankly popular lately, so I thought I could
contribute to it.

## Changelog

🆑
add: Added 20+ modifiers to the deathmatch minigame, which can be
enabled by the host.
/🆑
This commit is contained in:
Ghom
2024-03-16 13:06:02 +01:00
committed by GitHub
parent 790b43c16d
commit 7e907771fb
33 changed files with 775 additions and 97 deletions
@@ -63,7 +63,7 @@
if (tame)
faction |= FACTION_NEUTRAL
else
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheese), tame_chance = 100, after_tame = CALLBACK(src, PROC_REF(tamed)))
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheese), tame_chance = 100)
/mob/living/basic/mouse/Destroy()
SSmobs.cheeserats -= src
@@ -148,7 +148,7 @@
to_chat(entered, span_notice("[icon2html(src, entered)] Squeak!"))
/// Called when a mouse is hand-fed some cheese, it will stop being afraid of humans
/mob/living/basic/mouse/proc/tamed(mob/living/tamer, obj/item/food/cheese/cheese)
/mob/living/basic/mouse/tamed(mob/living/tamer, obj/item/food/cheese/cheese)
new /obj/effect/temp_visual/heart(loc)
faction |= FACTION_NEUTRAL
tame = TRUE