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Deathmatch modifiers (#81673)
## About The Pull Request This PR adds the base to simple modifiers that the host can select to make the minigame ~~worse~~ more entertaining for everyone. Here's the screenshot of the UI (without a few modifiers I added later):  ## Why It's Good For The Game I've seen this minigame is frankly popular lately, so I thought I could contribute to it. ## Changelog 🆑 add: Added 20+ modifiers to the deathmatch minigame, which can be enabled by the host. /🆑
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@@ -63,7 +63,7 @@
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if (tame)
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faction |= FACTION_NEUTRAL
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else
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AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheese), tame_chance = 100, after_tame = CALLBACK(src, PROC_REF(tamed)))
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AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheese), tame_chance = 100)
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/mob/living/basic/mouse/Destroy()
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SSmobs.cheeserats -= src
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@@ -148,7 +148,7 @@
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to_chat(entered, span_notice("[icon2html(src, entered)] Squeak!"))
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/// Called when a mouse is hand-fed some cheese, it will stop being afraid of humans
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/mob/living/basic/mouse/proc/tamed(mob/living/tamer, obj/item/food/cheese/cheese)
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/mob/living/basic/mouse/tamed(mob/living/tamer, obj/item/food/cheese/cheese)
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new /obj/effect/temp_visual/heart(loc)
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faction |= FACTION_NEUTRAL
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tame = TRUE
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