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[MIRROR] Refactors species mutanthands into human component [MDB IGNORE] (#19355)
* Refactors species mutanthands into human component * wew --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -83,43 +83,32 @@
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/// Callback for the ghoul status effect - what effects are applied to the ghoul.
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/datum/heretic_knowledge/limited_amount/risen_corpse/proc/apply_to_risen(mob/living/risen)
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LAZYADD(created_items, WEAKREF(risen))
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for(var/obj/item/held as anything in risen.held_items)
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if(istype(held))
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risen.dropItemToGround(held)
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risen.put_in_hands(new /obj/item/risen_hand(), del_on_fail = TRUE)
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risen.AddComponent(/datum/component/mutant_hands, mutant_hand_path = /obj/item/mutant_hand/shattered_risen)
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/// Callback for the ghoul status effect - cleaning up effects after the ghoul status is removed.
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/datum/heretic_knowledge/limited_amount/risen_corpse/proc/remove_from_risen(mob/living/risen)
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LAZYREMOVE(created_items, WEAKREF(risen))
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for(var/obj/item/risen_hand/hand in risen.held_items)
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qdel(hand)
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qdel(risen.GetComponent(/datum/component/mutant_hands))
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#undef RISEN_MAX_HEALTH
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/// The "hand" "weapon" used by shattered risen
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/obj/item/risen_hand
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/obj/item/mutant_hand/shattered_risen
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name = "bone-shards"
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desc = "What once appeared to be a normal human fist, now holds a maulled nest of sharp bone-shards."
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icon = 'icons/effects/blood.dmi'
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base_icon_state = "bloodhand"
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color = "#001aff"
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item_flags = ABSTRACT | DROPDEL | HAND_ITEM
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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hitsound = SFX_SHATTER
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force = 16
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sharpness = SHARP_EDGED
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wound_bonus = -30
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bare_wound_bonus = 15
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demolition_mod = 1.5
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sharpness = SHARP_EDGED
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/obj/item/risen_hand/Initialize(mapload)
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/obj/item/mutant_hand/shattered_risen/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
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/obj/item/risen_hand/visual_equipped(mob/user, slot)
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/obj/item/mutant_hand/shattered_risen/visual_equipped(mob/user, slot)
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. = ..()
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// Even hand indexes are right hands,
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