Add's support for population limits on keep_me_secure component (Loneop event balance change) (#87657)

This is used to set the nuke disk's safety factor from applying on very
low pop player counts, as it's unlikely the disk can be secured.

I don't believe this precludes the event from being randomly chosen, but
it makes sure it wont be a certainty on very low pop when the disk
hasn't been secured from lack of players

Just to clarify this applies only at 9 population or lower.

## Why It's Good For The Game
On very very low pop, the disk is often unsecured, and.. more
importantly, a lone op is likely to have a very high chance of easily
succeeding as there is not enough crew to upkeep a watch on the relevant
areas.

This event is fun on higher populations, and needing to protect the disk
makes sense, but on very lowpop, I think it doens't quite work as
designed, as instead it just means a lot of low pop rounds will end due
to a loneop spawning if there's any ghosts about at all.
## Changelog
🆑 oranges
balance: Nuclear disk no longer needs to be secured at sub 10 population
/🆑
This commit is contained in:
oranges
2024-11-06 14:08:34 -08:00
committed by GitHub
parent a0b0ea2beb
commit 7f3f522874
3 changed files with 10 additions and 3 deletions
+7 -1
View File
@@ -14,13 +14,16 @@
var/turf/last_secured_location
/// The last world time the parent moved.
var/last_move
/// Living population must be above this amount for security checks to apply.
var/min_pop_limit
/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback)
/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback, min_pop_limit)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.secured_callback = secured_callback
src.unsecured_callback = unsecured_callback
src.min_pop_limit = min_pop_limit
/datum/component/keep_me_secure/Destroy(force)
secured_callback = null
@@ -41,6 +44,9 @@
/// Returns whether the game is supposed to consider the parent "secure".
/datum/component/keep_me_secure/proc/is_secured()
if(living_player_count() < src.min_pop_limit)
return TRUE
var/obj/item/item_parent = parent
if (last_secured_location == get_turf(item_parent))
return FALSE