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Fixes conflicts and commits
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@@ -109,6 +109,8 @@
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//20% chance to actually hit the eyes
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
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if(C.weakeyes)
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C.Stun(1)
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else
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outmsg = "<span class='notice'>You fail to blind [C] by shining [src] at their eyes.</span>"
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