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Demotes the "electrical conductivity" flag from flags_1 to obj_flags (#80033)
## About The Pull Request
Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game
Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.
I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
This commit is contained in:
@@ -7,7 +7,7 @@
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singular_name = "cannonball"
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merge_type = /obj/item/stack/cannonball
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throwforce = 10
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flags_1 = CONDUCT_1
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obj_flags = CONDUCTS_ELECTRICITY
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custom_materials = list(/datum/material/alloy/plasteel=SHEET_MATERIAL_AMOUNT)
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resistance_flags = FIRE_PROOF
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throw_speed = 5
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