Demotes the "electrical conductivity" flag from flags_1 to obj_flags (#80033)

## About The Pull Request

Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game

Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.

I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
This commit is contained in:
san7890
2023-12-01 19:43:46 -07:00
committed by GitHub
parent 466c8fb3c0
commit 7f7688b60a
109 changed files with 190 additions and 188 deletions
@@ -3,7 +3,7 @@
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2)
desc = "A complex electronic that will analyze the connection health between host and avatar."
flags_1 = CONDUCT_1
obj_flags = CONDUCTS_ELECTRICITY
icon = 'icons/obj/device.dmi'
icon_state = "host_monitor"
inhand_icon_state = "electronic"