Demotes the "electrical conductivity" flag from flags_1 to obj_flags (#80033)

## About The Pull Request

Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game

Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.

I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
This commit is contained in:
san7890
2023-12-01 21:43:46 -05:00
committed by GitHub
parent 466c8fb3c0
commit 7f7688b60a
109 changed files with 190 additions and 188 deletions
+1 -1
View File
@@ -12,7 +12,7 @@
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
flags_1 = CONDUCT_1
obj_flags = CONDUCTS_ELECTRICITY
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
/// if the scanner is currently busy processing