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Demotes the "electrical conductivity" flag from flags_1 to obj_flags (#80033)
## About The Pull Request
Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game
Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.
I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
This commit is contained in:
@@ -298,7 +298,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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attacher = key_name(user)
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user.balloon_alert_to_viewers("attached rig")
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return
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if(I.tool_behaviour == TOOL_WRENCH && rig)
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rig.on_found()
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if(QDELETED(src))
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@@ -410,7 +410,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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icon = 'icons/obj/economy.dmi'
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name = "coin"
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icon_state = "coin"
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flags_1 = CONDUCT_1
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obj_flags = CONDUCTS_ELECTRICITY
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force = 1
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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