Adds a new arg to explosion(), flame_range, for fiery explosions! Any mob in that range will be set on fire! Also creates some hotspots (mostly for ambience, won't generate them on existing space tiles) and changes the spawn explosion in the VV tab to let admins make fiery explosions.

Adds a cap for flame_range in global.dm
Added a flame_range for syndibombs, syndieminibombs, Wizard's fireball, fuel tank explosions, and meteors.

Adds firesuit level temperature protection to the wizard hardsuit for safety from your own fireballs setting you ablaze
Adds ExtinguishMob() for Ethereal Jaunt to make wizards a little less vulnerable to fire
This commit is contained in:
Ergovisavi
2013-10-10 18:46:47 -07:00
parent c62f5cd8d7
commit 7fd1465e17
10 changed files with 38 additions and 20 deletions
+1 -1
View File
@@ -97,7 +97,7 @@
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.")
log_game("[key_name(Proj.firer)] triggered a fueltank explosion.")
explosion(src.loc,-1,0,2)
explosion(src.loc,-1,0,2,,,,2)
if(src)
del(src)