Finishes id computer

adds designs for computer parts to rnd and cases to the autolathe.
This commit is contained in:
Shadowlight213
2016-08-09 22:55:07 -07:00
parent 6bb69d760e
commit 8035651400
37 changed files with 744 additions and 251 deletions
@@ -3,12 +3,14 @@
filedesc = "ID card modification program"
program_icon_state = "id"
extended_desc = "Program for programming employee ID cards to access parts of the station."
required_access = access_change_ids
transfer_access = access_change_ids
requires_ntnet = 0
size = 8
var/mod_mode = 1
var/is_centcom = 0
var/show_assignments = 0
var/minor = 0
var/authenticated = 0
var/list/region_access = null
var/list/head_subordinates = null
var/target_dept = 0 //Which department this computer has access to. 0=all departments
@@ -34,6 +36,43 @@
var/list/opened_positions = list();
/datum/computer_file/program/card_mod/event_idremoved(background, slot)
if(slot == 2)
minor = 0
authenticated = 0
head_subordinates = null
region_access = null
/datum/computer_file/program/card_mod/proc/job_blacklisted(jobtitle)
return (jobtitle in blacklisted)
//Logic check for if you can open the job
/datum/computer_file/program/card_mod/proc/can_open_job(datum/job/job)
if(job)
if(!job_blacklisted(job.title))
if((job.total_positions <= player_list.len * (max_relative_positions / 100)))
var/delta = (world.time / 10) - time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
return 1
return -2
return 0
return 0
//Logic check for if you can close the job
/datum/computer_file/program/card_mod/proc/can_close_job(datum/job/job)
if(job)
if(!job_blacklisted(job.title))
if(job.total_positions > job.current_positions)
var/delta = (world.time / 10) - time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
return 1
return -2
return 0
return 0
/datum/computer_file/program/card_mod/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -65,17 +104,24 @@
var/obj/item/weapon/card/id/user_id_card = null
var/mob/user = usr
if(ishuman(user))
var/mob/living/carbon/human/h = user
user_id_card = h.get_idcard()
var/obj/item/weapon/card/id/id_card = computer.card_slot.stored_card
var/obj/item/weapon/card/id/auth_card = computer.card_slot.stored_card2
if(auth_card)
user_id_card = auth_card
else
if(ishuman(user))
var/mob/living/carbon/human/h = user
user_id_card = h.get_idcard()
switch(action)
if("PRG_switchm")
if(params["target"] == "mod")
mod_mode = 1
else if (params["target"] == "manifest")
mod_mode = 0
else if (params["target"] == "manage")
mod_mode = 2
if("PRG_togglea")
if(show_assignments)
show_assignments = 0
@@ -84,9 +130,9 @@
if("PRG_print")
if(computer && computer.nano_printer) //This option should never be called if there is no printer
if(mod_mode)
if(can_run(user, 1))
if(authorized())
var/contents = {"<h4>Access Report</h4>
<u>Prepared By:</u> [user_id_card.registered_name ? user_id_card.registered_name : "Unknown"]<br>
<u>Prepared By:</u> [user_id_card && user_id_card.registered_name ? user_id_card.registered_name : "Unknown"]<br>
<u>For:</u> [id_card.registered_name ? id_card.registered_name : "Unregistered"]<br>
<hr>
<u>Assignment:</u> [id_card.assignment]<br>
@@ -115,16 +161,42 @@
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
if("PRG_eject")
if(computer && computer.card_slot)
if(id_card)
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
computer.proc_eject_id(user)
var/select = params["target"]
switch(select)
if("id")
if(id_card)
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
computer.proc_eject_id(user, 1)
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
if(!usr.drop_item())
return
I.forceMove(computer)
computer.card_slot.stored_card = I
if("auth")
if(auth_card)
if(id_card)
data_core.manifest_modify(id_card.registered_name, id_card.assignment)
head_subordinates = null
region_access = null
authenticated = 0
minor = 0
computer.proc_eject_id(user, 2)
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
if(!usr.drop_item())
return
I.forceMove(computer)
computer.card_slot.stored_card2 = I
if("PRG_terminate")
if(computer && can_run(user, 1))
id_card.assignment = "Terminated"
if(computer && ((id_card.assignment in head_subordinates) || id_card.assignment == "Assistant"))
id_card.assignment = "Unassigned"
remove_nt_access(id_card)
if("PRG_edit")
if(computer && can_run(user, 1))
if(computer && authorized())
if(params["name"])
var/temp_name = reject_bad_name(input("Enter name.", "Name", id_card.registered_name))
if(temp_name)
@@ -135,7 +207,7 @@
// var/account_num = text2num(input("Enter account number.", "Account", id_card.associated_account_number))
// id_card.associated_account_number = account_num
if("PRG_assign")
if(computer && can_run(user, 1) && id_card)
if(computer && authorized() && id_card)
var/t1 = params["assign_target"]
if(t1 == "Custom")
var/temp_t = reject_bad_text(input("Enter a custom job assignment.","Assignment", id_card.assignment), 45)
@@ -164,89 +236,221 @@
id_card.assignment = t1
if("PRG_access")
if(params["allowed"] && computer && can_run(user, 1))
if(params["allowed"] && computer && authorized())
var/access_type = text2num(params["access_target"])
var/access_allowed = text2num(params["allowed"])
world << "type [access_type]"
world << "allow [access_allowed]"
if(access_type in (is_centcom ? get_all_centcom_access() : get_all_accesses()))
world << "yes"
id_card.access -= access_type
if(!access_allowed)
world << "check"
id_card.access += access_type
if("PRG_open_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
return 0
if(can_open_job(j) != 1)
return 0
if(opened_positions[edit_job_target] >= 0)
time_last_changed_position = world.time / 10
j.total_positions++
opened_positions[edit_job_target]++
if("PRG_close_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
return 0
if(can_close_job(j) != 1)
return 0
//Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0)
time_last_changed_position = world.time / 10
j.total_positions--
opened_positions[edit_job_target]--
if(id_card)
id_card.name = text("[id_card.registered_name]'s ID Card ([id_card.assignment])")
return 1
/datum/computer_file/program/card_mod/proc/remove_nt_access(var/obj/item/weapon/card/id/id_card)
/datum/computer_file/program/card_mod/proc/remove_nt_access(obj/item/weapon/card/id/id_card)
id_card.access -= get_all_accesses()
id_card.access -= get_all_centcom_access()
/datum/computer_file/program/card_mod/proc/apply_access(var/obj/item/weapon/card/id/id_card, var/list/accesses)
/datum/computer_file/program/card_mod/proc/apply_access(obj/item/weapon/card/id/id_card, list/accesses)
id_card.access |= accesses
/datum/computer_file/program/card_mod/ui_data(mob/user)
var/list/data = get_header_data()
data["mmode"] = mod_mode
var/authed = 0
if(computer && computer.card_slot)
var/obj/item/weapon/card/id/auth_card = computer.card_slot.stored_card2
data["auth_name"] = auth_card ? strip_html_simple(auth_card.name) : "-----"
authed = authorized()
if(mod_mode == 2)
data["slots"] = list()
var/list/pos = list()
for(var/datum/job/job in SSjob.occupations)
if(job.title in blacklisted)
continue
var/list/status_open = build_manage(job,1)
var/list/status_close = build_manage(job,0)
pos.Add(list(list(
"title" = job.title,
"current" = job.current_positions,
"total" = job.total_positions,
"status_open" = authed ? status_open["enable"]: 0,
"status_close" = authed ? status_close["enable"] : 0,
"desc_open" = status_open["desc"],
"desc_close" = status_close["desc"])))
data["slots"] = pos
data["src"] = "\ref[src]"
data["station_name"] = station_name()
data["manifest"] = data_core ? data_core.get_manifest(0) : null
if(!mod_mode)
data["manifest"] = list()
var/list/crew = list()
for(var/datum/data/record/t in sortRecord(data_core.general))
crew.Add(list(list(
"name" = t.fields["name"],
"rank" = t.fields["rank"])))
data["manifest"] = crew
data["assignments"] = show_assignments
if(computer)
data["have_id_slot"] = !!computer.card_slot
data["have_printer"] = !!computer.nano_printer
data["authenticated"] = can_run(user)
if(!computer.card_slot)
if(!computer.card_slot && mod_mode == 1)
mod_mode = 0 //We can't modify IDs when there is no card reader
else
data["have_id_slot"] = 0
data["have_printer"] = 0
data["authenticated"] = 0
data["mmode"] = mod_mode
data["centcom_access"] = is_centcom
if(computer && computer.card_slot)
var/obj/item/weapon/card/id/id_card = computer.card_slot.stored_card
data["has_id"] = !!id_card
data["id_rank"] = id_card && id_card.assignment ? html_encode(id_card.assignment) : "Unassigned"
data["id_owner"] = id_card && id_card.registered_name ? html_encode(id_card.registered_name) : "-----"
data["id_name"] = id_card ? strip_html_simple(id_card.name) : "-----"
data["authenticated"] = authed
data["engineering_jobs"] = format_jobs(engineering_positions)
data["medical_jobs"] = format_jobs(medical_positions)
data["science_jobs"] = format_jobs(science_positions)
data["security_jobs"] = format_jobs(security_positions)
data["cargo_jobs"] = format_jobs(supply_positions)
data["civilian_jobs"] = format_jobs(supply_positions)
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs())
if(mod_mode == 1)
if(computer.card_slot.stored_card)
var/obj/item/weapon/card/id/id_card = computer.card_slot.stored_card
if(is_centcom)
var/list/all_centcom_access = list()
for(var/access in get_all_centcom_access())
all_centcom_access.Add(list(list(
"desc" = replacetext(get_centcom_access_desc(access), "&nbsp", " "),
"ref" = access,
"allowed" = (access in id_card.access) ? 1 : 0)))
data["all_centcom_access"] = all_centcom_access
else
var/list/regions = list()
for(var/i = 1; i <= 7; i++)
var/list/accesses = list()
for(var/access in get_region_accesses(i))
if (get_access_desc(access))
accesses.Add(list(list(
"desc" = replacetext(get_access_desc(access), "&nbsp", " "),
"ref" = access,
"allowed" = (access in id_card.access) ? 1 : 0)))
if(computer && computer.card_slot)
var/obj/item/weapon/card/id/id_card = computer.card_slot.stored_card
regions.Add(list(list(
"name" = get_region_accesses_name(i),
"accesses" = accesses)))
data["regions"] = regions
data["has_id"] = !!id_card
data["id_rank"] = id_card && id_card.assignment ? html_encode(id_card.assignment) : "Unassigned"
data["id_owner"] = id_card && id_card.registered_name ? html_encode(id_card.registered_name) : "-----"
data["id_name"] = id_card ? strip_html_simple(id_card.name) : "-----"
return data
data["engineering_jobs"] = format_jobs(engineering_positions)
data["medical_jobs"] = format_jobs(medical_positions)
data["science_jobs"] = format_jobs(science_positions)
data["security_jobs"] = format_jobs(security_positions)
data["cargo_jobs"] = format_jobs(supply_positions)
data["civilian_jobs"] = format_jobs(civilian_positions)
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs())
if(computer.card_slot.stored_card)
var/obj/item/weapon/card/id/id_card = computer.card_slot.stored_card
if(is_centcom)
var/list/all_centcom_access = list()
for(var/access in get_all_centcom_access())
all_centcom_access.Add(list(list(
"desc" = replacetext(get_centcom_access_desc(access), "&nbsp", " "),
"ref" = access,
"allowed" = (access in id_card.access) ? 1 : 0)))
data["all_centcom_access"] = all_centcom_access
else
var/list/regions = list()
for(var/i = 1; i <= 7; i++)
if((minor || target_dept) && !(i in region_access))
continue
var/list/accesses = list()
for(var/access in get_region_accesses(i))
if (get_access_desc(access))
accesses.Add(list(list(
"desc" = replacetext(get_access_desc(access), "&nbsp", " "),
"ref" = access,
"allowed" = (access in id_card.access) ? 1 : 0)))
regions.Add(list(list(
"name" = get_region_accesses_name(i),
"accesses" = accesses)))
data["regions"] = regions
data["minor"] = target_dept || minor ? 1 : 0
return data
/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = 0)
var/out = "Denied"
var/can_change= 0
if(open)
can_change = can_open_job(job)
else
can_change = can_close_job(job)
var/enable = 0
if(can_change == 1)
out = "[open ? "Open Position" : "Close Position"]"
enable = 1
else if(can_change == -2)
var/time_to_wait = round(change_position_cooldown - ((world.time / 10) - time_last_changed_position), 1)
var/mins = round(time_to_wait / 60)
var/seconds = time_to_wait - (60*mins)
out = "Cooldown ongoing: [mins]:[(seconds < 10) ? "0[seconds]" : "[seconds]"]"
else
out = "Denied"
return list("enable" = enable, "desc" = out)
/datum/computer_file/program/card_mod/proc/authorized()
if(!authenticated)
if(computer && computer.card_slot)
var/obj/item/weapon/card/id/auth_card = computer.card_slot.stored_card2
if(auth_card)
region_access = list()
if(transfer_access in auth_card.GetAccess())
minor = 0
authenticated = 1
return 1
else
if((access_hop in auth_card.access) && ((target_dept==1) || !target_dept))
region_access |= 1
region_access |= 6
get_subordinates("Head of Personnel")
if((access_hos in auth_card.access) && ((target_dept==2) || !target_dept))
region_access |= 2
get_subordinates("Head of Security")
if((access_cmo in auth_card.access) && ((target_dept==3) || !target_dept))
region_access |= 3
get_subordinates("Chief Medical Officer")
if((access_rd in auth_card.access) && ((target_dept==4) || !target_dept))
region_access |= 4
get_subordinates("Research Director")
if((access_ce in auth_card.access) && ((target_dept==5) || !target_dept))
region_access |= 5
get_subordinates("Chief Engineer")
if(region_access)
minor = 1
authenticated = 1
return 1
else
return authenticated
/datum/computer_file/program/card_mod/proc/get_subordinates(rank)
head_subordinates = list()
for(var/datum/job/job in SSjob.occupations)
if(rank in job.department_head)
head_subordinates += job.title