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Clockcult fixes and tweaks (#19795)
* Clockcult fixes and tweaks * die but don't stay dead * stay dead but never die * instinct * unreadable dark magic * idiocy knows no bounds * danger close * like four fucking times faster * superdynamics
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@@ -31,6 +31,11 @@ var/datum/subsystem/ticker/ticker
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var/list/syndicate_coalition = list() //list of traitor-compatible factions
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var/list/factions = list() //list of all factions
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var/list/availablefactions = list() //list of factions with openings
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var/list/scripture_states = list(SCRIPTURE_DRIVER = TRUE, \
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SCRIPTURE_SCRIPT = FALSE, \
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SCRIPTURE_APPLICATION = FALSE, \
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SCRIPTURE_REVENANT = FALSE, \
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SCRIPTURE_JUDGEMENT = FALSE) //list of clockcult scripture states for announcements
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var/delay_end = 0 //if set true, the round will not restart on it's own
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@@ -103,6 +108,7 @@ var/datum/subsystem/ticker/ticker
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mode.process(wait * 0.1)
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check_queue()
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check_maprotate()
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scripture_states = scripture_unlock_alert(scripture_states)
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if(!mode.explosion_in_progress && mode.check_finished() || force_ending)
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current_state = GAME_STATE_FINISHED
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