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Arconomy: Amputating the Invisible Hand of Income. (#54161)
* Final Stage Capitalism. * tweaks. * Got overzelous in my fervor for blood * well, this now has my full attention. * Whoops missed a << * fixes issue because there were changes I missed * Cobby: Departmental income is static. * Whoops * Various high cost premium prices and a few custom_prices have been adjusted to better suit the lack of income. Code cleanup on income so they're all in-line with cargo. * First, this has been atomized out. * UI is now fixed as god intended. * Actually no, this is dynamic now. No more confusion. * Conflicts fixed. * Apply suggestions from code review Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com> * tgui recompile. * Hopefully aquires that green checkmark. * --fixes the spacing. * var cleanup and departmental budget assignment cleanup. * merge conflict fix Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
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@@ -121,7 +121,6 @@
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name = "reinforced plunger"
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desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
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icon_state = "reinforced_plunger"
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reinforced = TRUE
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plunge_mod = 0.8
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layer_mode_sprite = "reinforced_plunger_layer"
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