Powernets now tracks load added between power ticks. (#40216)

* Powernet non-machine processing changes.

* forgot an =

* Reverts floodlight changes.

* Clamps surplus() to valid values.
This commit is contained in:
skoglol
2018-09-14 13:05:21 +02:00
committed by AnturK
parent da869cb780
commit 817c9c0ffc
9 changed files with 58 additions and 14 deletions
+4 -2
View File
@@ -122,8 +122,8 @@
// found a powernet, so drain up to max power from it
var/drained = min ( drain_rate, PN.avail )
PN.load += drained
var/drained = min ( drain_rate, attached.newavail() )
attached.add_delayedload(drained)
power_drained += drained
// if tried to drain more than available on powernet
@@ -137,6 +137,8 @@
power_drained += 50
if(A.charging == 2) // If the cell was full
A.charging = 1 // It's no longer full
if(drained >= drain_rate)
break
if(power_drained > max_power * 0.98)
if (!admins_warned)
+2 -2
View File
@@ -270,8 +270,8 @@
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN | TESLA_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
tesla_zap(src, 3, C.newavail() * 0.01, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN | TESLA_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
/obj/structure/grille/get_dumping_location(datum/component/storage/source,mob/user)