diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm
index dc541be6076..511c4b0669d 100644
--- a/code/datums/components/butchering.dm
+++ b/code/datums/components/butchering.dm
@@ -62,7 +62,7 @@
"You hear a cutting noise!", ignored_mobs = H)
H.show_message("Your throat is being slit by [user]!", MSG_VISUAL, \
"Something is cutting into your neck!", NONE)
- log_combat(user, H, "starts slicing the throat of")
+ log_combat(user, H, "attempted throat slitting", source)
playsound(H.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, H, clamp(500 / source.force, 30, 100)) && H.Adjacent(source))
@@ -73,7 +73,7 @@
H.visible_message("[user] slits [H]'s throat!", \
"[user] slits your throat...")
- log_combat(user, H, "finishes slicing the throat of")
+ log_combat(user, H, "wounded via throat slitting", source)
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD, wound_bonus=CANT_WOUND) // easy tiger, we'll get to that in a sec
var/obj/item/bodypart/slit_throat = H.get_bodypart(BODY_ZONE_HEAD)
if(slit_throat)