diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm index dc541be6076..511c4b0669d 100644 --- a/code/datums/components/butchering.dm +++ b/code/datums/components/butchering.dm @@ -62,7 +62,7 @@ "You hear a cutting noise!", ignored_mobs = H) H.show_message("Your throat is being slit by [user]!", MSG_VISUAL, \ "Something is cutting into your neck!", NONE) - log_combat(user, H, "starts slicing the throat of") + log_combat(user, H, "attempted throat slitting", source) playsound(H.loc, butcher_sound, 50, TRUE, -1) if(do_mob(user, H, clamp(500 / source.force, 30, 100)) && H.Adjacent(source)) @@ -73,7 +73,7 @@ H.visible_message("[user] slits [H]'s throat!", \ "[user] slits your throat...") - log_combat(user, H, "finishes slicing the throat of") + log_combat(user, H, "wounded via throat slitting", source) H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD, wound_bonus=CANT_WOUND) // easy tiger, we'll get to that in a sec var/obj/item/bodypart/slit_throat = H.get_bodypart(BODY_ZONE_HEAD) if(slit_throat)