From 8196190aa1b428184be3db117351be6ed440589b Mon Sep 17 00:00:00 2001 From: Penelope Haze Date: Tue, 21 Jan 2025 16:09:57 -0500 Subject: [PATCH] Removes a a at at be be of of and and have have (#89155) ## About The Pull Request I just had to one-up https://github.com/tgstation/tgstation/pull/89127. ## Why It's Good For The Game Removes a a at at be be of of and and have have ## Changelog N/A --- .../hud/rendering/plane_masters/plane_master_subtypes.dm | 2 +- code/datums/memory/general_memories.dm | 2 +- code/datums/ruins/icemoon.dm | 2 +- code/game/gamemodes/objective_items.dm | 2 +- code/game/machinery/computer/arcade/orion_event.dm | 2 +- code/game/objects/items.dm | 2 +- code/game/objects/items/chromosome.dm | 2 +- code/game/objects/items/robot/robot_upgrades.dm | 4 ++-- code/game/objects/items/stacks/tiles/tile_types.dm | 2 +- code/game/objects/structures/window.dm | 4 ++-- code/modules/admin/topic.dm | 2 +- code/modules/clothing/head/garlands.dm | 2 +- code/modules/clothing/neck/collar_bomb.dm | 2 +- code/modules/events/ion_storm.dm | 2 +- code/modules/library/skill_learning/job_skillchips/clown.dm | 2 +- code/modules/mapping/mapping_helpers.dm | 2 +- code/modules/mob/living/carbon/human/species_types/monkeys.dm | 2 +- code/modules/unit_tests/designs.dm | 2 +- 18 files changed, 20 insertions(+), 20 deletions(-) diff --git a/code/_onclick/hud/rendering/plane_masters/plane_master_subtypes.dm b/code/_onclick/hud/rendering/plane_masters/plane_master_subtypes.dm index 582253e0b92..96a02afb574 100644 --- a/code/_onclick/hud/rendering/plane_masters/plane_master_subtypes.dm +++ b/code/_onclick/hud/rendering/plane_masters/plane_master_subtypes.dm @@ -380,7 +380,7 @@ /atom/movable/screen/plane_master/ghost name = "Ghost" - documentation = "Ghosts draw here, so they don't get mixed up in the visuals of the game world. Note, this is not not how we HIDE ghosts from people, that's done with invisible and see_invisible." + documentation = "Ghosts draw here, so they don't get mixed up in the visuals of the game world. Note, this is not how we HIDE ghosts from people, that's done with invisible and see_invisible." plane = GHOST_PLANE render_relay_planes = list(RENDER_PLANE_NON_GAME) diff --git a/code/datums/memory/general_memories.dm b/code/datums/memory/general_memories.dm index eca745d3283..8fa8420527d 100644 --- a/code/datums/memory/general_memories.dm +++ b/code/datums/memory/general_memories.dm @@ -95,7 +95,7 @@ /datum/memory/high_five/get_starts() return list( - "[protagonist_name] and [deuteragonist_name] having a a legendary [high_five_type]", + "[protagonist_name] and [deuteragonist_name] having a legendary [high_five_type]", "[protagonist_name] giving [deuteragonist_name] a [high_five_type]", "[protagonist_name] and [deuteragonist_name] giving each other a [high_five_type]", ) diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm index ef241d61127..6ab7539cecd 100644 --- a/code/datums/ruins/icemoon.dm +++ b/code/datums/ruins/icemoon.dm @@ -64,7 +64,7 @@ /datum/map_template/ruin/icemoon/Lodge name = "Ice-Ruin Hunters Lodge" id = "lodge" - description = "An old hunting hunting lodge. I wonder if anyone is still home?" + description = "An old hunting lodge. I wonder if anyone is still home?" suffix = "icemoon_surface_lodge.dmm" /datum/map_template/ruin/icemoon/frozen_phonebooth diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm index eb74dc5df1e..7f88dc68758 100644 --- a/code/game/gamemodes/objective_items.dm +++ b/code/game/gamemodes/objective_items.dm @@ -561,7 +561,7 @@ exists_on_map = TRUE difficulty = 4 steal_hint = "The station's data Blackbox, found solely within Telecommunications." - destruction_method = "Too strong to be be destroyed via normal means - needs to be dusted via the supermatter, or burnt in the chapel's crematorium." + destruction_method = "Too strong to be destroyed via normal means - needs to be dusted via the supermatter, or burnt in the chapel's crematorium." /obj/item/blackbox/add_stealing_item_objective() return add_item_to_steal(src, /obj/item/blackbox) diff --git a/code/game/machinery/computer/arcade/orion_event.dm b/code/game/machinery/computer/arcade/orion_event.dm index d39766200dc..7c834800f1d 100644 --- a/code/game/machinery/computer/arcade/orion_event.dm +++ b/code/game/machinery/computer/arcade/orion_event.dm @@ -219,7 +219,7 @@ var/lostfuel = rand(4,7) var/deadname = game.remove_crewmember() game.fuel -= lostfuel - text = "[deadname] was lost deep in the wreckage, and your own vessel lost [lostfuel] Fuel maneuvering to the the abandoned ship." + text = "[deadname] was lost deep in the wreckage, and your own vessel lost [lostfuel] Fuel maneuvering to the abandoned ship." event_responses += BUTTON_WHERE_DID_YOU_GO if(36 to 65) var/oldfood = rand(5,11) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index b389438f0f9..01bab10c962 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -1400,7 +1400,7 @@ return discover_after if(w_class > WEIGHT_CLASS_TINY) //small items like soap or toys that don't have mat datums - to_chat(victim, span_warning("[source_item? "Something strange was in the \the [source_item]..." : "I just bit something strange..."] ")) + to_chat(victim, span_warning("[source_item? "Something strange was in \the [source_item]..." : "I just bit something strange..."] ")) return discover_after // victim's chest (for cavity implanting the item) diff --git a/code/game/objects/items/chromosome.dm b/code/game/objects/items/chromosome.dm index dcfc7930ebf..43afbd43bd5 100644 --- a/code/game/objects/items/chromosome.dm +++ b/code/game/objects/items/chromosome.dm @@ -76,6 +76,6 @@ /obj/item/chromosome/energy name = "energetic chromosome" - desc = "A chromosome that reduces action based mutation cooldowns by by 50%." + desc = "A chromosome that reduces action based mutation cooldowns by 50%." icon_state = "energy" energy_coeff = 0.5 diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index bbebd91e7cb..f448ec0ed59 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -688,7 +688,7 @@ /obj/item/borg/upgrade/transform name = "borg model picker (Standard)" - desc = "Allows you to to turn a cyborg into a standard cyborg." + desc = "Allows you to turn a cyborg into a standard cyborg." icon_state = "module_general" var/obj/item/robot_model/new_model = null @@ -699,7 +699,7 @@ /obj/item/borg/upgrade/transform/clown name = "borg model picker (Clown)" - desc = "Allows you to to turn a cyborg into a clown, honk." + desc = "Allows you to turn a cyborg into a clown, honk." icon_state = "module_honk" new_model = /obj/item/robot_model/clown diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 20ee0e69df6..f2c860d2d76 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -1044,7 +1044,7 @@ /obj/item/stack/tile/tram/plate name = "linear induction tram tiles" - singular_name = "linear induction tram tile tile" + singular_name = "linear induction tram tile" desc = "A tile with an aluminium plate for tram propulsion." icon_state = "darkiron_plate" inhand_icon_state = "tile-neon" diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 9924713d939..8c8a39aa59f 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -860,7 +860,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/frosted/spaw /obj/structure/window/reinforced/plasma/plastitanium name = "plastitanium window" - desc = "A durable looking window made of an alloy of of plasma and titanium." + desc = "A durable looking window made of an alloy of plasma and titanium." icon = 'icons/obj/smooth_structures/plastitanium_window.dmi' icon_state = "plastitanium_window-0" base_icon_state = "plastitanium_window" @@ -883,7 +883,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/window/reinforced/tinted/frosted/spaw /obj/structure/window/reinforced/plasma/plastitanium/indestructible name = "plastitanium window" - desc = "A durable looking window made of an alloy of of plasma and titanium." + desc = "A durable looking window made of an alloy of plasma and titanium." icon = 'icons/obj/smooth_structures/plastitanium_window.dmi' icon_state = "plastitanium_window-0" base_icon_state = "plastitanium_window" diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index e8d117fdc94..71374bf2464 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -497,7 +497,7 @@ var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num if (new_value > 100) - return tgui_alert(usr, "The value must be be under 100.") + return tgui_alert(usr, "The value must be under 100.") GLOB.dynamic_forced_threat_level = new_value log_admin("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].") diff --git a/code/modules/clothing/head/garlands.dm b/code/modules/clothing/head/garlands.dm index 4de0604044e..374bd2fdafd 100644 --- a/code/modules/clothing/head/garlands.dm +++ b/code/modules/clothing/head/garlands.dm @@ -47,7 +47,7 @@ /obj/item/clothing/head/costume/garland/lily name = "lily crown" - desc = "A leafy flower crown with a cluster of large white lilies at at the front." + desc = "A leafy flower crown with a cluster of large white lilies at the front." icon_state = "lily_crown" worn_icon_state = "lily_crown" diff --git a/code/modules/clothing/neck/collar_bomb.dm b/code/modules/clothing/neck/collar_bomb.dm index 7a5314f4c18..372c6ab7cc5 100644 --- a/code/modules/clothing/neck/collar_bomb.dm +++ b/code/modules/clothing/neck/collar_bomb.dm @@ -109,7 +109,7 @@ return var/mob/living/carbon/human/brian = collar.loc if(brian.get_item_by_slot(ITEM_SLOT_NECK) == collar) - brian.investigate_log("has has their [collar] triggered by [user] via yellow button.", INVESTIGATE_DEATHS) + brian.investigate_log("has had their [collar] triggered by [user] via yellow button.", INVESTIGATE_DEATHS) /obj/item/collar_bomb_button/Destroy() diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index 9c9d81d01d7..1141b94e822 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -459,7 +459,7 @@ if(6) //X is a job message = "YOU MUST HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO ESCAPE HARM" if(7) //X is two jobs - message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM" + message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM" if(2) //Protect switch(rand(1,7)) //What is X? diff --git a/code/modules/library/skill_learning/job_skillchips/clown.dm b/code/modules/library/skill_learning/job_skillchips/clown.dm index 3cd88ff7096..f8836b41dca 100644 --- a/code/modules/library/skill_learning/job_skillchips/clown.dm +++ b/code/modules/library/skill_learning/job_skillchips/clown.dm @@ -3,7 +3,7 @@ desc = "This biochip contain several terabytes of uncannily religious, Honkmother praising guides on how to reshape balloons into silly animals." auto_traits = list(TRAIT_BALLOON_SUTRA) skill_name = "Balloon Sutra" - skill_description = "Learn the the ancient Honkmotherian arts of balloon-sutra." + skill_description = "Learn the ancient Honkmotherian arts of balloon-sutra." skill_icon = "face-grin-tears" activate_message = span_notice("Blessed wisdom of Honkmother enwraps you, and with it, governship upon form of balloonkind.") deactivate_message = span_notice("'Remember, then, that true clownery requires freedom and willingness to bend, like ones of a floating balloon.'... Whatever that meant?") diff --git a/code/modules/mapping/mapping_helpers.dm b/code/modules/mapping/mapping_helpers.dm index c122b8abc1c..d04e6e0afd1 100644 --- a/code/modules/mapping/mapping_helpers.dm +++ b/code/modules/mapping/mapping_helpers.dm @@ -102,7 +102,7 @@ /obj/effect/baseturf_helper/reinforced_plating/ceiling/replace_baseturf(turf/thing) var/turf/ceiling = get_step_multiz(thing, UP) if(isnull(ceiling)) - CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above above it.") + CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above it.") if(isspaceturf(ceiling) || istype(ceiling, /turf/open/openspace)) return return ..(ceiling) diff --git a/code/modules/mob/living/carbon/human/species_types/monkeys.dm b/code/modules/mob/living/carbon/human/species_types/monkeys.dm index c9532746462..aa582991158 100644 --- a/code/modules/mob/living/carbon/human/species_types/monkeys.dm +++ b/code/modules/mob/living/carbon/human/species_types/monkeys.dm @@ -166,7 +166,7 @@ else monkey_brain.tripping = TRUE background_icon_state = "bg_default_on" - to_chat(monkey_brain.owner, span_notice("You will now stumble while while colliding with people who are in combat mode.")) + to_chat(monkey_brain.owner, span_notice("You will now stumble while colliding with people who are in combat mode.")) build_all_button_icons() /obj/item/organ/brain/primate/on_mob_insert(mob/living/carbon/primate) diff --git a/code/modules/unit_tests/designs.dm b/code/modules/unit_tests/designs.dm index 0495ebdc7d9..729f2facf81 100644 --- a/code/modules/unit_tests/designs.dm +++ b/code/modules/unit_tests/designs.dm @@ -15,7 +15,7 @@ TEST_FAIL("Design [current_design.type] has default or null name var but has an ID") if ((!isnull(current_design.materials) && LAZYLEN(current_design.materials)) || (!isnull(current_design.reagents_list) && LAZYLEN(current_design.reagents_list))) //Design requires materials if ((isnull(current_design.build_path) || current_design.build_path == default_design.build_path) && (isnull(current_design.make_reagent) || current_design.make_reagent == default_design.make_reagent)) //Check if design gives any output - TEST_FAIL("Design [current_design.type] requires materials but does not have have any build_path or make_reagent set") + TEST_FAIL("Design [current_design.type] requires materials but does not have either build_path or make_reagent set") else if (!isnull(current_design.build_path) || !isnull(current_design.build_path)) // //Design requires no materials but creates stuff TEST_FAIL("Design [current_design.type] requires NO materials but has build_path or make_reagent set") if (length(current_design.reagents_list) && !(current_design.build_type & LIMBGROWER))