diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index c98ebe822f7..d7d134e00ac 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -140,6 +140,10 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define TRAIT_PULL_BLOCKED "pullblocked" /// Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically. #define TRAIT_RESTRAINED "restrained" +/// Apply this to make a mob not dense, and remove it when you want it to no longer make them undense, other sorces of undesity will still apply. Always define a unique source when adding a new instance of this! +#define TRAIT_UNDENSE "undense" +/// Expands our FOV by 30 degrees if restricted +#define TRAIT_EXPANDED_FOV "expanded_fov" /// Doesn't miss attacks #define TRAIT_PERFECT_ATTACKER "perfect_attacker" ///Recolored by item/greentext @@ -916,6 +920,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define SUIT_TRAIT "suit" /// Trait associated to lying down (having a [lying_angle] of a different value than zero). #define LYING_DOWN_TRAIT "lying-down" +/// A trait gained by leaning against a wall +#define LEANING_TRAIT "leaning" /// Trait associated to lacking electrical power. #define POWER_LACK_TRAIT "power-lack" /// Trait associated to lacking motor movement @@ -987,7 +993,15 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define SPECIES_FLIGHT_TRAIT "species-flight" #define FROSTMINER_ENRAGE_TRAIT "frostminer-enrage" #define NO_GRAVITY_TRAIT "no-gravity" +/// A trait gained from a mob's leap action, like the leaper #define LEAPING_TRAIT "leaping" +/// A trait gained from a mob's vanish action, like the herophant +#define VANISHING_TRAIT "vanishing" +/// A trait gained from a mob's swoop action, like the ash drake +#define SWOOPING_TRAIT "swooping" +/// A trait gained from a mob's mimic ability, like the mimic +#define MIMIC_TRAIT "mimic" +#define SHRUNKEN_TRAIT "shrunken" #define LEAPER_BUBBLE_TRAIT "leaper-bubble" #define DNA_VAULT_TRAIT "dna_vault" /// sticky nodrop sounds like a bad soundcloud rapper's name @@ -1046,6 +1060,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define CHOKING_TRAIT "choking_trait" /// Trait given by hallucinations #define HALLUCINATION_TRAIT "hallucination_trait" +/// Trait given by simple/basic mob death +#define BASIC_MOB_DEATH_TRAIT "basic_mob_death" /** diff --git a/code/_globalvars/traits.dm b/code/_globalvars/traits.dm index 6365acd6221..718e2d0f80c 100644 --- a/code/_globalvars/traits.dm +++ b/code/_globalvars/traits.dm @@ -205,6 +205,8 @@ GLOBAL_LIST_INIT(traits_by_type, list( "TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION" = TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION, "TRAIT_UNOBSERVANT" = TRAIT_UNOBSERVANT, "TRAIT_MORBID" = TRAIT_MORBID, + "TRAIT_UNDENSE" = TRAIT_UNDENSE, + "TRAIT_EXPANDED_FOV" = TRAIT_EXPANDED_FOV, ), /obj/item/bodypart = list( "TRAIT_PARALYSIS" = TRAIT_PARALYSIS, diff --git a/code/datums/actions/mobs/lava_swoop.dm b/code/datums/actions/mobs/lava_swoop.dm index 618dcc10ff0..0c4eb959919 100644 --- a/code/datums/actions/mobs/lava_swoop.dm +++ b/code/datums/actions/mobs/lava_swoop.dm @@ -38,7 +38,7 @@ return // stop swooped target movement swooping = TRUE - owner.set_density(FALSE) + ADD_TRAIT(owner, TRAIT_UNDENSE, SWOOPING_TRAIT) owner.visible_message(span_boldwarning("[owner] swoops up high!")) var/negative @@ -115,7 +115,7 @@ for(var/mob/M in range(7, owner)) shake_camera(M, 15, 1) - owner.set_density(TRUE) + REMOVE_TRAIT(owner, TRAIT_UNDENSE, SWOOPING_TRAIT) SLEEP_CHECK_DEATH(1, owner) swooping = FALSE if(!lava_success) diff --git a/code/datums/components/riding/riding_mob.dm b/code/datums/components/riding/riding_mob.dm index 2c6b9dac83e..d5098e54c9e 100644 --- a/code/datums/components/riding/riding_mob.dm +++ b/code/datums/components/riding/riding_mob.dm @@ -192,7 +192,7 @@ human_parent.buckle_lying = 0 // the riding mob is made nondense so they don't bump into any dense atoms the carrier is pulling, // since pulled movables are moved before buckled movables - riding_mob.set_density(FALSE) + ADD_TRAIT(riding_mob, TRAIT_UNDENSE, VEHICLE_TRAIT) else if(ride_check_flags & CARRIER_NEEDS_ARM) // fireman human_parent.buckle_lying = 90 @@ -216,7 +216,7 @@ unequip_buckle_inhands(parent) var/mob/living/carbon/human/H = parent H.remove_movespeed_modifier(/datum/movespeed_modifier/human_carry) - former_rider.set_density(!former_rider.body_position) + REMOVE_TRAIT(H, TRAIT_UNDENSE, VEHICLE_TRAIT) return ..() /// If the carrier shoves the person they're carrying, force the carried mob off diff --git a/code/datums/components/shrink.dm b/code/datums/components/shrink.dm index 9c1c5f76dcd..67cd3d39e23 100644 --- a/code/datums/components/shrink.dm +++ b/code/datums/components/shrink.dm @@ -10,10 +10,11 @@ parent_atom.transform = parent_atom.transform.Scale(0.5,0.5) olddens = parent_atom.density oldopac = parent_atom.opacity - parent_atom.set_density(FALSE) + parent_atom.set_opacity(FALSE) if(isliving(parent_atom)) var/mob/living/L = parent_atom + ADD_TRAIT(L, TRAIT_UNDENSE, SHRUNKEN_TRAIT) L.add_movespeed_modifier(/datum/movespeed_modifier/shrink_ray) if(iscarbon(L)) var/mob/living/carbon/C = L @@ -23,6 +24,8 @@ if(ishuman(C)) var/mob/living/carbon/human/H = C H.physiology.damage_resistance -= 100//carbons take double damage while shrunk + else + parent_atom.set_density(FALSE) // this is handled by the UNDENSE trait on mobs parent_atom.visible_message(span_warning("[parent_atom] shrinks down to a tiny size!"), span_userdanger("Everything grows bigger!")) QDEL_IN(src, shrink_time) @@ -30,12 +33,14 @@ /datum/component/shrink/Destroy() var/atom/parent_atom = parent parent_atom.transform = parent_atom.transform.Scale(2,2) - parent_atom.set_density(olddens) parent_atom.set_opacity(oldopac) if(isliving(parent_atom)) var/mob/living/L = parent_atom L.remove_movespeed_modifier(/datum/movespeed_modifier/shrink_ray) + REMOVE_TRAIT(L, TRAIT_UNDENSE, SHRUNKEN_TRAIT) if(ishuman(L)) var/mob/living/carbon/human/H = L H.physiology.damage_resistance += 100 + else + parent_atom.set_density(olddens) // this is handled by the UNDENSE trait on mobs return ..() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 80788baf157..bf1413dca16 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -216,6 +216,8 @@ var/offensive_notes /// Used in obj/item/examine to determines whether or not to detail an item's statistics even if it does not meet the force requirements var/override_notes = FALSE + /// Used if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example. + var/throw_verb // SKYRAT EDIT ADDITION START /// Does this use the advanced reskinning setup? var/uses_advanced_reskins = FALSE diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index 6dee1676e3f..1ecf1c9c239 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -138,6 +138,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM body_parts_covered = null grind_results = list() heat = 1000 + throw_verb = "flick" /// Whether this cigarette has been lit. var/lit = FALSE /// Whether this cigarette should start lit. diff --git a/code/game/turfs/closed/walls.dm b/code/game/turfs/closed/walls.dm index 3f17194935c..2b7722bb59d 100644 --- a/code/game/turfs/closed/walls.dm +++ b/code/game/turfs/closed/walls.dm @@ -1,4 +1,5 @@ #define MAX_DENT_DECALS 15 +#define LEANING_OFFSET 11 /turf/closed/wall name = "wall" @@ -33,6 +34,50 @@ var/list/dent_decals +/turf/closed/wall/MouseDrop_T(mob/living/carbon/carbon_mob, mob/user) + ..() + if(carbon_mob != user) + return + if(carbon_mob.is_leaning == TRUE) + return + if(carbon_mob.pulledby) + return + if(!carbon_mob.density) + return + carbon_mob.is_leaning = TRUE + var/turf/checked_turf = get_step(carbon_mob, turn(carbon_mob.dir, 180)) + if(checked_turf == src) + carbon_mob.start_leaning(src) + +/mob/living/carbon/proc/start_leaning(obj/wall) + + switch(dir) + if(SOUTH) + pixel_y += LEANING_OFFSET + if(NORTH) + pixel_y += -LEANING_OFFSET + if(WEST) + pixel_x += LEANING_OFFSET + if(EAST) + pixel_x += -LEANING_OFFSET + + ADD_TRAIT(src, TRAIT_UNDENSE, LEANING_TRAIT) + ADD_TRAIT(src, TRAIT_EXPANDED_FOV, LEANING_TRAIT) + visible_message(span_notice("[src] leans against \the [wall]!"), \ + span_notice("You lean against \the [wall]!")) + RegisterSignals(src, list(COMSIG_MOB_CLIENT_PRE_MOVE, COMSIG_HUMAN_DISARM_HIT, COMSIG_LIVING_GET_PULLED, COMSIG_MOVABLE_TELEPORTING, COMSIG_ATOM_DIR_CHANGE), PROC_REF(stop_leaning)) + update_fov() + +/mob/living/carbon/proc/stop_leaning() + SIGNAL_HANDLER + UnregisterSignal(src, list(COMSIG_MOB_CLIENT_PRE_MOVE, COMSIG_HUMAN_DISARM_HIT, COMSIG_LIVING_GET_PULLED, COMSIG_MOVABLE_TELEPORTING, COMSIG_ATOM_DIR_CHANGE)) + is_leaning = FALSE + pixel_y = base_pixel_y + body_position_pixel_x_offset + pixel_x = base_pixel_y + body_position_pixel_y_offset + REMOVE_TRAIT(src, TRAIT_UNDENSE, LEANING_TRAIT) + REMOVE_TRAIT(src, TRAIT_EXPANDED_FOV, LEANING_TRAIT) + update_fov() + /turf/closed/wall/Initialize(mapload) . = ..() if(!can_engrave) @@ -319,3 +364,4 @@ girder_type = /obj/structure/foamedmetal #undef MAX_DENT_DECALS +#undef LEANING_OFFSET diff --git a/code/modules/mob/living/basic/basic.dm b/code/modules/mob/living/basic/basic.dm index 8d2633816f4..363983c5cd1 100644 --- a/code/modules/mob/living/basic/basic.dm +++ b/code/modules/mob/living/basic/basic.dm @@ -150,7 +150,7 @@ if(basic_mob_flags & FLIP_ON_DEATH) transform = transform.Turn(180) if(!(basic_mob_flags & REMAIN_DENSE_WHILE_DEAD)) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, BASIC_MOB_DEATH_TRAIT) /mob/living/basic/revive(full_heal_flags = NONE, excess_healing = 0, force_grab_ghost = FALSE) . = ..() @@ -164,7 +164,7 @@ if(basic_mob_flags & FLIP_ON_DEATH) transform = transform.Turn(180) if(!(basic_mob_flags & REMAIN_DENSE_WHILE_DEAD)) - set_density(initial(density)) + REMOVE_TRAIT(src, TRAIT_UNDENSE, BASIC_MOB_DEATH_TRAIT) /mob/living/basic/update_sight() lighting_color_cutoffs = list(lighting_cutoff_red, lighting_cutoff_green, lighting_cutoff_blue) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index cdef1e9473d..485e8d4d76c 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -152,6 +152,9 @@ return FALSE var/atom/movable/thrown_thing var/obj/item/held_item = get_active_held_item() + var/verb_text = pick("throw", "toss", "hurl", "chuck", "fling") + if(prob(0.5)) + verb_text = "yeet" var/neckgrab_throw = FALSE // we can't check for if it's a neckgrab throw when totaling up power_throw since we've already stopped pulling them by then, so get it early if(!held_item) if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE) @@ -188,10 +191,14 @@ //SKYRAT EDIT END if(neckgrab_throw) power_throw++ + if(isitem(thrown_thing)) + var/obj/item/thrown_item = thrown_thing + if(thrown_item.throw_verb) + verb_text = thrown_item.throw_verb do_attack_animation(target, no_effect = 1) //SKYRAT EDIT ADDITION - AESTHETICS playsound(loc, 'sound/weapons/punchmiss.ogg', 50, TRUE, -1) //SKYRAT EDIT ADDITION - AESTHETICS - visible_message(span_danger("[src] throws [thrown_thing][power_throw ? " really hard!" : "."]"), \ - span_danger("You throw [thrown_thing][power_throw ? " really hard!" : "."]")) + visible_message(span_danger("[src] [plural_s(verb_text)] [thrown_thing][power_throw ? " really hard!" : "."]"), \ + span_danger("You [verb_text] [thrown_thing][power_throw ? " really hard!" : "."]")) log_message("has thrown [thrown_thing] [power_throw > 0 ? "really hard" : ""]", LOG_ATTACK) var/extra_throw_range = HAS_TRAIT(src, TRAIT_THROWINGARM) ? 2 : 0 newtonian_move(get_dir(target, src)) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index f5d11d1228b..5da7f531918 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -119,6 +119,8 @@ /// A bitfield of "bodytypes", updated by /obj/item/bodypart/proc/synchronize_bodytypes() var/bodytype = BODYTYPE_HUMANOID | BODYTYPE_ORGANIC + var/is_leaning = FALSE + COOLDOWN_DECLARE(bleeding_message_cd) diff --git a/code/modules/mob/living/init_signals.dm b/code/modules/mob/living/init_signals.dm index aeb29714218..be431ccf31f 100644 --- a/code/modules/mob/living/init_signals.dm +++ b/code/modules/mob/living/init_signals.dm @@ -52,6 +52,7 @@ RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_SKITTISH), PROC_REF(on_skittish_trait_gain)) RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_SKITTISH), PROC_REF(on_skittish_trait_loss)) + RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_UNDENSE), SIGNAL_REMOVETRAIT(TRAIT_UNDENSE)), PROC_REF(undense_changed)) RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_NEGATES_GRAVITY), SIGNAL_REMOVETRAIT(TRAIT_NEGATES_GRAVITY)), PROC_REF(on_negate_gravity)) RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_IGNORING_GRAVITY), SIGNAL_REMOVETRAIT(TRAIT_IGNORING_GRAVITY)), PROC_REF(on_ignore_gravity)) RegisterSignals(src, list(SIGNAL_ADDTRAIT(TRAIT_FORCED_GRAVITY), SIGNAL_REMOVETRAIT(TRAIT_FORCED_GRAVITY)), PROC_REF(on_force_gravity)) @@ -257,3 +258,8 @@ /mob/living/proc/on_loc_force_gravity(datum/source) SIGNAL_HANDLER refresh_gravity() + +/// Called when [TRAIT_UNDENSE] is gained or lost +/mob/living/proc/undense_changed(datum/source) + SIGNAL_HANDLER + update_density() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 3638ddebe71..755c061fd1b 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -674,8 +674,7 @@ /mob/living/proc/on_lying_down(new_lying_angle) if(layer == initial(layer)) //to avoid things like hiding larvas. layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs - add_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED), LYING_DOWN_TRAIT) - set_density(FALSE) // We lose density and stop bumping passable dense things. + add_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED, TRAIT_UNDENSE), LYING_DOWN_TRAIT) if(HAS_TRAIT(src, TRAIT_FLOORED) && !(dir & (NORTH|SOUTH))) setDir(pick(NORTH, SOUTH)) // We are and look helpless. body_position_pixel_y_offset = PIXEL_Y_OFFSET_LYING @@ -685,11 +684,16 @@ /mob/living/proc/on_standing_up() if(layer == LYING_MOB_LAYER) layer = initial(layer) - set_density(initial(density)) // We were prone before, so we become dense and things can bump into us again. - remove_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED), LYING_DOWN_TRAIT) + remove_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED, TRAIT_UNDENSE), LYING_DOWN_TRAIT) // Make sure it doesn't go out of the southern bounds of the tile when standing. body_position_pixel_y_offset = (current_size-1) * world.icon_size/2 +/mob/living/proc/update_density() + if(HAS_TRAIT(src, TRAIT_UNDENSE)) + set_density(FALSE) + else + set_density(TRUE) + //Recursive function to find everything a mob is holding. Really shitty proc tbh. /mob/living/get_contents() var/list/ret = list() diff --git a/code/modules/mob/living/living_fov.dm b/code/modules/mob/living/living_fov.dm index 7de84d59988..6d47085855b 100644 --- a/code/modules/mob/living/living_fov.dm +++ b/code/modules/mob/living/living_fov.dm @@ -57,6 +57,8 @@ if(fov_type > highest_fov) highest_fov = fov_type fov_view = highest_fov + if(HAS_TRAIT(src, TRAIT_EXPANDED_FOV)) + fov_view += 30 update_fov_client() /// Updates the FOV for the client. diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm b/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm index 73b7f6aa626..7e7e0b34510 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm @@ -215,7 +215,7 @@ if(z != target.z) return hopping = TRUE - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) pass_flags |= PASSMOB notransform = TRUE var/turf/new_turf = locate((target.x + rand(-3,3)),(target.y + rand(-3,3)),target.z) @@ -228,7 +228,7 @@ throw_at(new_turf, max(3,get_dist(src,new_turf)), 1, src, FALSE, callback = CALLBACK(src, PROC_REF(FinishHop))) /mob/living/simple_animal/hostile/jungle/leaper/proc/FinishHop() - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) notransform = FALSE pass_flags &= ~PASSMOB hopping = FALSE @@ -245,12 +245,12 @@ addtimer(CALLBACK(src, PROC_REF(BellyFlopHop), new_turf), 30) /mob/living/simple_animal/hostile/jungle/leaper/proc/BellyFlopHop(turf/T) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) throw_at(T, get_dist(src,T),1,src, FALSE, callback = CALLBACK(src, PROC_REF(Crush))) /mob/living/simple_animal/hostile/jungle/leaper/proc/Crush() hopping = FALSE - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) notransform = FALSE playsound(src, 'sound/effects/meteorimpact.ogg', 200, TRUE) for(var/mob/living/L in orange(1, src)) diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm index 2e65ba82456..444635f2dc3 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm @@ -107,7 +107,7 @@ /mob/living/simple_animal/hostile/jungle/mook/proc/LeapAttack() if(target && !stat && attack_state == MOOK_ATTACK_WARMUP) attack_state = MOOK_ATTACK_ACTIVE - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) melee_damage_lower = 30 melee_damage_upper = 30 update_icons() @@ -123,7 +123,7 @@ /mob/living/simple_animal/hostile/jungle/mook/proc/AttackRecovery() if(attack_state == MOOK_ATTACK_ACTIVE && !stat) attack_state = MOOK_ATTACK_RECOVERY - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) face_atom(target) if(!struck_target_leap) update_icons() @@ -156,7 +156,7 @@ if(CanAttack(L)) L.attack_animal(src) struck_target_leap = TRUE - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) update_icons() var/mook_under_us = FALSE for(var/A in get_turf(src)) @@ -169,7 +169,7 @@ if(!struck_target_leap && CanAttack(ML))//Check if some joker is attempting to use rest to evade us struck_target_leap = TRUE ML.attack_animal(src) - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) struck_target_leap = TRUE update_icons() continue diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 2597d6c6b44..7564bbd8c51 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -356,13 +356,13 @@ Difficulty: Hard animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out SLEEP_CHECK_DEATH(1, src) visible_message(span_hierophant_warning("[src] fades out!")) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, VANISHING_TRAIT) SLEEP_CHECK_DEATH(2, src) forceMove(T) SLEEP_CHECK_DEATH(1, src) animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN SLEEP_CHECK_DEATH(1, src) - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, VANISHING_TRAIT) visible_message(span_hierophant_warning("[src] fades in!")) SLEEP_CHECK_DEATH(1, src) //at this point the blasts we made detonate blinking = FALSE diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index 1cbbd9ec45a..f8277895ffc 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -336,14 +336,14 @@ GLOBAL_LIST_INIT(animatable_blacklist, list(/obj/structure/table, /obj/structure if(locked) return if(!opened) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, MIMIC_TRAIT) opened = TRUE icon_state = "crateopen" playsound(src, open_sound, 50, TRUE) for(var/atom/movable/AM in src) AM.forceMove(loc) else - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, MIMIC_TRAIT) opened = FALSE icon_state = "crate" playsound(src, close_sound, 50, TRUE) diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm index a5733d29823..2d6cdb39da0 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm @@ -147,13 +147,13 @@ new /obj/effect/temp_visual/hierophant/blast/damaging/pandora(t, src) animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out visible_message(span_hierophant_warning("[src] fades out!")) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, VANISHING_TRAIT) addtimer(CALLBACK(src, PROC_REF(pandora_teleport_3), T), 2) /mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(turf/T) forceMove(T) animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, VANISHING_TRAIT) visible_message(span_hierophant_warning("[src] fades in!")) /mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 5ab67387eba..e1238ccdf80 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -464,7 +464,7 @@ icon_state = icon_dead if(flip_on_death) transform = transform.Turn(180) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, BASIC_MOB_DEATH_TRAIT) ..() /mob/living/simple_animal/proc/CanAttack(atom/the_target) @@ -492,7 +492,7 @@ if(!.) return icon_state = icon_living - set_density(initial(density)) + REMOVE_TRAIT(src, TRAIT_UNDENSE, BASIC_MOB_DEATH_TRAIT) /mob/living/simple_animal/proc/make_babies() // <3 <3 <3 if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress()) diff --git a/code/modules/pai/shell.dm b/code/modules/pai/shell.dm index 4e8fe4f7343..ed61607bd4d 100644 --- a/code/modules/pai/shell.dm +++ b/code/modules/pai/shell.dm @@ -90,7 +90,7 @@ new /obj/effect/temp_visual/guardian/phase/out(loc) forceMove(card) add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), PAI_FOLDED) - set_density(FALSE) + ADD_TRAIT(src, TRAIT_UNDENSE, PAI_FOLDED) set_light_on(FALSE) holoform = FALSE set_resting(resting) @@ -121,7 +121,7 @@ addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN) REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, PAI_FOLDED) REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, PAI_FOLDED) - set_density(TRUE) + REMOVE_TRAIT(src, TRAIT_UNDENSE, PAI_FOLDED) if(istype(card.loc, /obj/item/modular_computer)) var/obj/item/modular_computer/pc = card.loc pc.inserted_pai = null