From 822a1d3d55355d5fc48df6c4be782dd67418c32a Mon Sep 17 00:00:00 2001 From: Rhials <28870487+Rhials@users.noreply.github.com> Date: Fri, 29 Aug 2025 16:15:08 -0400 Subject: [PATCH] Fugitive Hunters spawn again (#92761) ## About The Pull Request Fugitive hunters no longer runtime on their timer check. The `check_spawn_hunters` proc was getting passed the fugitive hunters' backstory (not needed in the proc) instead of the time until their expected spawn. ## Why It's Good For The Game The fugitive hunters are a pretty important part of the fugitive antag. It's like playing hide and seek without any seekers. It sucks. Closes the unresolved part of #92618. --- code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm b/code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm index ebd0954759b..452979890e2 100644 --- a/code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm +++ b/code/controllers/subsystem/dynamic/dynamic_ruleset_midround.dm @@ -830,7 +830,7 @@ HUNTER_PACK_MI13, ) . = ..() - addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), hunter_backstory, 10 MINUTES), 1 MINUTES) + addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), 10 MINUTES), 1 MINUTES) /datum/dynamic_ruleset/midround/from_ghosts/fugitives/assign_role(datum/mind/candidate, datum/team/fugitive/team, turf/team_spawn) candidate.current.forceMove(team_spawn)