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Fixes forcing an event being marked as random. (#46800)
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@@ -91,8 +91,7 @@ SUBSYSTEM_DEF(events)
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if(. == EVENT_CANT_RUN)//we couldn't run this event for some reason, set its max_occurrences to 0
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E.max_occurrences = 0
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else if(. == EVENT_READY)
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E.random = TRUE
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E.runEvent()
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E.runEvent(random = TRUE)
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//allows a client to trigger an event
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//aka Badmin Central
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