From 824e4c309778fba451bf7cd11bc00bc45d26f740 Mon Sep 17 00:00:00 2001 From: MrDas <62486730+Das15@users.noreply.github.com> Date: Mon, 24 Jun 2024 22:51:17 +0200 Subject: [PATCH] Fixes the duration of wizard spell mutate (#84263) ## About The Pull Request Fixes the remove_mutations proc of the wizard's spell mutate, so it calls the parent and actually removes the said mutations. Honestly the fact that it previously didn't call the parent function is byond me. Fixes #79491 ## Why It's Good For The Game No more infinite hulk for wizards! --- code/modules/spells/spell_types/self/mutate.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/spells/spell_types/self/mutate.dm b/code/modules/spells/spell_types/self/mutate.dm index 477c7e6723c..7ebd9ab4d1b 100644 --- a/code/modules/spells/spell_types/self/mutate.dm +++ b/code/modules/spells/spell_types/self/mutate.dm @@ -57,7 +57,7 @@ cast_on.add_atom_colour(COLOR_VIBRANT_LIME, TEMPORARY_COLOUR_PRIORITY) /datum/action/cooldown/spell/apply_mutations/mutate/remove_mutations(mob/living/carbon/human/cast_on) - if(QDELETED(cast_on) || !is_valid_target(cast_on)) + if(QDELETED(cast_on) || !is_valid_target(cast_on)) // Not 100% sure if this check is still needed, leaving it just in case return - + ..() cast_on.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)