Refactors Sloths into Basic Mobs (#78752)

## About The Pull Request

Hey there,

This just refactors sloths to the basic mob framework. Nothing new
should be added beyond them seeming a bit more sluggish and being a bit
smarter about the fights they pick/running away.
## Why It's Good For The Game

Three more subtypes off the list, we are now sub-200 simple animals left
to refactor. If people want to play catch with their sloth it should be
much easier to fit that in now.
## Changelog
🆑
refactor: Sloths are now basic mobs, however their overall sluggish
behavior shouldn't have changed much- let us know if anything is broken.
/🆑
This commit is contained in:
san7890
2023-10-07 04:41:00 +01:00
committed by GitHub
parent 2f7f0728cc
commit 82904b766c
17 changed files with 114 additions and 84 deletions
@@ -1,4 +1,5 @@
/datum/ai_planning_subtree/climb_trees
operational_datums = list(/datum/component/tree_climber)
///chance to climb a tree
var/climb_chance = 35