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Refactors Sloths into Basic Mobs (#78752)
## About The Pull Request Hey there, This just refactors sloths to the basic mob framework. Nothing new should be added beyond them seeming a bit more sluggish and being a bit smarter about the fights they pick/running away. ## Why It's Good For The Game Three more subtypes off the list, we are now sub-200 simple animals left to refactor. If people want to play catch with their sloth it should be much easier to fit that in now. ## Changelog 🆑 refactor: Sloths are now basic mobs, however their overall sluggish behavior shouldn't have changed much- let us know if anything is broken. /🆑
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@@ -1,4 +1,5 @@
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/datum/ai_planning_subtree/climb_trees
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operational_datums = list(/datum/component/tree_climber)
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///chance to climb a tree
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var/climb_chance = 35
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