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Merge pull request #6137 from Iamgoofball/byond
Goon Chemistry [FINISHED]
This commit is contained in:
@@ -128,8 +128,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/badrecipe/New()
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..()
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eatverb = pick("choke down","nibble","gnaw","chomp")
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reagents.add_reagent("toxin", 1)
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reagents.add_reagent("carbon", 3)
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reagents.add_reagent("????", 30)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff
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@@ -254,4 +253,4 @@
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..()
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reagents.add_reagent("nutriment", 4)
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reagents.add_reagent("sugar", 2)
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reagents.add_reagent("coco", 2)
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reagents.add_reagent("coco", 2)
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@@ -0,0 +1,100 @@
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#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define REM REAGENTS_EFFECT_MULTIPLIER
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datum/reagent/nicotine
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name = "Nicotine"
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id = "nicotine"
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description = "Stun reduction per cycle, slight stamina regeneration buff. Overdoses become rapidly deadly."
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reagent_state = LIQUID
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color = "#60A584" // rgb: 96, 165, 132
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datum/reagent/nicotine/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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var/smoke_message = pick("You can just feel your lungs dying!", "You feel relaxed.", "You feel calmed.", "You feel the lung cancer forming.", "You feel the money you wasted.", "You feel like a space cowboy.", "You feel rugged.")
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if(prob(5))
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M << "<span class='notice'>[smoke_message]</span>"
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M.AdjustStunned(-1)
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M.adjustStaminaLoss(-1*REM)
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if(volume > 35)
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M << "You feel like you smoked too much."
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M.adjustToxLoss(2*REM)
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M.adjustOxyLoss(2*REM)
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..()
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return
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datum/reagent/crank
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name = "Crank"
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id = "crank"
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description = "2x stun reduction per cycle. Warms you up, makes you jittery as hell."
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reagent_state = LIQUID
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color = "#60A584" // rgb: 96, 165, 132
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datum/reagent/crank/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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var/high_message = pick("You feel jittery.", "You feel like you gotta go fast.", "You feel like you need to step it up.")
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if(prob(5))
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M << "<span class='notice'>[high_message]</span>"
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M.AdjustParalysis(-2)
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M.AdjustStunned(-2)
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M.AdjustWeakened(-2)
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if(volume > 20)
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M.adjustBrainLoss(rand(1,10)*REM)
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M.adjustToxLoss(rand(1,10)*REM)
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M.adjustBruteLoss(rand(1,10)*REM)
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..()
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return
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/datum/chemical_reaction/crank
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name = "Crank"
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id = "crank"
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result = "crank"
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required_reagents = list("diphenhydramine" = 1, "ammonia" = 1, "lithium" = 1, "sacid" = 1, "fuel" = 1)
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result_amount = 5
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mix_message = "The mixture violently reacts, leaving behind a few crystalline shards."
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required_temp = 390
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/datum/reagent/krokodil
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name = "Krokodil"
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id = "krokodil"
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description = "Cools and calms you down, occasional BRAIN and TOX damage."
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reagent_state = LIQUID
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color = "#60A584" // rgb: 96, 165, 132
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var/cycle_count = 0
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var/overdosed
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/datum/reagent/krokodil/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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var/high_message = pick("You feel calm.", "You feel collected.", "You feel like you need to relax.")
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if(prob(5))
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M << "<span class='notice'>[high_message]</span>"
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if(prob(10))
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M.adjustBrainLoss(rand(1,5)*REM)
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M.adjustToxLoss(rand(1,5)*REM)
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if(cycle_count == 10)
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M.adjustBrainLoss(rand(1,10)*REM)
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M.adjustToxLoss(rand(1,10)*REM)
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if(cycle_count == 20)
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M << "<span class='danger'>Your skin feels loose...</span>"
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if(cycle_count == 50)
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M << "<span class='userdanger'>Your skin falls off!</span>"
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M.adjustBruteLoss(rand(10,30)*REM)
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hardset_dna(M, null, null, null, null, /datum/species/skeleton)
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if(volume > 20)
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overdosed = 1
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if(overdosed)
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cycle_count++
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..()
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return
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/datum/chemical_reaction/krokodil
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name = "Krokodil"
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id = "krokodil"
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result = "krokodil"
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required_reagents = list("diphenhydramine" = 1, "morphine" = 1, "cleaner" = 1, "potassium" = 1, "phosphorous" = 1, "fuel" = 1)
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result_amount = 6
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mix_message = "The mixture dries into a pale blue powder."
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required_temp = 380
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@@ -0,0 +1,381 @@
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#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define REM REAGENTS_EFFECT_MULTIPLIER
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datum/reagent/silver_sulfadiazine
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name = "Silver Sulfadiazine"
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id = "silver_sulfadiazine"
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description = "100% chance per cycle of healing 2 points of BURN damage."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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metabolization_rate = 2
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datum/reagent/silver_sulfadiazine/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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M.adjustFireLoss((volume-(volume*2))*REM)
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M << "<span class='notice'>You feel your burns healing!</span>"
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M.emote("scream")
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if(method == INGEST)
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M.adjustToxLoss(0.5*volume)
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M << "<span class='notice'>You probably shouldn't have eaten that. Maybe you should of splashed it on, or applied a patch?</span>"
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..()
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return
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datum/reagent/silver_sulfadiazine/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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if(prob(55))
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M.adjustFireLoss(-2*REM)
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..()
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return
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datum/reagent/styptic_powder
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name = "Styptic Powder"
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id = "styptic_powder"
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description = "100% chance per cycle of healing 2 points of BRUTE damage."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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metabolization_rate = 2
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datum/reagent/styptic_powder/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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M.heal_organ_damage(volume*REM,0)
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M << "<span class='notice'>You feel your wounds knitting back together!</span>"
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M.emote("scream")
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if(method == INGEST)
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M.adjustToxLoss(0.5*volume)
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M << "<span class='notice'>You probably shouldn't have eaten that. Maybe you should of splashed it on, or applied a patch?</span>"
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..()
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return
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datum/reagent/styptic_powder/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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if(prob(55))
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M.adjustBruteLoss(-2*REM)
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..()
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return
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datum/reagent/salglu_solution
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name = "Saline-Glucose Solution"
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id = "salglu_solution"
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description = "100% chance per cycle of healing 1 point each of OXY and TOX damage."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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datum/reagent/salglu_solution/on_mob_life(var/mob/living/M as mob)
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if(M.stat == DEAD)
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return
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if(!M) M = holder.my_atom
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if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM)
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if(M.getToxLoss()) M.adjustToxLoss(-1*REM)
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..()
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return
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datum/reagent/synthflesh
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name = "Synthflesh"
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id = "synthflesh"
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description = "100% chance per cycle of healing 1 point each of BRUTE and BURN damage."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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datum/reagent/synthflesh/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
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if(!M) M = holder.my_atom
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if(method == TOUCH)
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M.heal_organ_damage(volume*REM,0)
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M.adjustFireLoss((volume-(volume*2)*REM))
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M << "<span class='notice'>You feel your burns healing and your flesh knitting together!</span>"
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..()
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return
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datum/reagent/charcoal
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name = "Charcoal"
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id = "charcoal"
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description = "Heals 2 TOX damage per cycle."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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M.adjustToxLoss(-1.5*REM)
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for(var/datum/reagent/R in M.reagents)
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if(M != src)
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M.reagents.remove_reagent(R.id,0.5)
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..()
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return
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/datum/chemical_reaction/charcoal
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name = "Charcoal"
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id = "charcoal"
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result = "charcoal"
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required_reagents = list("ash" = 1, "sodiumchloride" = 1)
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result_amount = 2
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mix_message = "The mixture yields a fine black powder."
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required_temp = 380
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/datum/chemical_reaction/silver_sulfadiazine
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name = "Silver Sulfadiazine"
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id = "silver_sulfadiazine"
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result = "silver_sulfadiazine"
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required_reagents = list("ammonia" = 1, "silver" = 1, "sulfur" = 1, "oxygen" = 1, "chlorine" = 1)
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result_amount = 5
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/datum/chemical_reaction/salglu_solution
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name = "Saline-Glucose Solution"
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id = "salglu_solution"
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result = "salglu_solution"
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required_reagents = list("sodiumchloride" = 1, "water" = 1, "sugar" = 1)
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result_amount = 3
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/datum/chemical_reaction/synthflesh
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name = "Synthflesh"
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id = "synthflesh"
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result = "synthflesh"
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required_reagents = list("blood" = 1, "carbon" = 1, "styptic_powder" = 1)
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result_amount = 3
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/datum/chemical_reaction/styptic_powder
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name = "Styptic Powder"
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id = "styptic_powder"
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result = "styptic_powder"
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required_reagents = list("aluminium" = 1, "hydrogen" = 1, "oxygen" = 1, "sacid" = 1)
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result_amount = 4
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mix_message = "The solution yields an astringent powder."
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datum/reagent/omnizine
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name = "Omnizine"
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id = "omnizine"
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description = "Heals one each of OXY, TOX, BRUTE and BURN per cycle."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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metabolization_rate = 0.2
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datum/reagent/omnizine/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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M.adjustToxLoss(-1*REM)
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M.adjustOxyLoss(-1*REM)
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M.adjustBruteLoss(-1*REM)
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M.adjustFireLoss(-1*REM)
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..()
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return
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datum/reagent/calomel
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name = "Calomel"
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id = "calomel"
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description = "Increases all depletion rates by 5. +5 TOX damage while health > 20."
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reagent_state = LIQUID
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color = "#C8A5DC" // rgb: 200, 165, 220
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datum/reagent/calomel/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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for(var/datum/reagent/R in M.reagents)
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if(M != src)
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M.reagents.remove_reagent(R.id,5)
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if(M.health > 20)
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M.adjustToxLoss(5*REM)
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..()
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return
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/datum/chemical_reaction/calomel
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name = "Calomel"
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id = "calomel"
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result = "calomel"
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required_reagents = list("mercury" = 1, "chlorine" = 1)
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result_amount = 2
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||||
required_temp = 374
|
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datum/reagent/potass_iodide
|
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name = "Potassium Iodide"
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id = "potass_iodide"
|
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description = "80% chance of removing 1 RAD. Radiation is cumulative and causes tox+burn."
|
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reagent_state = LIQUID
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||||
color = "#C8A5DC" // rgb: 200, 165, 220
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datum/reagent/potass_iodide/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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if(M.radiation > 0)
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if(prob(80))
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M.radiation--
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if(M.radiation < 0)
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||||
M.radiation = 0
|
||||
..()
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||||
return
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||||
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/datum/chemical_reaction/potass_iodide
|
||||
name = "Potassium Iodide"
|
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id = "potass_iodide"
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||||
result = "potass_iodide"
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||||
required_reagents = list("potassium" = 1, "iodine" = 1)
|
||||
result_amount = 2
|
||||
|
||||
datum/reagent/pen_acid
|
||||
name = "Pentetic Acid"
|
||||
id = "pen_acid"
|
||||
description = "Reduces 7 RAD, heals 4 TOX damage, increases all depletion rates by 4. 33% chance of taking 1 unit brute damage"
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/pen_acid/on_mob_life(var/mob/living/M as mob)
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||||
if(!M) M = holder.my_atom
|
||||
if(M.radiation > 0)
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||||
M.radiation -= 7
|
||||
M.adjustToxLoss(-4*REM)
|
||||
if(prob(33))
|
||||
M.adjustBruteLoss(1*REM)
|
||||
if(M.radiation < 0)
|
||||
M.radiation = 0
|
||||
for(var/datum/reagent/R in M.reagents)
|
||||
if(M != src)
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||||
M.reagents.remove_reagent(R.id,4)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/pen_acid
|
||||
name = "Pentetic Acid"
|
||||
id = "pen_acid"
|
||||
result = "pen_acid"
|
||||
required_reagents = list("fuel" = 1, "chlorine" = 1, "ammonia" = 1, "formaldehyde" = 1, "sodium" = 1, "cyanide" = 1)
|
||||
result_amount = 6
|
||||
|
||||
datum/reagent/sal_acid
|
||||
name = "Salicyclic Acid"
|
||||
id = "sal_acid"
|
||||
description = "If BRUTE damage is under 50, 50% chance to heal one unit."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/sal_acid/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
if(M.getBruteLoss() < 50)
|
||||
if(prob(50))
|
||||
M.adjustBruteLoss(-1*REM)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/sal_acid
|
||||
name = "Salicyclic Acid"
|
||||
id = "sal_acid"
|
||||
result = "sal_acid"
|
||||
required_reagents = list("sodium" = 1, "phenol" = 1, "carbon" = 1, "oxygen" = 1, "sacid" = 1)
|
||||
result_amount = 5
|
||||
|
||||
datum/reagent/salbutamol
|
||||
name = "Salbutamol"
|
||||
id = "salbutamol"
|
||||
description = "Heals 6 OXY damage, reduces LOSEBREATH by 4."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
metabolization_rate = 0.2
|
||||
|
||||
datum/reagent/salbutamol/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustOxyLoss(-6*REM)
|
||||
if(M.losebreath >= 4)
|
||||
M.losebreath -= 4
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/salbutamol
|
||||
name = "Salbutamol"
|
||||
id = "salbutamol"
|
||||
result = "salbutamol"
|
||||
required_reagents = list("sal_acid" = 1, "lithium" = 1, "aluminium" = 1, "bromine" = 1, "ammonia" = 1)
|
||||
result_amount = 5
|
||||
|
||||
datum/reagent/perfluorodecalin
|
||||
name = "Perfluorodecalin"
|
||||
id = "perfluorodecalin"
|
||||
description = "Heals 25 OXY damage, but you can't talk. 33% chance of healing 1 BRUTE and 1 BURN."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
metabolization_rate = 0.2
|
||||
|
||||
datum/reagent/perfluorodecalin/on_mob_life(var/mob/living/carbon/human/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustOxyLoss(-25*REM)
|
||||
M.silent = max(M.silent, 5)
|
||||
if(prob(33))
|
||||
M.adjustBruteLoss(-1*REM)
|
||||
M.adjustFireLoss(-1*REM)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/perfluorodecalin
|
||||
name = "Perfluorodecalin"
|
||||
id = "perfluorodecalin"
|
||||
result = "perfluorodecalin"
|
||||
required_reagents = list("hydrogen" = 1, "fluorine" = 1, "oil" = 1)
|
||||
result_amount = 3
|
||||
required_temp = 370
|
||||
mix_message = "The mixture rapidly turns into a dense pink liquid."
|
||||
|
||||
datum/reagent/ephedrine
|
||||
name = "Ephedrine"
|
||||
id = "ephedrine"
|
||||
description = "Stun reduction per cycle, increases run speed slightly, minor stamina regeneration buff, stabilizes crit."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
metabolization_rate = 0.3
|
||||
|
||||
datum/reagent/ephedrine/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.status_flags |= GOTTAGOFAST
|
||||
if(M.losebreath >= 10)
|
||||
M.losebreath = max(10, M.losebreath-5)
|
||||
M.AdjustParalysis(-1)
|
||||
M.AdjustStunned(-1)
|
||||
M.AdjustWeakened(-1)
|
||||
M.adjustStaminaLoss(-1*REM)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/ephedrine
|
||||
name = "Ephedrine"
|
||||
id = "ephedrine"
|
||||
result = "ephedrine"
|
||||
required_reagents = list("sugar" = 1, "oil" = 1, "hydrogen" = 1, "diethylamine" = 1)
|
||||
result_amount = 4
|
||||
mix_message = "The solution fizzes and gives off toxic fumes."
|
||||
|
||||
datum/reagent/diphenhydramine
|
||||
name = "Diphenhydramine"
|
||||
id = "diphenhydramine"
|
||||
description = "Causes a little bit of drowsiness, reduces jitteriness. Raises histamine depletion rates by 3"
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
datum/reagent/diphenhydramine/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.drowsyness += 1
|
||||
M.jitteriness -= 1
|
||||
M.reagents.remove_reagent("histamine",3)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/diphenhydramine
|
||||
name = "Diphenhydramine"
|
||||
id = "diphenhydramine"
|
||||
result = "diphenhydramine"
|
||||
required_reagents = list("oil" = 1, "carbon" = 1, "bromine" = 1, "diethylamine" = 1, "ethanol" = 1)
|
||||
result_amount = 4
|
||||
mix_message = "The mixture dries into a pale blue powder."
|
||||
|
||||
datum/reagent/morphine
|
||||
name = "Morphine"
|
||||
id = "morphine"
|
||||
description = "Dramatically counters movement reduction from severe injury. Reduces jitteriness if someone is shaking like crazy from whatever. Will knock you out within 36 cycles if any remains in you."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
var/cycle_count = 0
|
||||
|
||||
datum/reagent/morphine/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.status_flags |= GOTTAGOFAST
|
||||
if(cycle_count == 36)
|
||||
M.sleeping += 1
|
||||
if(volume > 20)
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(I)
|
||||
M.drop_item()
|
||||
cycle_count++
|
||||
..()
|
||||
return
|
||||
@@ -0,0 +1,104 @@
|
||||
#define SOLID 1
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
#define REM REAGENTS_EFFECT_MULTIPLIER
|
||||
|
||||
datum/reagent/oil
|
||||
name = "Oil"
|
||||
id = "oil"
|
||||
description = "A slippery solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/stable_plasma
|
||||
name = "Stable Plasma"
|
||||
id = "stable_plasma"
|
||||
description = "Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/iodine
|
||||
name = "Iodine"
|
||||
id = "iodine"
|
||||
description = "A slippery solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/fluorine
|
||||
name = "Fluorine"
|
||||
id = "fluorine"
|
||||
description = "A slippery solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/carpet
|
||||
name = "Carpet"
|
||||
id = "carpet"
|
||||
description = "A slippery solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/bromine
|
||||
name = "Bromine"
|
||||
id = "bromine"
|
||||
description = "A slippery solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/phenol
|
||||
name = "Phenol"
|
||||
id = "phenol"
|
||||
description = "A slippery solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/ash
|
||||
name = "Ash"
|
||||
id = "ash"
|
||||
description = "A burnt solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
datum/reagent/acetone
|
||||
name = "Acetone"
|
||||
id = "acetone"
|
||||
description = "A solution."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
|
||||
/datum/chemical_reaction/acetone
|
||||
name = "acetone"
|
||||
id = "acetone"
|
||||
result = "acetone"
|
||||
required_reagents = list("oil" = 1, "fuel" = 1, "oxygen" = 1)
|
||||
result_amount = 3
|
||||
|
||||
/datum/chemical_reaction/carpet
|
||||
name = "carpet"
|
||||
id = "carpet"
|
||||
result = "carpet"
|
||||
required_reagents = list("space_drugs" = 1, "blood" = 1)
|
||||
result_amount = 2
|
||||
|
||||
/datum/chemical_reaction/oil
|
||||
name = "Oil"
|
||||
id = "oil"
|
||||
result = "oil"
|
||||
required_reagents = list("fuel" = 1, "carbon" = 1, "hydrogen" = 1)
|
||||
result_amount = 3
|
||||
|
||||
/datum/chemical_reaction/phenol
|
||||
name = "phenol"
|
||||
id = "phenol"
|
||||
result = "phenol"
|
||||
required_reagents = list("water" = 1, "chlorine" = 1, "oil" = 1)
|
||||
result_amount = 3
|
||||
|
||||
/datum/chemical_reaction/ash
|
||||
name = "Ash"
|
||||
id = "ash"
|
||||
result = "ash"
|
||||
required_reagents = list("oil" = 1)
|
||||
result_amount = 1
|
||||
required_temp = 480
|
||||
@@ -0,0 +1,119 @@
|
||||
#define SOLID 1
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
#define REM REAGENTS_EFFECT_MULTIPLIER
|
||||
|
||||
/datum/reagent/clf3
|
||||
name = "Chlorine Trifluoride"
|
||||
id = "clf3"
|
||||
description = "Makes a temporary 3x3 fireball when it comes into existence, so be careful when mixing. ClF3 applied to a surface burns things that wouldn't otherwise burn, sometimes through the very floors of the station and exposing it to the vacuum of space."
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
|
||||
|
||||
/datum/reagent/clf3/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/clf3
|
||||
name = "Chlorine Trifluoride"
|
||||
id = "clf3"
|
||||
result = "clf3"
|
||||
required_reagents = list("chlorine" = 1, "fluorine" = 3)
|
||||
result_amount = 4
|
||||
required_temp = 424
|
||||
|
||||
/datum/chemical_reaction/clf3/on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
var/turf/simulated/T = get_turf(holder.my_atom)
|
||||
for(var/turf/simulated/turf in orange(1,T))
|
||||
new /obj/effect/hotspot(turf)
|
||||
return
|
||||
|
||||
/datum/reagent/clf3/reaction_turf(var/turf/simulated/T, var/volume)
|
||||
if(istype(T, /turf/simulated/floor/))
|
||||
var/turf/simulated/floor/F = T
|
||||
if(prob(66))
|
||||
F.make_plating()
|
||||
if(prob(11))
|
||||
F.ChangeTurf(/turf/space)
|
||||
return
|
||||
|
||||
/datum/reagent/clf3/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
|
||||
if(!istype(M, /mob/living))
|
||||
return
|
||||
if(method == TOUCH)
|
||||
M.adjust_fire_stacks(20)
|
||||
return
|
||||
|
||||
/datum/reagent/sorium
|
||||
name = "Sorium"
|
||||
id = "sorium"
|
||||
description = "Sends everything flying from the detonation point."
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
|
||||
/datum/chemical_reaction/sorium
|
||||
name = "Sorium"
|
||||
id = "sorium"
|
||||
result = "sorium"
|
||||
required_reagents = list("mercury" = 1, "oxygen" = 1, "nitrogen" = 1, "carbon" = 1)
|
||||
result_amount = 4
|
||||
required_temp = 474
|
||||
|
||||
/datum/reagent/sorium/reaction_turf(var/turf/simulated/T, var/volume)
|
||||
if(istype(T, /turf/simulated/floor/))
|
||||
goonchem_vortex(T, 1, 5, 3)
|
||||
/datum/reagent/sorium/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
|
||||
if(!istype(M, /mob/living))
|
||||
return
|
||||
if(method == TOUCH)
|
||||
var/turf/simulated/T = get_turf(M)
|
||||
goonchem_vortex(T, 1, 5, 3)
|
||||
|
||||
|
||||
/datum/chemical_reaction/sorium/on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
var/turf/simulated/T = get_turf(holder.my_atom)
|
||||
goonchem_vortex(T, 1, 5, 6)
|
||||
|
||||
/datum/reagent/liquid_dark_matter
|
||||
name = "Liquid Dark Matter"
|
||||
id = "liquid_dark_matter"
|
||||
description = "Sucks everything into the detonation point."
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
|
||||
/datum/chemical_reaction/liquid_dark_matter
|
||||
name = "Liquid Dark Matter"
|
||||
id = "liquid_dark_matter"
|
||||
result = "liquid_dark_matter"
|
||||
required_reagents = list("stable_plasma" = 1, "radium" = 1, "carbon" = 1)
|
||||
result_amount = 3
|
||||
required_temp = 474
|
||||
|
||||
/datum/reagent/liquid_dark_matter/reaction_turf(var/turf/simulated/T, var/volume)
|
||||
if(istype(T, /turf/simulated/floor/))
|
||||
goonchem_vortex(T, 0, 5, 3)
|
||||
return
|
||||
/datum/reagent/liquid_dark_matter/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
|
||||
if(!istype(M, /mob/living))
|
||||
return
|
||||
if(method == TOUCH)
|
||||
var/turf/simulated/T = get_turf(M)
|
||||
goonchem_vortex(T, 0, 5, 3)
|
||||
return
|
||||
/datum/chemical_reaction/liquid_dark_matter/on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
var/turf/simulated/T = get_turf(holder.my_atom)
|
||||
goonchem_vortex(T, 0, 5, 6)
|
||||
return
|
||||
|
||||
proc/goonchem_vortex(var/turf/simulated/T, var/setting_type, var/range, var/pull_times)
|
||||
for(var/atom/movable/X in orange(range, T))
|
||||
if(istype(X, /atom/movable))
|
||||
if((X))
|
||||
if(setting_type)
|
||||
for(var/i = 0, i < pull_times, i++)
|
||||
step_towards(X,T)
|
||||
else
|
||||
X.throw_at(T)
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
Credit goes to Cogwerks, and all the other goonstation coders
|
||||
for the original idea and implementation of this over at goonstation.
|
||||
|
||||
THE REQUESTED DON'T PORT LIST: IF YOU PORT THESE THE GOONS WILL MURDER US IN OUR SLEEP SO PLEASE DON'T KTHX - Iamgoofball
|
||||
Any of the Secret Chems
|
||||
Goon in-joke chems (Eg. Cat Drugs, Hairgrownium)
|
||||
Liquid Electricity
|
||||
Rajajajah
|
||||
|
||||
|
||||
/datum/reagent/blankgoonchembase
|
||||
name = "blank goonchem base"
|
||||
id = "blankgoonchembase"
|
||||
description = "A blank chem"
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
|
||||
|
||||
/datum/reagent/blankgoonchembase/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/blankgoonchembase
|
||||
name = "blank goonchem base"
|
||||
id = "blankgoonchembase"
|
||||
result = "blankgoonchembase"
|
||||
required_reagents = list("diphenhydramine" = 1, "morphine" = 1, "cleaner" = 1)
|
||||
result_amount = 3
|
||||
mix_message = "The mixture dries into a pale blue powder."
|
||||
required_temp = 420
|
||||
|
||||
*/
|
||||
@@ -0,0 +1,159 @@
|
||||
#define SOLID 1
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
#define REM REAGENTS_EFFECT_MULTIPLIER
|
||||
|
||||
datum/reagent/polonium
|
||||
name = "Polonium"
|
||||
id = "polonium"
|
||||
description = "+8 RAD."
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
metabolization_rate = 0.1
|
||||
|
||||
datum/reagent/polonium/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.radiation += 8
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
datum/reagent/histamine
|
||||
name = "Histamine"
|
||||
id = "histamine"
|
||||
description = "Dose-dependent, ranges from annoying to incredibly lethal."
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
metabolization_rate = 0.2
|
||||
|
||||
datum/reagent/histamine/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
if(volume >= 20)
|
||||
M.adjustOxyLoss(pick(5,10)*REM)
|
||||
M.adjustBruteLoss(pick(5,10)*REM)
|
||||
M.adjustToxLoss(pick(5,10)*REM)
|
||||
if(volume < 20)
|
||||
switch(pick(1, 2, 3))
|
||||
if(1)
|
||||
M << "<span class='danger'>You are unable to look straight!</span>"
|
||||
M.Dizzy(10)
|
||||
if(2)
|
||||
M.emote("cough")
|
||||
var/obj/item/I = M.get_active_hand()
|
||||
if(I)
|
||||
M.drop_item()
|
||||
if(3)
|
||||
M.adjustBruteLoss(5*REM)
|
||||
..()
|
||||
return
|
||||
|
||||
datum/reagent/formaldehyde
|
||||
name = "Formaldehyde"
|
||||
id = "formaldehyde"
|
||||
description = "+1 TOX, 10% chance to decay into 5-15 units of histamine."
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
|
||||
datum/reagent/formaldehyde/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(1*REM)
|
||||
if(prob(10))
|
||||
M.reagents.add_reagent("histamine",pick(5,15))
|
||||
M.reagents.remove_reagent("formaldehyde",1)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/formaldehyde
|
||||
name = "formaldehyde"
|
||||
id = "Formaldehyde"
|
||||
result = "formaldehyde"
|
||||
required_reagents = list("ethanol" = 1, "oxygen" = 1, "silver" = 1)
|
||||
result_amount = 3
|
||||
required_temp = 420
|
||||
|
||||
datum/reagent/venom
|
||||
name = "Venom"
|
||||
id = "venom"
|
||||
description = "Scaling TOX and BRUTE damage with dose. 25% chance to decay into 5-10 histamine."
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
metabolization_rate = 0.2
|
||||
datum/reagent/venom/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss((0.1*volume)*REM)
|
||||
M.adjustBruteLoss((0.1*volume)*REM)
|
||||
if(prob(25))
|
||||
M.reagents.add_reagent("histamine",pick(5,10))
|
||||
M.reagents.remove_reagent("venom",1)
|
||||
..()
|
||||
return
|
||||
|
||||
datum/reagent/neurotoxin2
|
||||
name = "Neurotoxin"
|
||||
id = "neurotoxin2"
|
||||
description = "+1 TOX, +1 BRAIN up to 60 before it slows down, confusion, knockout after 17 elapsed cycles."
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
var/cycle_count = 0
|
||||
metabolization_rate = 1
|
||||
|
||||
datum/reagent/neurotoxin2/on_mob_life(var/mob/living/M as mob)
|
||||
cycle_count++
|
||||
if(!M) M = holder.my_atom
|
||||
if(!(M.brainloss + M.toxloss) >= 60)
|
||||
M.adjustBrainLoss(1*REM)
|
||||
M.adjustToxLoss(1*REM)
|
||||
if(cycle_count == 17)
|
||||
M.sleeping += 1
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/neurotoxin2
|
||||
name = "neurotoxin2"
|
||||
id = "neurotoxin2"
|
||||
result = "neurotoxin2"
|
||||
required_reagents = list("space_drugs" = 1)
|
||||
result_amount = 1
|
||||
required_temp = 200
|
||||
|
||||
datum/reagent/cyanide
|
||||
name = "Cyanide"
|
||||
id = "cyanide"
|
||||
description = "+1.5 TOX, 10% chance of +1 LOSEBREATH, 8% chance of stun and extra +2 TOX."
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
metabolization_rate = 0.1
|
||||
|
||||
datum/reagent/cyanide/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(1.5*REM)
|
||||
if(prob(10))
|
||||
M.adjustOxyLoss(1*REM)
|
||||
if(prob(8))
|
||||
M.sleeping += 1
|
||||
M.adjustToxLoss(4*REM)
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/chemical_reaction/cyanide
|
||||
name = "Cyanide"
|
||||
id = "cyanide"
|
||||
result = "cyanide"
|
||||
required_reagents = list("oil" = 1, "ammonia" = 1, "oxygen" = 1)
|
||||
result_amount = 3
|
||||
required_temp = 380
|
||||
|
||||
/datum/reagent/questionmark // food poisoning
|
||||
name = "Bad Food"
|
||||
id = "????"
|
||||
description = "????"
|
||||
reagent_state = LIQUID
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
metabolization_rate = 0.2
|
||||
|
||||
datum/reagent/questionmark/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(1*REM)
|
||||
..()
|
||||
return
|
||||
@@ -10,6 +10,7 @@ datum/reagents
|
||||
var/total_volume = 0
|
||||
var/maximum_volume = 100
|
||||
var/atom/my_atom = null
|
||||
var/chem_temp = 150
|
||||
|
||||
datum/reagents/New(maximum=100)
|
||||
maximum_volume = maximum
|
||||
@@ -232,6 +233,7 @@ datum/reagents/proc/handle_reactions()
|
||||
var/matching_container = 0
|
||||
var/matching_other = 0
|
||||
var/list/multipliers = new/list()
|
||||
var/required_temp = C.required_temp
|
||||
|
||||
for(var/B in C.required_reagents)
|
||||
if(!has_reagent(B, C.required_reagents[B])) break
|
||||
@@ -259,10 +261,11 @@ datum/reagents/proc/handle_reactions()
|
||||
if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this
|
||||
matching_other = 1
|
||||
|
||||
if(required_temp == 0)
|
||||
required_temp = chem_temp
|
||||
|
||||
|
||||
|
||||
if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other)
|
||||
if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other && chem_temp >= required_temp)
|
||||
var/multiplier = min(multipliers)
|
||||
for(var/B in C.required_reagents)
|
||||
remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1)
|
||||
@@ -277,7 +280,7 @@ datum/reagents/proc/handle_reactions()
|
||||
|
||||
if(!istype(my_atom, /mob)) // No bubbling mobs
|
||||
for(var/mob/M in seen)
|
||||
M << "<span class='notice'>\icon[my_atom] The solution begins to bubble.</span>"
|
||||
M << "<span class='notice'>\icon[my_atom] [C.mix_message]</span>"
|
||||
|
||||
if(istype(my_atom, /obj/item/slime_extract))
|
||||
var/obj/item/slime_extract/ME2 = my_atom
|
||||
|
||||
@@ -11,16 +11,16 @@
|
||||
icon_state = "dispenser"
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
var/energy = 50
|
||||
var/max_energy = 50
|
||||
var/energy = 100
|
||||
var/max_energy = 100
|
||||
var/amount = 30
|
||||
var/beaker = null
|
||||
var/recharged = 0
|
||||
var/recharge_delay = 15 //Time it game ticks between recharges
|
||||
var/recharge_delay = 5 //Time it game ticks between recharges
|
||||
var/image/icon_beaker = null //cached overlay
|
||||
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
|
||||
"sodium","aluminium","silicon","phosphorus","sulfur","chlorine","potassium","iron",
|
||||
"copper","mercury","radium","water","ethanol","sugar","sacid")
|
||||
"copper","mercury","radium","water","ethanol","sugar","sacid","fuel","silver","iodine","bromine","fluorine","stable_plasma")
|
||||
|
||||
/obj/machinery/chem_dispenser/proc/recharge()
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
@@ -108,7 +108,7 @@
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "chem_dispenser.tmpl", "Chem Dispenser 5000", 390, 610)
|
||||
ui = new(user, src, ui_key, "chem_dispenser.tmpl", "Chem Dispenser 5000", 490, 710)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
@@ -276,6 +276,7 @@
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
|
||||
|
||||
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
|
||||
if(default_unfasten_wrench(user, B))
|
||||
@@ -422,6 +423,23 @@
|
||||
else
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
|
||||
reagents.trans_to(P,50)
|
||||
else if(href_list["createpatch"])
|
||||
if(reagents.total_volume == 0) return
|
||||
var/amount = 1
|
||||
var/vol_each = min(reagents.total_volume, 50)
|
||||
if(text2num(href_list["many"]))
|
||||
amount = min(max(round(input(usr, "Amount:", "How many patches?") as num), 1), 10)
|
||||
vol_each = min(reagents.total_volume/amount, 50)
|
||||
var/name = reject_bad_text(input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)"))
|
||||
var/obj/item/weapon/reagent_containers/pill/P
|
||||
|
||||
for(var/i = 0; i < amount; i++)
|
||||
P = new/obj/item/weapon/reagent_containers/pill/patch(src.loc)
|
||||
if(!name) name = reagents.get_master_reagent_name()
|
||||
P.name = "[name] patch"
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
reagents.trans_to(P,vol_each)
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
@@ -479,6 +497,8 @@
|
||||
if(!condi)
|
||||
dat += "<HR><BR><A href='?src=\ref[src];createpill=1;many=0'>Create pill (50 units max)</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];createpill=1;many=1'>Create pills (10 pills max)</A><BR><BR>"
|
||||
dat += "<HR><BR><A href='?src=\ref[src];createpatch=1;many=0'>Create patch (50 units max)</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];createpatch=1;many=1'>Create patches (10 patches max)</A><BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
|
||||
else
|
||||
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pack (10 units max)</A><BR>"
|
||||
@@ -1238,3 +1258,63 @@ obj/machinery/computer/pandemic/proc/replicator_cooldown(var/waittime)
|
||||
O.reagents.trans_to(beaker, amount)
|
||||
if(!O.reagents.total_volume)
|
||||
remove_object(O)
|
||||
|
||||
/obj/machinery/chem_heater
|
||||
name = "chemical heater"
|
||||
density = 1
|
||||
anchored = 1
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0b"
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
var/energy = 50
|
||||
var/max_energy = 50
|
||||
var/amount = 30
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/set_temp
|
||||
var/temperature
|
||||
var/on = FALSE
|
||||
|
||||
/obj/machinery/chem_heater/process()
|
||||
..()
|
||||
if(on)
|
||||
if(beaker)
|
||||
if(beaker.reagents.chem_temp > temperature)
|
||||
beaker.reagents.chem_temp -= 2
|
||||
if(beaker.reagents.chem_temp < temperature)
|
||||
beaker.reagents.chem_temp += 2
|
||||
if(beaker.reagents.chem_temp == temperature)
|
||||
beaker.loc = get_turf(src)
|
||||
beaker.reagents.handle_reactions()
|
||||
beaker = null
|
||||
icon_state = "mixer0b"
|
||||
on = FALSE
|
||||
|
||||
|
||||
/obj/machinery/chem_heater/attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
|
||||
if(isrobot(user))
|
||||
return
|
||||
|
||||
if(!istype(B, /obj/item/weapon/reagent_containers/glass))
|
||||
return
|
||||
|
||||
if(src.beaker)
|
||||
user << "A beaker is already loaded into the machine."
|
||||
return
|
||||
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
user << "You add the beaker to the machine!"
|
||||
icon_state = "mixer1b"
|
||||
|
||||
/obj/machinery/chem_heater/attack_hand(var/mob/user as mob)
|
||||
if(!beaker)
|
||||
user << "Please insert a beaker."
|
||||
return
|
||||
temperature = input("Please input desired temperature between 1 and 3000.", name, set_temp) as num
|
||||
if(temperature > 3000 || temperature < 1)
|
||||
user << "Invalid temperature."
|
||||
return
|
||||
user << "Adjusting chemical temperature..."
|
||||
on = TRUE
|
||||
|
||||
@@ -23,6 +23,7 @@ datum/reagent
|
||||
//var/list/viruses = list()
|
||||
var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!)
|
||||
var/metabolization_rate = REAGENTS_METABOLISM
|
||||
var/overrides_metab = 0
|
||||
|
||||
datum/reagent/proc/reaction_mob(var/mob/M, var/method=TOUCH, var/volume) //By default we have a chance to transfer some
|
||||
if(!istype(M, /mob/living))
|
||||
|
||||
@@ -121,19 +121,6 @@ datum/reagent/toxin/slimejelly/on_mob_life(var/mob/living/M as mob)
|
||||
..()
|
||||
return
|
||||
|
||||
datum/reagent/toxin/cyanide
|
||||
name = "Cyanide"
|
||||
id = "cyanide"
|
||||
description = "A highly toxic chemical."
|
||||
color = "#CF3600" // rgb: 207, 54, 0
|
||||
toxpwr = 3
|
||||
|
||||
datum/reagent/toxin/cyanide/on_mob_life(var/mob/living/M as mob)
|
||||
M.adjustOxyLoss(3*REM)
|
||||
M.sleeping += 1
|
||||
..()
|
||||
return
|
||||
|
||||
datum/reagent/toxin/minttoxin
|
||||
name = "Mint Toxin"
|
||||
id = "minttoxin"
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
var/secondary = 0 // set to nonzero if secondary reaction
|
||||
var/mob_react = 0 //Determines if a chemical reaction can occur inside a mob
|
||||
|
||||
var/required_temp = 0
|
||||
var/mix_message = "The solution begins to bubble."
|
||||
|
||||
/datum/chemical_reaction/proc/on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
return
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
can_be_placed_into = list(
|
||||
/obj/machinery/chem_master/,
|
||||
/obj/machinery/chem_dispenser/,
|
||||
/obj/machinery/chem_heater/,
|
||||
/obj/machinery/reagentgrinder,
|
||||
/obj/machinery/biogenerator,
|
||||
/obj/structure/table,
|
||||
|
||||
@@ -48,6 +48,13 @@
|
||||
icon_state = "bottle20"
|
||||
spawned_reagent = "stoxin"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/morphine
|
||||
name = "morphine bottle"
|
||||
desc = "A small bottle of morphine."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
spawned_reagent = "morphine"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate
|
||||
name = "Chloral Hydrate Bottle"
|
||||
desc = "A small bottle of Choral Hydrate. Mickey's Favorite!"
|
||||
@@ -195,6 +202,59 @@
|
||||
icon_state = "bottle3"
|
||||
spawned_disease = /datum/disease/anxiety
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/traitor
|
||||
name = "syndicate bottle"
|
||||
desc = "A small bottle. Contains a random nasty chemical."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/traitor/New()
|
||||
..()
|
||||
var/new_reagent = pick("polonium", "histamine", "formaldehyde", "venom", "neurotoxin2", "cyanide")
|
||||
reagents.add_reagent(new_reagent, 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/polonium
|
||||
name = "polonium bottle"
|
||||
desc = "A small bottle. Contains Polonium."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
spawned_reagent = "polonium"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/venom
|
||||
name = "venom bottle"
|
||||
desc = "A small bottle. Contains Venom."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
spawned_reagent = "venom"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/neurotoxin2
|
||||
name = "neurotoxin bottle"
|
||||
desc = "A small bottle. Contains Neurotoxin."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
spawned_reagent = "neurotoxin2"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/formaldehyde
|
||||
name = "formaldehyde bottle"
|
||||
desc = "A small bottle. Contains Formaldehyde."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
spawned_reagent = "formaldehyde"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/cyanide
|
||||
name = "cyanide bottle"
|
||||
desc = "A small bottle. Contains Cyanide."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
spawned_reagent = "cyanide"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/histamine
|
||||
name = "histamine bottle"
|
||||
desc = "A small bottle. Contains Histamine."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
spawned_reagent = "histamine"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/beesease
|
||||
name = "Beesease culture bottle"
|
||||
desc = "A small bottle. Contains a sample of invasive Apidae."
|
||||
|
||||
@@ -69,10 +69,12 @@
|
||||
volume = 10
|
||||
ignore_flags = 1 //so you can medipen through hardsuits
|
||||
flags = null
|
||||
var/starting_reagent = "inaprovaline"
|
||||
var/starting_amount = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 10)
|
||||
reagents.add_reagent(starting_reagent, starting_amount)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -100,11 +102,11 @@
|
||||
name = "leporazine medipen"
|
||||
desc = "A rapid way to regulate your body's temperature in the event of a hardsuit malfunction at the cost of some shortness of breath."
|
||||
icon_state = "lepopen"
|
||||
starting_reagent = "leporazine"
|
||||
starting_amount = 9
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/leporazine/New()
|
||||
..()
|
||||
reagents.remove_reagent("inaprovaline", 10)
|
||||
reagents.add_reagent("leporazine", 9)
|
||||
reagents.add_reagent("lexorin", 1)
|
||||
update_icon()
|
||||
return
|
||||
@@ -113,11 +115,23 @@
|
||||
name = "stimpack medipen"
|
||||
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor at the cost of some shortness of breath."
|
||||
icon_state = "stimpen"
|
||||
starting_reagent = "hyperzine"
|
||||
starting_amount = 9
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack/New()
|
||||
..()
|
||||
reagents.remove_reagent("inaprovaline", 10)
|
||||
reagents.add_reagent("hyperzine", 9)
|
||||
reagents.add_reagent("lexorin", 1)
|
||||
update_icon()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/morphine
|
||||
name = "morphine medipen"
|
||||
desc = "A rapid way to get you out of a tight situation and fast! You'll feel rather drowsy, though."
|
||||
icon_state = "medipen"
|
||||
starting_reagent = "morphine"
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/ephedrine
|
||||
name = "ephedrine medipen"
|
||||
desc = "A rapid way to get you up and out of a tight situation and fast!"
|
||||
icon_state = "medipen"
|
||||
starting_reagent = "ephedrine"
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/item/weapon/reagent_containers/pill/patch
|
||||
name = "chemical patch"
|
||||
desc = "A chemical patch for touch based applications."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bandaid"
|
||||
item_state = "bandaid"
|
||||
possible_transfer_amounts = null
|
||||
volume = 50
|
||||
apply_type = TOUCH
|
||||
apply_method = "apply"
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/patch/New()
|
||||
..()
|
||||
icon_state = "bandaid" // thanks inheritance
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/patch/afterattack(obj/target, mob/user , proximity)
|
||||
return // thanks inheritance again
|
||||
@@ -9,6 +9,8 @@
|
||||
item_state = "pill"
|
||||
possible_transfer_amounts = null
|
||||
volume = 50
|
||||
var/apply_type = INGEST
|
||||
var/apply_method = "swallow"
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/New()
|
||||
..()
|
||||
@@ -25,16 +27,16 @@
|
||||
return 0
|
||||
|
||||
if(M == user)
|
||||
M << "<span class='notice'>You swallow [src].</span>"
|
||||
M << "<span class='notice'>You [apply_method] [src].</span>"
|
||||
|
||||
else
|
||||
M.visible_message("<span class='danger'>[user] attempts to force [M] to swallow [src].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to force [M] to swallow [src].</span>")
|
||||
M.visible_message("<span class='danger'>[user] attempts to force [M] to [apply_method] [src].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to force [M] to [apply_method] [src].</span>")
|
||||
|
||||
if(!do_mob(user, M)) return
|
||||
|
||||
M.visible_message("<span class='danger'>[user] forces [M] to swallow [src].</span>", \
|
||||
"<span class='userdanger'>[user] forces [M] to swallow [src].</span>")
|
||||
M.visible_message("<span class='danger'>[user] forces [M] to [apply_method] [src].</span>", \
|
||||
"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
|
||||
|
||||
|
||||
user.unEquip(src) //icon update
|
||||
@@ -42,7 +44,7 @@
|
||||
loc = M //Put the pill inside the mob. This fixes the issue where the pill appears to drop to the ground after someone eats it.
|
||||
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
reagents.reaction(M, apply_type)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user