Removes shitty "status" variable on organs, makes them use organ_flags instead (#76350)

## About The Pull Request

Title.

## Why It's Good For The Game

Seriously this shit pisses me off, why are ORGAN_SYNTHETIC and
ORGAN_ROBOTIC two different things?

## Changelog

not applicable unless i fucked up

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
This commit is contained in:
ChungusGamer666
2023-06-29 21:09:55 +00:00
committed by GitHub
co-authored by Time-Green
parent b090e404dd
commit 82cf9ea499
65 changed files with 214 additions and 210 deletions
+1 -1
View File
@@ -140,7 +140,7 @@
var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected))
if(affecting && !IS_ORGANIC_LIMB(affecting) && !user.combat_mode)
if(affecting && IS_ROBOTIC_LIMB(affecting) && !user.combat_mode)
if(src.use_tool(attacked_humanoid, user, 0, volume=50, amount=1))
if(user == attacked_humanoid)
user.visible_message(span_notice("[user] starts to fix some of the dents on [attacked_humanoid]'s [affecting.name]."),