Removes shitty "status" variable on organs, makes them use organ_flags instead (#76350)

## About The Pull Request

Title.

## Why It's Good For The Game

Seriously this shit pisses me off, why are ORGAN_SYNTHETIC and
ORGAN_ROBOTIC two different things?

## Changelog

not applicable unless i fucked up

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
This commit is contained in:
ChungusGamer666
2023-06-29 18:09:55 -03:00
committed by GitHub
parent b090e404dd
commit 82cf9ea499
65 changed files with 214 additions and 210 deletions
@@ -42,7 +42,7 @@
visual = FALSE
item_flags = NOBLUDGEON
slot = ORGAN_SLOT_MONSTER_CORE
organ_flags = NONE
organ_flags = ORGAN_ORGANIC
force = 0
/// Set to true if this organ has decayed into uselessness.
var/inert = FALSE
+1 -2
View File
@@ -896,8 +896,7 @@
desc = "An eerie metal shard surrounded by dark energies...of soup drinking. You probably don't think you should have been able to find this."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "cursed_katana_organ"
status = ORGAN_ORGANIC
organ_flags = ORGAN_FROZEN|ORGAN_UNREMOVABLE
organ_flags = ORGAN_ORGANIC | ORGAN_FROZEN | ORGAN_UNREMOVABLE
items_to_create = list(/obj/item/kitchen/spoon)
extend_sound = 'sound/items/unsheath.ogg'
retract_sound = 'sound/items/sheath.ogg'