diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index 8432bc8df17..fc0d4bab71c 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -718,12 +718,12 @@ mob/living/simple_animal/bot/mulebot/bot_reset() playsound(loc, 'sound/effects/splat.ogg', 50, 1) var/damage = rand(5,15) - H.apply_damage(2*damage, BRUTE, "head") - H.apply_damage(2*damage, BRUTE, "chest") - H.apply_damage(0.5*damage, BRUTE, "l_leg") - H.apply_damage(0.5*damage, BRUTE, "r_leg") - H.apply_damage(0.5*damage, BRUTE, "l_arm") - H.apply_damage(0.5*damage, BRUTE, "r_arm") + H.apply_damage(2*damage, BRUTE, "head", run_armor_check("head", "melee")) + H.apply_damage(2*damage, BRUTE, "chest", run_armor_check("chest", "melee")) + H.apply_damage(0.5*damage, BRUTE, "l_leg", run_armor_check("l_leg", "melee")) + H.apply_damage(0.5*damage, BRUTE, "r_leg", run_armor_check("r_leg", "melee")) + H.apply_damage(0.5*damage, BRUTE, "l_arm", run_armor_check("l_arm", "melee")) + H.apply_damage(0.5*damage, BRUTE, "r_arm", run_armor_check("r_arm", "melee")) var/obj/effect/decal/cleanable/blood/B = new(loc) B.add_blood_list(H)