From 83327ca40bfbb1dbe0467a7acfc1733f0ace6cce Mon Sep 17 00:00:00 2001 From: Remie Richards Date: Mon, 10 Aug 2015 02:14:15 +0100 Subject: [PATCH] Gang tags no longer rotate based on the user's dir, this was fugly and the sprites were NOT designed to do this. --- code/game/objects/effects/decals/crayon.dm | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/code/game/objects/effects/decals/crayon.dm b/code/game/objects/effects/decals/crayon.dm index 780f45e5ffd..f0cece9bd32 100644 --- a/code/game/objects/effects/decals/crayon.dm +++ b/code/game/objects/effects/decals/crayon.dm @@ -5,6 +5,7 @@ icon_state = "rune1" layer = 2.1 anchored = 1 + var/do_icon_rotate = TRUE /obj/effect/decal/cleanable/crayon/examine() set src in view(2) @@ -22,14 +23,16 @@ type = pick(gang_name_pool) icon_state = type - var/matrix/M = matrix() - M.Turn(rotation) - src.transform = M + if(rotation && do_icon_rotate) + var/matrix/M = matrix() + M.Turn(rotation) + src.transform = M color = main /obj/effect/decal/cleanable/crayon/gang layer = 3.6 //Harder to hide + do_icon_rotate = FALSE //These are designed to always face south, so no rotation please. var/datum/gang/gang /obj/effect/decal/cleanable/crayon/gang/New(location, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0)